I have now played 'Rome' and 'ww2' many many times.
I have also played 'almost' all 'CiC' and 'FW' scenarios.
I have now started playing scenarios 'from the Community'.
Unfortunately (or let us say 'fortunately'), there are many of these; so, if someone has played a scenario and found it enjoyable or even better than that, please let me know.
What I shall do is what I did with the scenarios I played previously, namely publish my results (let us say my records, since 'all records are to be beaten', as DaveV said) and also what I liked and disliked (especially the bugs I might come by).
1) "Imperium Romanum" (by BeBro)
I played that one as the Carthaginians (all cities conquered in 126BC) and really enjoyed the first half.
The game is said to have been designed at Emperor level by the author. Well I played at deity level, as usual, and the first turns were 'tough': all cities in disorder and difficult to improve. The graphics are pretty, the tech tree is completely new and full of (nasty) surprises and the 'events' file brings a lot more nasty surprises that keep you well awake.
The only drawback is the victory condition: 'all cities conquered', and that meant 140 in my game. This makes for a long and rather boring endgame (why not stop at 100 cities for example? anyone knows that the game becomes less thrilling when one knows that one is sure to win).
Conclusion: Bravo (but please make it shorter)
2) "2194 days of war"
I played as the British and met 2 major bugs.
Bug#1: The game crashes when all techs have been discovered.
The solution has been provided to me by Field Marshall Klesh: modify rules.txt to create a new access to Future Techs (replace 'no,no ' by 'nil,nil' on the corresponding line). It works.
Bug #2: The allies (Americans and Russians) refuse to talk (and they own several objective cities).
How can one 'get tired of this boring alliance' without talking ? or how can one modify rules.txt to make them talk ?
Those bugs are a pity because the game itself is quite fun: colourful graphics, new units with special abilities, and very agressive Japs.
July 1943: I have crushed the Germans, but cannot crush my silent allies. Dommage!
I have also played 'almost' all 'CiC' and 'FW' scenarios.
I have now started playing scenarios 'from the Community'.
Unfortunately (or let us say 'fortunately'), there are many of these; so, if someone has played a scenario and found it enjoyable or even better than that, please let me know.
What I shall do is what I did with the scenarios I played previously, namely publish my results (let us say my records, since 'all records are to be beaten', as DaveV said) and also what I liked and disliked (especially the bugs I might come by).
1) "Imperium Romanum" (by BeBro)
I played that one as the Carthaginians (all cities conquered in 126BC) and really enjoyed the first half.
The game is said to have been designed at Emperor level by the author. Well I played at deity level, as usual, and the first turns were 'tough': all cities in disorder and difficult to improve. The graphics are pretty, the tech tree is completely new and full of (nasty) surprises and the 'events' file brings a lot more nasty surprises that keep you well awake.
The only drawback is the victory condition: 'all cities conquered', and that meant 140 in my game. This makes for a long and rather boring endgame (why not stop at 100 cities for example? anyone knows that the game becomes less thrilling when one knows that one is sure to win).
Conclusion: Bravo (but please make it shorter)
2) "2194 days of war"
I played as the British and met 2 major bugs.
Bug#1: The game crashes when all techs have been discovered.
The solution has been provided to me by Field Marshall Klesh: modify rules.txt to create a new access to Future Techs (replace 'no,no ' by 'nil,nil' on the corresponding line). It works.
Bug #2: The allies (Americans and Russians) refuse to talk (and they own several objective cities).
How can one 'get tired of this boring alliance' without talking ? or how can one modify rules.txt to make them talk ?
Those bugs are a pity because the game itself is quite fun: colourful graphics, new units with special abilities, and very agressive Japs.
July 1943: I have crushed the Germans, but cannot crush my silent allies. Dommage!
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