While vet cats can take out units on a mountain, the problem lies with getting them there. Majority of cities are built in x2x1 on forests or rivers...(even better is the river forest). Which isnt' all that different from x1x1 other than the fact that your not likely to build on a forest unless your into monarchy/rep and/or you need that square to maximize growth elsewhere.
However, most games are not a race to catapults, which means your defenders are likely vets by now as well.... Buzzing around the opposition is a good idea early, but unless your troops are vet, you have alot of them, and you don't mind sending your boys to the slaughter, war is not such a smart plan. While your spending the resources to capture/destroy a city, someone else is pumping trade routes/wonders/cities
So although i am not a fan of x2x2, which as many players have stated is often over by 2500bc, x2x1 is an expansionist/defenders game which can often lead to nothing more than a race through the tech tree.
X1X1 offers a slow but realistic empire developement and its not a slow as others make out. Yes, you can get screwed, but you can get screwed on any settings. Yes unit support can be tough, but then again, where would the challlenge be.
I also agree with eyes that usuing a smaller than standard map, skews the land ration, thus making alot of the map unihibitable in x1 games.....but all you have to do is customize the settings properly
Having played this game through all its phases, i can see the points made by all the players and why they prefer "their" settings.
I guess the beauty of this game is that it appeals to all of us for many different reasons. Civ has a melting pot of players, a few supreme, a few more mighty, the majority are average and there are some who lack mp skills. It gets even more interesting when you throw game settings and timezones into the mix.
All in all, i find it amusing that a game has captivated our attention , drawn out so many debates, and yet 4 years after the release of MP.......were still fighting amongst ourselves
However, most games are not a race to catapults, which means your defenders are likely vets by now as well.... Buzzing around the opposition is a good idea early, but unless your troops are vet, you have alot of them, and you don't mind sending your boys to the slaughter, war is not such a smart plan. While your spending the resources to capture/destroy a city, someone else is pumping trade routes/wonders/cities
So although i am not a fan of x2x2, which as many players have stated is often over by 2500bc, x2x1 is an expansionist/defenders game which can often lead to nothing more than a race through the tech tree.
X1X1 offers a slow but realistic empire developement and its not a slow as others make out. Yes, you can get screwed, but you can get screwed on any settings. Yes unit support can be tough, but then again, where would the challlenge be.
I also agree with eyes that usuing a smaller than standard map, skews the land ration, thus making alot of the map unihibitable in x1 games.....but all you have to do is customize the settings properly
Having played this game through all its phases, i can see the points made by all the players and why they prefer "their" settings.
I guess the beauty of this game is that it appeals to all of us for many different reasons. Civ has a melting pot of players, a few supreme, a few more mighty, the majority are average and there are some who lack mp skills. It gets even more interesting when you throw game settings and timezones into the mix.
All in all, i find it amusing that a game has captivated our attention , drawn out so many debates, and yet 4 years after the release of MP.......were still fighting amongst ourselves
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