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Impact of huts on 2x or 1x

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  • #31
    yes slowwhand....that is all i meant, Rah and i were seeing it from different angles......

    Boston Red Sox are 2004 World Series Champions!

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    • #32
      After playing a 1x1x game this weekend, I'm even more convinced that huts add a highler level of luck in 1x games.

      In 2x games, you can make up for bad hut luck a lot easier.

      Getting that non-unit 2x mov out of that first hut is a much bigger advantage in 1x, since it takes longer to get units out on the board.

      Getting that tech hut on or off the path is a big difference. It could make a 20 turn diffence to Monarchy. Getting to monarchy faster is much more important in 1x just to have 3 units per city without support costs. (besides the faster growth and better shields and arrows)

      I am not arguing the merits ov 2x vs 1x. Just saying that hut luck is more important in 1x games.

      Rich
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #33
        I agree, Rah. But it's stil one of those "half full or half empty" propositions.
        Life is not measured by the number of breaths you take, but by the moments that take your breath away.
        "Hating America is something best left to Mobius. He is an expert Yank hater.
        He also hates Texans and Australians, he does diversify." ~ Braindead

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        • #34
          I don't know. In a 2x games you can many units out exploring quite quickly so while you always love to get non-units it's not critical. In 1x your cities can't support more than a unit or two without crippling any building capabilities, it and take forever to build them.
          And getting the 50 bucks from a hut might save you only 3 or 4 turns in 2x spitting out that settler, but in 1x it can save 7-8 turns.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #35
            And that's the 2 sides of the coin.
            War4 is giving examples of how a person can get a good lead from huts in 2X.
            The other side is that you can get set back from huts worse in 1X.

            Of course, I'm basing this summary on the belief I understand you both, which is certainly a reach.
            Life is not measured by the number of breaths you take, but by the moments that take your breath away.
            "Hating America is something best left to Mobius. He is an expert Yank hater.
            He also hates Texans and Australians, he does diversify." ~ Braindead

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            • #36
              There isn't even any comparison. 4 cities to 1 in 1x1x, game over. 4 cities to 1 in 2x2x, challenging, but the game is far from over. If a guy gets a good start in 1x1x you can't do anything about it. And if the guy has a whale in his capital on 1x1x it is a HUGE advantage. Everything in 1x1x is more unbalanced than in 2x2x. You can just run away with a lead in 1x1x, in 2x2x the game isn't over yet.

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              • #37
                ALL RIGHT EYES> Now it just leaves Markus. (we'll see what kind of man is he )

                I was hoping to get your opinion on this one. Thanks, for not muddying the waters by talking about whether 2x or 1x is better.
                AND I agree with you 100%

                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #38
                  Yeah well, difference of opinion is what makes a horserace.
                  Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                  "Hating America is something best left to Mobius. He is an expert Yank hater.
                  He also hates Texans and Australians, he does diversify." ~ Braindead

                  Comment


                  • #39
                    Believe it or not, I like dissagreements. It's the best way to challange your own beliefs. (which doesn't seem to happen as much as you get older). Others can provide arguements that I won't think of.
                    I can see what War4 and Markus are trying to say. But after listening, I'm not convinced yet and stand by my original opinion.
                    Of course, I doubt I convinced them either But maybe with a little help from others.

                    Rich
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

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                    • #40
                      Originally posted by EyesOfNight
                      There isn't even any comparison. 4 cities to 1 in 1x1x, game over. 4 cities to 1 in 2x2x, challenging, but the game is far from over. If a guy gets a good start in 1x1x you can't do anything about it. And if the guy has a whale in his capital on 1x1x it is a HUGE advantage. Everything in 1x1x is more unbalanced than in 2x2x. You can just run away with a lead in 1x1x, in 2x2x the game isn't over yet.
                      Well for those of us that don't change the riot factor to chieften level its a lot harder.

                      on diety, unhappiness will kill your civ. In case people haven't noticed if you build more then 7 cities on diety there is no way those cities are going to celebrate to size 8. For every city over 7 one size 3 city can't celebrate on a med map. Once you go to rep and have celebrated up to size 8, your techs at 2-3 while someone with 15 cities is stuck at 5-12/turn because they couldn't celebrate. (assuming niether has HG) Not to mention a player with 7 or 8 big cities can then expand like crazy, and build marketplaces in size 8 cities. (~30 gold/science a city)
                      Join the army, travel to foreign countries, meet exotic people -
                      and kill them!

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                      • #41
                        Even if we limit the discussion to number of cities, The person that gets to 7 cities first has a heck of an advantage.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

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                        • #42
                          Originally posted by rah
                          Even if we limit the discussion to number of cities, The person that gets to 7 cities first has a heck of an advantage.
                          lol, you haven't played enough.. In 1x you just have no clue how well you are doing in a duel until the happy wonders are built. If your playing in a game with 3 or 4 players, happy wonders don't even matter, the onely thing that matters is economic power. If your playing with 4 players, with a 2 on 2 if 2 players use trade extensively they will complete destroy the other 2 even if they build every single wonder. In 2x if you build HG and mikes on diety there is no stopping you.
                          Join the army, travel to foreign countries, meet exotic people -
                          and kill them!

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                          • #43
                            What the heck does any of that have to do with Huts. quit changing the subject. Except that they help you get wherever you want to go/ or kill you, and he who gets lucky has one heck of an advantage.
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #44
                              This is just markus trying to tell the world that he is indeed a "trade god" and that there is no stopping his trade genius. Which is why King is no longer a real settings because on King it's too easy to stop his trade strategy. Therefore Deity will now become the official way of play.

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                              • #45
                                Originally posted by markusf
                                For every city over 7 one size 3 city can't celebrate on a med map.
                                So if I understand correctly if you have 10 city's only 4 can celebrate to size 8?

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