I recently developed a stratagy which makes the need for all city improvements other then temples obsolete. And is great for use in diplo games
What you do is as soon as you discouver trade, research ships and if you can build lighthouse. Then find the nearest civ and make sure it is on a island (100% bonus) close by. Then find its biggest port city.
Hopefully by now you have 7 or 8 cities, go 70% tax and rush buy caravans in every single city, and buy ships in your port cities, then rush these caravans over to the other civ and send them into his biggest city. As long as you don't research either navigation or invention (if they aren't discouvered you get an addition 200% trade bonus) you will get between 100 and 800 gold/science a caravan. Once your rolling use all the extra cash to buy temples and settlars to build more cities. I have used this in duels to get 1000 gold a turn by 1ad on diety (1x1x)... Anyways once your up to delivering 4 or 5 caravans a turn you will be at one tech a turn, with close to 1000 gold a turn. If you run out of commodities just reset them. If possible just build hides caravans that way you won't need to reset them.
For the math behind it.
A caravan costs 125 gold to rush buy. If the average bonus is 200-300 gold/ caravan you just made 75+ gold... AND you get an equal amount of science.
What you do is as soon as you discouver trade, research ships and if you can build lighthouse. Then find the nearest civ and make sure it is on a island (100% bonus) close by. Then find its biggest port city.
Hopefully by now you have 7 or 8 cities, go 70% tax and rush buy caravans in every single city, and buy ships in your port cities, then rush these caravans over to the other civ and send them into his biggest city. As long as you don't research either navigation or invention (if they aren't discouvered you get an addition 200% trade bonus) you will get between 100 and 800 gold/science a caravan. Once your rolling use all the extra cash to buy temples and settlars to build more cities. I have used this in duels to get 1000 gold a turn by 1ad on diety (1x1x)... Anyways once your up to delivering 4 or 5 caravans a turn you will be at one tech a turn, with close to 1000 gold a turn. If you run out of commodities just reset them. If possible just build hides caravans that way you won't need to reset them.
For the math behind it.
A caravan costs 125 gold to rush buy. If the average bonus is 200-300 gold/ caravan you just made 75+ gold... AND you get an equal amount of science.
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