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What is it about this game? Why are you a quitter?

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  • #16


    Yeah, Play the Confederates in Avalon Hills Gettysburg. Unless you can block the Unions reinforcements from coming on the board in the first few turns. It is very unlikely that you can prevail.
    But we still played. And the Confederates usually lost.
    At least in the version we played back in the stone age. (before PCs)

    This can be said for quite a few games that were based on historical battles.

    The big difference is then was that the person that played the Union troops won, he didn't stand up on the hill in the neighborhood and proclaim that he was the GOD of Avalon Hill games. But more importantly, the Confederate General never accused the winner of cheating.

    RAH

    Any other board game fanatics?
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #17
      Originally posted by rah
      Any other board game fanatics?
      I lived in a great neighborhood for board games. My two brothers played, and we could always find a few others to fill out a game: Life, Monopoly, Careers, Risk. We played a number of all-day Risk games when school was snowed out (even going as far as chaining three boards together on one memorable occaision). I loved Risk because negotiating skills were the whole game: the strategy was pretty elementary, so the winner would be the one who made the best deals and avoided p*ssing off the other players (we didn't play with those stupid cards, so growth was usually gradual).

      I never played Gettysburg, but I played several other Avalon Hill games: 1776, Midway, Luftwaffe, Panzer Blitz, Panzer Leader. A lot of the scenarios were lopsided, but it was the best fun available at the time.

      One of the underappreciated things about computer games is how much they've reduced the setup time. I remember spending an hour or more just sorting through those little cardboard squares or plastic pieces and positioning them on the board.

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      • #18
        While the setups could be long, it was the combats where PCs make the biggest differences. One turn could take hours as you moved down the front moving your (hundreds of) units, calculating all the odds and resolving the combats, and the occasional minor arguments over whether a specific unit had already moved/attacked that turn. PCs were WONDERFUL.

        D&D type games were helped even more, but you sacrificed the more obscure options. Like the first time a player claimed he was touching the trolls chest and invoking a close portal spell to close a heart valve in the troll. The computer could never handle such inventiveness.

        RAH
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #19
          Originally posted by rah
          While the setups could be long, it was the combats where PCs make the biggest differences
          Agreed. I remember using a ruler to determine line-of-sight obstructions on the Panzer games, and still having arguments about whether that hill was really in the way. AH games in general required a lot of table lookups and dice rolling, which the computer does so much better. And it took a looong time to roll all the dice when you had 75 armies attacking 60 armies in Risk.

          Another area where the PC is really helpful is the ability to save and reload a game. Much better than pushing the board into the corner and hoping the cat didn't jump onto it...

          On D&D games: computer games are, by their nature, less satisfying than having a human dungeon master. Either the game comes across as pre-scripted (which can still be fun, but replayability is limited), or arbitrary and random. I finally gave up on NetHack because I felt like I was just playing against the random number generator.

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          • #20
            Originally posted by rah
            D&D type games were helped even more, but you sacrificed the more obscure options. Like the first time a player claimed he was touching the trolls chest and invoking a close portal spell to close a heart valve in the troll. The computer could never handle such inventiveness.

            RAH
            good one, like destroying a beholder with fabricate and a gust of wind

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            • #21
              i used to play board games, war at sea, victory in the pacific, midway, a little king maker, football (both college and pro), monopoly, risk, stratego (before i lost some of the pieces), plus i learned poker games at an early age and never managed to develop a poker face thus getting used to losing (he's smiling again, time to fold ).

              D&D is awesome though, i love it when i can get a DM to say "you know that i'm making this up as i go along right? and you're not making it very easy..." never thought of anything like that troll thing though, have to try to use that some time
              Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

              https://youtu.be/HLNhPMQnWu4

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              • #22
                My mom bought me 100 dollars worth of the latest axis and allies theatre games.....and my friends promptly went back to their various colleges/military posts and I was left with no one to play! Wahhhhh!

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                • #23
                  Originally posted by ColdWizard
                  D&D is awesome though, i love it when i can get a DM to say "you know that i'm making this up as i go along right? and you're not making it very easy..." never thought of anything like that troll thing though, have to try to use that some time
                  That's what's missing from PC D&D games. No computer could possible be programed for everything.

                  Or the first time Ming read that Gargoyles "were intelligent enough to develop a game plan". The next time we were randomized by them, nothing happened at first. (because later we figured out, much to our dismay) that they saw the strength of our party and figured we were to strong to attack straight up so they set an ambush/trap that we triggered 30 minutes later. Lost a third of the party on that one.

                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #24
                    Ah, the good old days... when a good night of D&D was counted in quarts of beer.

                    Now I only play in my daughter's dungeon. (sigh)
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                    • #25
                      Originally posted by rah
                      That's what's missing from PC D&D games. No computer could possible be programed for everything.
                      yeah, there have been times in Baldur's Gate 2 that i wanted to do something that wasn't one of the possible options. its also what makes me doubt the hype of Neverwinter Nights (above and beyond the fact that infogreed is now the publisher )
                      Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                      https://youtu.be/HLNhPMQnWu4

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                      • #26
                        BG and Icewind Dale are a bit linear. I have great respect for them following D&D rules to the letter, but a whole lot of the human aspect is taken away even in multiplayer.

                        DAve
                        "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

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                        • #27
                          Originally posted by rah

                          Or the first time Ming read that Gargoyles "were intelligent enough to develop a game plan". The next time we were randomized by them, nothing happened at first. (because later we figured out, much to our dismay) that they saw the strength of our party and figured we were to strong to attack straight up so they set an ambush/trap that we triggered 30 minutes later. Lost a third of the party on that one.

                          RAH


                          If I didn't know better, I'd swear that Ming was GMing a few of the games I used to play!

                          Brings back happy memories of the gang of NPCs that used to trail our party, ambush us on the way home after a tough fight, and relieve us of of our (ill gotten) booty. Ahhh... good times.

                          STYOM
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                          • #28

                            Ming was the most prepared God in our group. He had quite a few binders filled with his world maps and more binders with the associated underworld. He maintained a great story line too. Every adventure was a new experience.

                            On the other end of the spectrum we had a one God who whenever you went into his ONE dungeon, the trips seemed a little similar. You'd wander around for 5-10 minutes and eventually touch something, and he'd say "you're feeling queasy" and you be teleported to an areana on his 12th level fighting a party that was the exact copy of yours. I'm sure that required tons of imigination and preperation Maps were totally unnecessary because eventually you'd be teleported.

                            RAH
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #29
                              continuing the off topic thread

                              I can remember playing Avalon Hills D-Day as a youngster agaisnt my older brother and becoming addcited to that style of game.

                              He later bought AH Third Reich which to me was the best Wargame ever. We spent many a long weekend palying that to keep showing the Allies had the advanmtages, but occasionally the Axis won..

                              We updated to Advanced Third Reich but then I moved interstate and dont play anymore....

                              I long for those kind of games again
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                              • #30
                                I cut my teeth on boardgames, playing quite a few AH games (Tactics 2, War at Sea, ViP, having an addicted family helping me along so they could beat the hell outta me and make me cry didn't help MY addiction at a young age.

                                I never quit though, and while many tears were shed in my younger years, I later learned to appreciate the beatings and even won once in a while.

                                The bottom line though was the feeling you got when you sat down at the table with another player, smelled that musty cardboard, picked out the counters and prepped for BATTLE.

                                It was fun, and that's all games SHOULD be. I only quit when I cannot continue (Sleepy, Drunk, or Work being my impediment), or if dueling when the game is a forgone conclusion, and we are then wasting our time.

                                How many of the "board-gamers" have EVER had someone quit on them in a boardgame? Doesn't happen too often. Maybe the relative safety of the internet helps out.

                                I once quit a game of War at Sea once in my later years, when leading by 3 points at the end of the game as the English, the Germans deployed three ships to three different areas, and soundly defeated me in two of them...

                                I had 16 dice to kill or disable one friggin U-Boat.

                                After the rolls were made the game, dice, and pieces were all on the floor and I had to go for a walk. After that I started to play more Diplomacy (No dice!).
                                Some days are diamonds, some days are rocks...

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