just two throw my two cents in, i like the no-city bribe rule. a few zone games i've played in have turned into bribe wars. interesting the first time it happened but it got boring fast (especially since i had less money )
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Originally posted by DrSpike
I guess the main bones of contention are the bribing rules, since there are several variations. Also do you get much tech stealing in your games? The person with the science wonders must have hell of a time diplo-proofing his empire. And you play no city bribing; was it found to be unbalancing for your games?
City bribes on the hand are a different story. Most of the people in our early group agreed that it sucked. Every time it happened to you, you got pissed. You finally get some settler and a supporting unit 20 squares away from your capital, drop a city in that prime location you have been waiting hundreds of years to get, and some sucker walks up and buys it for next to nothing. And then yes, it just turns into a bribe fest. The race was to democracy... and it got old real quick. We love stealing techs and units... but cities just made the early diplo way too strong. So it wasn't really as unbalancing as tech trade... but it was just as boringKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Yeah tech trading became a problem quickly. The first two that met had a heck of an advantage. Especially if they met before anyone got to monarchy. Then one of them would build the great library, and there was no way the other two players could catch up.
City bribing unbalanced the games. If someone got an early king, that 150 gold was BIG.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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UPDATE
Airbases, allowed only as real airbases. Not allowed in city radius.
Nor allowed to build a line of them to block air lanes.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Agreed. Not likely but just in case. We've seen them a couple of times, but not in a long time.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Another rules discussion.
The other night, during a border war, my opponent and I were busy destroying/capturing each other border cities. I had one city that was obviously doomed. It was only size three on a forest defended by two non-vet phalanxes and a one vet warrior. As the crusaders were coming down the river and attacking without taking any damage, I calmly said a prayer for the valiant but worthless defenders and preceded to sell the temple. The city was quickly destroyed but at least I recouped a few coins for my effort. While this isn't in the same class as disbanding units that are being bribed, it never dawned on me that people might not think this is Kosher.
1. Have you done this?
2. Does anyone think it shouldn't be allowed?
3. Or is this so common and I'm just being paranoid with all the accusations of cheating around here?
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Selling a building is not cheating
As the attacker and ultimate loser in that border war, I thought I should give my opinion.
I do not think the sale of a building when you are about to lose a city is cheating. The game will only allow you sell one building per turn, so you will not get too much gold before your city is lost. It is little compensation for losing a city.
I have sold buildings during battle myself. In one game I sold the SDI in the city so, I could nuke it after it was captured and eliminate the conquering army.
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Selling improvements in a doomed city is clearly acceptable. The analogy with disbanding the bribed unit seems flawed. If you could sell improvements after the city had been conquered doing that would be wrong, as disbanding the bribed unit is wrong. Similarly, preemptively disbanding a unit you believe will soon be bribed would also be fine.
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OK, the concensus seems to be that it's not a problem in general.
Markus/epik brings up the only possible exceptions.
Walls and SDI's (like we ever get to SDI's )
So let's just disucss Walls. While I don't have a problem with it, I can see Markus's point. I could go either way but lean towards it's ok to do. Other opinions?
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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i agree with Ming...if your going to sell an item and you have two or more available.....sell anything but the temple.....the temple is always destroyed anyways...at least its never there when i get around to the city not that i want some freaks religious temples in my city anywaysBoston Red Sox are 2004 World Series Champions!
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