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  • I also forgot to mention that a three move unit negates the x2 pike flag, so that's THREE enhancements for your bullsh1t unit.
    I believe Saddam because his position is backed up by logic and reason...David Floyd
    i'm an ignorant greek...MarkG

    Comment


    • According to the rules you could have 1 negative and 2 positives. So my one negative was pushing back the time I got the unit, I pushed it back to Theology (Islam) and my two positives were increasing the attack and move. Entirely according to the rules.
      I have a 0/3/1 pikeman. That's one positive, one negative, and a second negative since they lose 2x defense against your 3 move units. May I remind you that you are the only one at war with me, so the "specialty" ends up being rendered completely useless. Should I add a third negative since I pushed my special unit back to feudalism? Your unit is bullsh*t, and you know it. I propose we continue the game without special units.

      Either way, I'm having second thoughts on permanently joining y'all. First thing when I join the game, Ozzy powertrips and tries to extort me into giving up a city for peace (remember the civ I have to put up with in the first place has half the cities of any other). "I will give you russian cities when I conquer them, I will give you colonization rights of oceania, just give me your city and agree for me to settle in your homelands... it's your best choice because I can otherwise crush you blablabla".

      Ozzy, you simply lack class. You've brought the quad alliance against yourself, just hope it doesn't get worse. Germany, Russia, China, let's get on with the game and give him what he deserves

      Zylka

      Comment


      • I'm with you, Zylka, and I'm sure Berz will be also, he also said continue without special units.

        Ozzy, you have to understand your playing with other people, not AIs, just because you get a boner from ripping up my civ with an illeagal unit doesn't mean I will.

        I gave you a number of ways to stop that, but you wouldn't listen.

        Frank, to change his bullsh!t unit, all you need do is change the rules TXT, change the Jannisarries movement from 3 to 2, he losses no units and is back to ONE enhancement, as agreed.

        Then we will crush the little twit.
        I believe Saddam because his position is backed up by logic and reason...David Floyd
        i'm an ignorant greek...MarkG

        Comment


        • Should I also give him another tech on the path to gunpowder, to make up for the tech he had to research to get his unit?

          Comment


          • He is a co-admin you moron. Maybe if you didn't spend all your time spamming and look at the rest of the site besides the forums, you would have a clue. Ming to Rasputin
            you know chris i have searched for the source of this quote and i just cant find it , do you remember the thread it was in ??
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • Need a sub guys? I am avaialble for a few weeks if anything pops up !!!
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

              Comment


              • ummm is zylka male or female?? she/he calls him/herself the precious princess but details say he/she is a guy !!! not that it matters just interested to see if we have another girl playing civ, we dont get very many ..
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                Comment


                • Originally posted by OzzyKP

                  My unit is a modified crusader with stats: 6/1/3. According to the rules you could have 1 negative and 2 positives. So my one negative was pushing back the time I got the unit, I pushed it back to Theology (Islam) and my two positives were increasing the attack and move. Entirely according to the rules.

                  Ahhhaha Good one you suckered them into giving you cavalry with 3 movement points!!! before any other players even had gunpowder?

                  This unit is basically a tank... Any unit with 3 moves would make an unstopable invasion force because you can't attack them before they reach your city. Any unit with more then 2 moves shouldn't even be considered when designing special units...
                  Join the army, travel to foreign countries, meet exotic people -
                  and kill them!

                  Comment


                  • The people commenting are just now coming into the game, they don't know how this game has been set up. This game has been set up to allow special units, to make the game more interesting and customizable. Its not like this is a new thing that I concocted in my evil lab to spite everyone, these are rules that were proposed and agreed to before any of you were involved in the game.

                    You can't come in to a game and then demand to change the rules right away. I can't just join in a game and demand that Republic and Democracy are illegal governments because the population boost is waay too powerful for a game. Nor could I come into a game and demand that bribing rules be changed. The rules had lots of thought behind them, and they so far have made this a very interesting game. You can't just scrap them now because you want to gain an edge on me.

                    To answer Markus, I'm not the first one to have a 3 move unit anyways, the Russians made a 3 move Horseman right at the beginning of the game. And I don't think it is possible to design a unit that will have a bigger impact on this game than the alpine warrior that Kuja designed at the beginning of the game. That unit allowed the Zulus to get to the great spot they have now.

                    My first unit was perhaps the least useful in the game. Even look at Chris' extra move trireme. This unit allowed him to get to the Americas first, a big help over my first unit. Why do you now try to cut me down once I finally get a unit that can be of some use to me?

                    If you want to erase the benifits of my unit, then I'll demand we erase the benifits from your unit, and take away all your American colonies. And we'll take away lots of tech and cities from everyone else for their good explorer units.

                    We each have different strategies in this game, we each chose special units to go along with those different strategies. Don't get mad because my decisions were different than yours. You are just being a baby about this whole thing.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                    Comment


                    • Things in a diplogame are meant to be handle in the diplogame. Not with f_cking temper tantrums.

                      I guess the game is now 2 on 4, not fair odds would you say? This is how diplogames handle aggressors. This is how things are supposed to work. Am I going to start whining about the rules and demand that your alliance be broken up because it is unfair? No, of course not. I'm handling my game as I should. Am I going to whine about the crappy desert land I have? No, I'm handling my game as I should.

                      You guys need to grow a f_cking backbone, and not run to mommy whenever you encounter a little adversity. The rules were agreed to long ago, deal with it.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                      Comment


                      • Ozzy, you are so full of sh1t your eyes are brown.

                        I didn't get to America first, the Zulus did, and everyone agrees that your unit is bullsh1t.

                        I didn't talk to markusf, yet he used the exact same phrase I did to you in chat, a three move unit is a tank and unstopable in the ancient era.

                        You got away with it because I didn't know it was there, I assumed nobody would include such a massive cheat of a unit, I only found out when I bribed one what it's stats were. If I had known, no freakin way would I have agreed to that.
                        I was also told you wanted it Alpine also, you little weasal.
                        A 9 move unit!

                        It is gone.

                        Finished.

                        Outta here.

                        Ras, the quote was in the community section, god knows what thread, goes back to your "Emperor drive".
                        I believe Saddam because his position is backed up by logic and reason...David Floyd
                        i'm an ignorant greek...MarkG

                        Comment


                        • Originally posted by OzzyKP

                          To answer Markus, I'm not the first one to have a 3 move unit anyways, the Russians made a 3 move Horseman right at the beginning of the game. And I don't think it is possible to design a unit that will have a bigger impact on this game than the alpine warrior that Kuja designed at the beginning of the game. That unit allowed the Zulus to get to the great spot they have now.

                          My first unit was perhaps the least useful in the game. Even look at Chris' extra move trireme. This unit allowed him to get to the Americas first, a big help over my first unit. Why do you now try to cut me down once I finally get a unit that can be of some use to me?
                          Horsemen would be iffy to, but they would be obsolete with bronze working. On the other hand a crusader with modified attack and movements is invincible. You change the attack factor which means it can now take out a fortified conscript no problem! This crusader unit of yours only becomes obsolute with the development of tatics. The only unit that can defend against it is the alpine troops. As for alpine warrors they wouldn't make that big of a difference because all they can do is explore, warrors can't attack anything.
                          Join the army, travel to foreign countries, meet exotic people -
                          and kill them!

                          Comment


                          • Originally posted by OzzyKP
                            4/3/1 Alpine & Pikeman
                            6/3/2 Alpine & Pikeman

                            I think those are a bit too powerful, but what do y'all think?

                            So the crusader would have 6 defence against another crusader and because its alpine you could move it to a hill outside a city and fortify it and increase defence by 50% using fortification, and then getting the 100% hill bonus. The only unit capable of attacking such a unit is a catapult, you will notice the defence of the crusader would have been stronger then a musket!
                            Join the army, travel to foreign countries, meet exotic people -
                            and kill them!

                            Comment


                            • Originally posted by OzzyKP
                              Things in a diplogame are meant to be handle in the diplogame. Not with f_cking temper tantrums.

                              I guess the game is now 2 on 4, not fair odds would you say? This is how diplogames handle aggressors. This is how things are supposed to work. Am I going to start whining about the rules and demand that your alliance be broken up because it is unfair? No, of course not. I'm handling my game as I should. Am I going to whine about the crappy desert land I have? No, I'm handling my game as I should.

                              You guys need to grow a f_cking backbone, and not run to mommy whenever you encounter a little adversity. The rules were agreed to long ago, deal with it.
                              You need to grow a f*cking backbone. You're piece of sh*t unit has THREE UPGRADES as opposed to everyone elses ONE upgrade. May I remind you that I effectively have ZERO upgrades with your unit in effect. My pikemen defend at 3 against your crusaders, that is a clear disadvantage from the normal 4 defense.

                              You can keep your extra attack, just bring the unit back down to 2 moves as it should have been in the first place, or this game is finished. We will even give you an extra tech advantage. Now you're trying to weasel out of harms way by saying your unit isn't as good as other ones, even though you pitched it as "the best unit in the game" in initial negotiations with myself. Going to make up your mind anytime soon?

                              And yes, I do have an opinion even though I just joined the game. It's worth a hell of a lot more than your want to have an unbelievably insane advantage. Everyone is laughing at you, so just keep back peddling and telling us to "GO CRY TEW YER MOMMA HAR HAR"

                              And no, our in game alliance is not reason to let your unit stay with three moves. Keep making excuses, it amuses all of us.

                              Comment


                              • Originally posted by Chris 62

                                I was also told you wanted it Alpine also, you little weasal.
                                A 9 move unit!
                                HAHAHAHAHAHA You wanted alpine too?! Just another reflection of your conduct, weasel.

                                Comment

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