I think civ is pretty much done. Civ3 will never be popular MP (Even though Firaxis will release an MP version in an attempt to rape the public). The SP version is going to be only enjoyable with massive amounts of moding, and that usually marks the end of a game when that happens. You can always tell when a game sucks when there are official mods that people suggest to download as soon as you get the game. I downloaded a mod for the graphics on civ 3 and I couldn't believe how great they were. It makes me wonder how Firaxis could spend years developing this game and have such horrible graphics when 1 guy in the course of about a month somehow made graphics that looked godlike compared to the original. Civ3 is nothing more than a horribly done expansion pack. So back to the point, civ3 will never be a popular game. That leaves two options...play civ2 MP for the next 3-4 years (or maybe even more), or not play at all and wait for Civ IV (Which somehow I don't think will ever even come out after the civ3 fiasco). In any event, civ2 is just going to continue to die more. You can already see it. The forums for civ2 are nearly dead. MP playing on the zone is dying as well as on the forums. I myself have already moved on to another game. So that leaves just one last question, how much longer will civilization go on? I give it 1 year until only the most die hard players are left. 3 months after the release of civ3 MP and those forums will pretty much die too.
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You may be right
A slight downturn was expected.Maybe 3 months if the game was...well...what it is.Somewhere between total crap and total fantastic.
But even now when I fire up good ole civ2,it looks..well...ancient.Its still a great game...but now I am spoiled by fancy looking units.But this latest version has left me wanting....what to do?
Its times like this when I wish I had the resources to make my own damn version and get it right.I mean Gates type of resources.I could probably get 90% of the people to do it for nothing also.
If there ever is a Civ4,they better have some actual civ players making it.There are reasons why I avoid CtP and SMAC like the plague(SMAC not too bad,,but that sci fi stuff is not for me).The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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There are those who say that graphics are actually not the mark of a strategy game ...
Also civ3 is going through a period of tweaking/balancing/bugfixing and as such is not at its "final product" stage. That it probably shouldn't have been released before near the end of that stage isn't really in question but its still (IMO) too soon to write it off at this stage ...
Its also too soon to write off any MP capability before these issues are resolved and MP's release.
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of course good graphics don't make a good game but they don't hurt.Civ3 art is not good.Animated units are.
Yes civ3 is not finished.But I don't like the direction they have chosen.
I kinda knew when I kept reading on the suggestions/ideas forums.Some of the stuff scared the heck out of me.Now I know why.
As soon as they announced trade was more or less gone and changed to some obscure process...well that raised a flag.I never let my expectations get too high.It started to dawn on me that civ2 players didn't really want a drastically changed game.Thats why we kept playing it.
I do like civ3.
Strategic resources is a very good new idea.
great leaders are another neat idea.
Diplomacy is better..but that can be double edged.I think it was expanded too much.It dominates too much of the game play.
Golden Ages...another good idea.Bad for mp though.I think.
Special units---not sure about them.Kinda like but they do make for tremendous imbalance
But I love civ2.Put these ideas in civ2 and I am very pleased.The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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the problem is that civ 3 isnt a sequel to civ 2 (which is what us diehards wanted) it is a sequel to CTP 2 and SMAC... so it is full of different things that totally changed the game, i enjoy it, but i think MP is a long way offGM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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EnigmaticGod... While (at this point in time) I disagree with you that the Civ series is toast... You raise a lot of valid points.
But many of us still see Civ II MP as a playable game, and I expect to continue to play Civ II MP for a long time to come. I hope a lot of our normal group feel the same way, and it appears that they do.
Civ III has a lot of problems, and I see it is even worse for the future of MP. MP will have to be REALLY different for it to be any good. My hope is that they figured out that SP and MP are two entirely different things, and that they couldn't release MP for that reason. Maybe when MP comes out, there will be a lot of different built in options that will allow us to make the needed choices to make it an interesting and faster moving game without having to download mods and making sure that everybody is using the same one. I remain optimistic... (for now)
But maybe we should turn our attention to somewhere else.
From what I understand, Free Civ is more like what many of us wanted for Civ III than the game that was released. Maybe it's time for us to look into Free Civ and see if it will serve our needs.
I don't really know... but it might be worth checking out. Are any of the regular MP crowd well versed on Free Civ?Keep on Civin'
RIP rah, Tony Bogey & Baron O
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I see nothing wrong with civ2 mp. Theres still a few dedicated groups to play with. I think thats all that is needed to keep the fire burning, if only on a very small scale.
Supposedly, there is going to be two large diplo games after the first of the year....that should generate a bit of interest I think.
I'll play civ3 mp if and when it comes out, atleast for awhile. Civ isn't dead. But as you can see, only the true civ nuts are still playing civ2 mp. The rest have sold out to the glitz of civ 3 or packed it up.I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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I wouldn' say that civ3 is a sequel to ctp/smac, more like they took alot of the "praised" features out of those games...
that said, MP looks scary. the trade system wont' work in MP, no one is going to accept 20g a turn for iron , so your swordsmen can come and take whats left of their empire....well a newbie might, once
the terrain is just awful looking and i do mean awful....what is that , jungle? forest?
animated units are nice....but they don't add that much, i would rather have gameplay then nice looking units..
Smash when i load civ2 i get the same impressions.....
my biggest concerns are that the map fills too quickly with both ai expansion (a good thing) and culture....increased borders make the board feel smaller...
larger maps are not an option for this guy as the ai turns can take forever to load up......
i miss my caravans/dips/spies....
i dislike two different settler units ala smac... public works seems more appropriate
i don't mind connecting roads with workers, but when they undo improvements that is puzzling..so the automate doesn't work.
the game has the same flaws as its predecessors.... with radically different approaches...and the exploration period seems too short.
its a shame , i had high hopes for civ3 but it never grabbed me like civ1/2 did.
patches aren't going to fix the major flaws of this game......
too many unbalancing features for mp.....and if you turn them off , then you have a game with new graphics.....
Could anyone imagine Deity or Xin Yu moving 150 workers/artillery/tanks/boats......
i still play civ2 MP when time permits..... and it looks as if die hard TBS players will play it until civ3 is primed for MP or until some other civ type clone (maybe a new series) comes along and provides that same feeling.
one last note....only for about 10 days did i have that euphoric feeling of just one more turn.....considering i had that feeling in civ1/2 for about 8 years or so, i feel as if civ3 is a MAJOR disappointment..... and i have since deleted my pirated version.Boston Red Sox are 2004 World Series Champions!
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Yes, I really dont understand or appreciate them taking out caravans and spies. Whats up with that? I always thought it was great fun to send out a few boatfuls of freights and send them out to foreign ports.
Deity moving 150 units is NOT a pretty siteI see the world through bloodshot eyes
Streets filled with blood from distant lies.
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Originally posted by Ming
From what I understand, Free Civ is more like what many of us wanted for Civ III than the game that was released. Maybe it's time for us to look into Free Civ and see if it will serve our needs.
The advantage of FreeCiv is that it's open source, and a dedicated group of people would be able to modify it. But then you're back in the dilemma of playing with a non-standard variant of the game. I don't think a "perfect" game will ever be made; I'm willing to wait and see what happens in the future with Civ 3.
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Originally posted by War4ever
that said, MP looks scary. the trade system wont' work in MP, no one is going to accept 20g a turn for iron , so your swordsmen can come and take whats left of their empire....well a newbie might, once
the terrain is just awful looking and i do mean awful....what is that , jungle? forest?
animated units are nice....but they don't add that much, i would rather have gameplay then nice looking units..
larger maps are not an option for this guy as the ai turns can take forever to load up......
i miss my caravans/dips/spies....
i don't mind connecting roads with workers, but when they undo improvements that is puzzling..so the automate doesn't work.
Could anyone imagine Deity or Xin Yu moving 150 workers/artillery/tanks/boats......GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Wow, such pessimism. Even though I originally felt the same way, after really thinking about it, this could be a wonderful MP game.
Obviously it will take a little work though.
1. Allow all civs to chose their own two characteristics. and their own UU from a short list (I wish we could do this in SP). I think it would add some variation. This would eliminate all the wimpy UUs, since no one would choose them, Unless they wanted to try a unique stratagy.
2. Find a way so that starting positions would be a little more equal. (there is variation in CIVII but we still make do) But it would be more important in civIII since there is more variation.
THIS IS THE MOST CRITICAL TWEAK
3. Tweak the automate worker options just a bit more.
4. ADD A STACK MOVE COMMAND.
5. Remove free info from the diplo menus. ie, cities, techs.
6. when clicking on enemy stacks, just show one unit.
7. don't show borders till contact with that civ has been established.
8. reduce the mins and maxs for tech develop.
And allow progression to next era without completing current.
9. Make monarchy good for something.
With these few changes, I think the the game turns would move rather quickly. By the time you get 150 workers, most of them should be on auto anyway, (with minor tweaks to the auto commands) Moving stacks would help immensely. The go to command actually works. No caravans to slow things down.
The different winning conditions would actually mean something without AI's. Imagine rushing to complete your spaceship while someone is closing in a culture win or domination win. And while a newbie thinks the UN will win him a game.
AND NUKES, expensive but almost worthless, what fun.
Even the corruption at the current levels wouldn't bother me if everyone had to deal with it.
The simplified combat would even help since a techno lead wouldn't guarentee auto romp and stomp. This would lead to more games being continued.
No more defending with just a couple of vet mustkets.
The culture conversions would add great fun;
There is no cheat mode so playing with two computers would be much harder. The diplo options are so expensive and unreliable that to use them would be a big risk, so probably won't be used.
The only way to get leaders is through fighting someone.
This game has a lot of potential, and I hope they do it right.
And I do think there will be a FEW resource trades during the game. OR SOME REAL GOOD FIGHTS OVER THE EXISTING ONES>
Rich.
The cup is half full, not half empty.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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i have to agree with MOST of you on Civ3. The length of time the AI takes was killing me(i now know how to turn it off)
Civ3 is not a sequel. Rocky 3 was not about rocky doing community service, it was about rocky boxing and his life. It was a sequel. Civ3 is an entirely new game with graphics to get the first person shooter kids interested. I am glad that i downloaded Civ3, no harm done, i deleted all remenants of it. Civ2 wasn't working right with it installed anyway....which is a C-O-N-spriracy in itself.
i will stick with Civ2, with various unit and terrain modpacks, and continue to play tribe games, and MP with Zonies....
to each his/her own....
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Gawd. What a bunch of doom sayers.Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
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