I would like to play the following kind of game. Four players, two alliances. Similar to the old Arena games. Bloodlust, ie no Apollo.
However I would like to put a cap on the technologies available. What I propose is to make leadership the pre req for cavalry and have the tech tree stop at conscription, steam engine, magnetism, leadership, explosives, metallurgy.
This would allow the game to develop into a pure wargame with its accompanying strategies, but the tech, cap would create the need for a more cunning approach than a howitzer blitz or nukes.
The difficulty level should probably be set on King to avoid excessive happiness concerns.
No Wonders, No city bribe, but unit bribe ok.
Anyone interested?
However I would like to put a cap on the technologies available. What I propose is to make leadership the pre req for cavalry and have the tech tree stop at conscription, steam engine, magnetism, leadership, explosives, metallurgy.
This would allow the game to develop into a pure wargame with its accompanying strategies, but the tech, cap would create the need for a more cunning approach than a howitzer blitz or nukes.
The difficulty level should probably be set on King to avoid excessive happiness concerns.
No Wonders, No city bribe, but unit bribe ok.
Anyone interested?
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