Announcement

Collapse
No announcement yet.

Huge Game.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    France (I'm french)
    greeks
    russian

    I can play this friday but next week end will be out of town. I'm ok for the fridays after that one. Is there a way to play the next week session during a week night?

    Comment


    • #17
      I am with Zylka on this one...Markus,why don't you randomize resources and starting positions?


      - If we MUST have specific starting locations,then I don't care which one is mine. Last pick is OK.
      - I am STRONGLY against sim turns. Sim turns are good until 1st contact. Then it's even slower than normal games and wars are either impossible or screwed. With 7 players we're heading to major confusion if we play sim turns.

      - my votes to deity,x1x1,no alliances or tech trade
      - i am pretty much indifferent about anything else

      SF
      My life, my rules

      Comment


      • #18
        Err...what do you mean by increasing tech paradigm Markus?
        Does that mean less beakers to fill the line? If so,why?
        My life, my rules

        Comment


        • #19
          It increases the number of beakers required to research tech.

          Comment


          • #20
            Why dont we ask Cavebear to make one of his famous balanced maps where we all dont know the geography and each players position before we start. Increasing the tech paradigm will lengthen the game substantially and decrease the odds of ever finishing it. Finally, no .zip files please.
            " First France......then the WORLD!"

            Comment


            • #21
              Arrii, I've already claimed France if you'll scroll up. Markus, you're such a dork. When you showed me the first map which was so obviously meant for you to use France (ICQ - "I like France most") I quickly picked it, and you had no choice but to flip flop, at which point you said mongolia was the best civ. At that point you also claimed that mongolia was the only civ that still needed work done to it, and cleaned up the map by ridding yourself of resourcless jungles, adding an extra special or too, and severing yourself off from neighboring Scandanavia (the Greeks). Don't try repeating that Mongolia is primarily a "growth" civ and not geared for production either seeing as how I can count 3 peats and an Iron within your probable first 5 cities.

              Personally, I'm sick of players who win the game before it even starts. Not giving an inch of desired settings to others in hopes of gearing the game completely towards your plans and style is pathetic. Reworking the map according to personal outcome is worse. I want everyone to have a fair start, but would rather choose a good start then a bad if forced, that's my confession. But why can't we give all the former? I will play with any facet of setting judged democratically by the players involved, simple enough. Moreso, I will take last pick of civ if I can make the final draft of the map, and encourage it to be that way for anyone else who might make it. This is an even better bet than having a third party create it, as the INVOLVED creator knows he/she will most definately end up with one of the worst civs, and will make the civs as equal as possible as a result, with next to no disparity. No insider cooperation, no feigned caring of others, no complaints - think about it.

              Am I making too much noise in trying to assure this game starts off fairly and lasts a long time? Well then why not make me the scapegoat again, or try to kick me out

              Cheers.

              Comment


              • #22
                zylka, instead of babbling would you tell me how the map is unfair? to me the starts look even.

                now i don't think its going to be possible for anyone to make a map before friday so, we have 2 choices. we use this map or we play on a random map that is between med and large. or arii can make one
                Join the army, travel to foreign countries, meet exotic people -
                and kill them!

                Comment


                • #23
                  Originally posted by Nap Bonaparte
                  Why dont we ask Cavebear to make one of his famous balanced maps where we all dont know the geography and each players position before we start. Increasing the tech paradigm will lengthen the game substantially and decrease the odds of ever finishing it. Finally, no .zip files please.
                  i have to zip them because it won't let me upload .mp files.

                  I am going to insist on sim turns and no war till 1ad. if you don't like it to bad, with 7 players someone is always going to be unhappy. I figure if we get to 300 ad or so in the first session everyone will be far more willing to continue and we can go turn based
                  Join the army, travel to foreign countries, meet exotic people -
                  and kill them!

                  Comment


                  • #24
                    Originally posted by markusf

                    now i don't think its going to be possible for anyone to make a map before friday... we use this map... or arii can make one
                    You're just a walking contradiction aren't you. If arrii can make a map before Friday so can I. For some reason the whole creator of the map gets last choice idea is constantly ignored, I wonder why

                    Unfortuanately you didn't read my post/respond to it correctly, as I thought you would have. Too much credit given I guess, after all I only know of one other person who knows how to play "the game" properly (no, I don't mean civ). Make a map with all players in mind, and prove you aren't worried what civ you get by taking last pick.

                    Cheers.

                    Comment


                    • #25
                      Originally posted by markusf
                      zylka, instead of babbling would you tell me how the map is unfair? to me the starts look even.
                      Read the first paragraph in the post you were responding to. Whatever civ you think you are going to end up with is the civ that has the "last minute" adjustments on the map

                      Comment


                      • #26
                        Originally posted by Zylka


                        You're just a walking contradiction aren't you. If arrii can make a map before Friday so can I. For some reason the whole creator of the map gets last choice idea is constantly ignored, I wonder why

                        Unfortuanately you didn't read my post/respond to it correctly, as I thought you would have. Too much credit given I guess, after all I only know of one other person who knows how to play "the game" properly (no, I don't mean civ). Make a map with all players in mind, and prove you aren't worried what civ you get by taking last pick.

                        Cheers.
                        I am getting bored of explaining this to you on icq and here. I posted the original map, and said that france was the best the way it was now. But i wanted feed back. After getting arrii and and others to look at it i got thier suggestions and i made the modifications. ie france and russia got toned down, spain italy mongols got better. I cut off greeks from mongolia because other wise france would have a free rien in central europe. As far as i am concerned that last map is the final map.

                        Now starting positions are going to be picked the same way we did it for the other dip games.

                        Everyone picks thier 3 favorite civs. If your the only 1 who picked spain first you will get it. if there is a tie, cavebear will pick the winner.

                        As for random resources it can't happen, as i explained to zylka, russia and france have a lot of trees and hills, which means they could end up with 90% of the specials on the map. And countries like mongolia babs and greeks could well end up with none.

                        Now cavebear is going to assign starting civs/players. (The map is final since i heard no more complaints)
                        Last edited by markusf; July 3, 2001, 22:39.
                        Join the army, travel to foreign countries, meet exotic people -
                        and kill them!

                        Comment


                        • #27
                          Markus you are a complete idiot. I have tried over and over to simplify and explain my argument to you on ICQ (to no avail), so I'll do so on here and perhaps the others can hold your hand and read it to you. If the map you made is final, and you think everything on it is fair, then you choose your civ last. You do not get first pick to settle in one of your markus friendly nests. Can you agree to that much?

                          You said you don't care what civ you get other than Italy, so prove it. Will you take last pick? Yes or No, prove me wrong.
                          Last edited by Zylka; July 3, 2001, 22:39.

                          Comment


                          • #28
                            Originally posted by markusf

                            I am going to insist on sim turns and no war till 1ad. if you don't like it to bad, with 7 players someone is always going to be unhappy. I figure if we get to 300 ad or so in the first session everyone will be far more willing to continue and we can go turn based
                            So,sim wars between 1ad and 300ad are very likely a possibility?
                            Every sim turns based game I've played with more than 3 players turned out to completely disaster.
                            I've played with everyone on your list and all of them are reasonable fast players.
                            I don't enjoy sim turns. As a matter of fact I hate them as much as I hate double movement. Since enjoying the game is my prerequisite to even start one,I'll give this one a miss.

                            Have fun.

                            SF
                            My life, my rules

                            Comment


                            • #29
                              Ok. Final rules, unless there are strong objections.


                              Turned based.
                              diety 1x 1x
                              no wonders
                              caravans to other civs allowed (will finish the game faster)
                              tech trading allowed ? (Again to make the game go faster)
                              No formal allainces.
                              no embasy allowed to any civ. (its maddening to play blind)
                              no city bribing.
                              Join the army, travel to foreign countries, meet exotic people -
                              and kill them!

                              Comment


                              • #30
                                Please don't change the tech paradigm, it already takes forever at deity level. What is the final word on attacking other civs?

                                Comment

                                Working...
                                X