damn forgot what i was going to post
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font><font size=1>Originally posted by Matthew on 05-11-2001 09:19 PM</font>
Actually Murphy has a grudge against everyone. He was actually a physicist, you know.
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Actually, Capt. Ed Murphy was an engineer at Wright Field Aircraft Lab in 1949. Referring to a technician with an awesome ability to arrange wiring incorrectly, Murphy remarked "If there is any way to do things wrong, he will". The project manager recognized the idea as a major problem in lab work and later credited their overall success to "a firm belief in Murphy's Law" and "their determination to deny the inevitable".
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</font>Murphy's law is just another name for the second law of thermodynamics. It's sort of like this. See, at any given instant there is a huge number of possible things that can happen in the universe. Most of these things are bad. And while there are many ways good things can spontaneously go bad, there just aren't many ways for bad things to spontaneously fix themselves. Ever sweep up a broken glass, and found that it has reassembled? In short, since the vast majority of possible outcomes in any given situation are bad, well, the odds are bound to catch up with you.
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That's entropy (though far be it from me to deny they are connected conceptually in a pragmatic sense).
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited May 12, 2001).]</font>Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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My weakness is that I usually put off changing to a Republic or Democracy because those government types restrict my expansionist impulses and I hate having to support troops. So I usually change governments too late. I'm overcoming this one and changing government types at more suitable moments.
I've also played SP for way too long and sometimes expect to get away with things that I could usually could get away with the computer players. I'm also very fond of my wars and can sometimes put a little too much into my offence as opposed to my defense. I like to let loose the hordes for a swift and crushing victory with the AI and is something I've done a few times against human players who then don't want to play against me again.
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*Big Lewi is Lowang
*Member of the Fidel Castro fanclub
*You no mess with Lowang*Big Lewi is Lowang
*Member of the Fidel Castro fanclub
*You no mess with Lowang
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Weakness in my game? Hmmm.....
1) I do not adapt well to not having trade producing resources near my first few citys, as I win virtuaully ever game via a tech lead, hard to do if you cant produce a lot of trade.
2) Not a big barracks builder, vet units coming from all directions could cause serious problems.
Other then that, I am the Game.
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</font><font size=1>Originally posted by strategicking on 05-16-2001 02:36 AM</font>
Weakness in my game? Hmmm.....
1) I do not adapt well to not having trade producing resources near my first few citys, as I win virtuaully ever game via a tech lead, hard to do if you cant produce a lot of trade.
2) Not a big barracks builder, vet units coming from all directions could cause serious problems.
Other then that, I am the Game.
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I guess you definition of "winning" is disconnecting every time you fall behind and then never finishing. You've lost over 80% of the games you played against me.
My only "weakness" is i get bored, and don't pay attention, chat on icq and surf, download movies, games etc.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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I think I have more weakness than I can think of. ANd I believe the worst weakness is the one that you don't know of. Of course, if you really know your weakness, better way is not speaking it out
Anyway, here is my list:
1) Played more civ1 than 2
2) Played more deity than other levels.
3) Sux on combat skills
4) Not familiar with civ2's tech tree, therefore postponed some important techs. I once thought physics was a not-that-important tech. Now I know how big mistake it is.
5) Like super science city and rely on it for science discoveries.
6) Pay too much attention to details and lost the big figure
7) Like to pile up a lot of caravans only for next wonder. Only build trade route for big cities. Trade more with foreign cities for the big cash, etc. But it's changing now. Thanks to the apolyton's forums, I know the benefit of early trade.
8) Played AI too much.
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Ok, here is two weakness that I do have but did not realize before. Then it makes up 10.
But, actually, balance is the biggest problem after all. Different weakness are contradict to each other. If you build barrack a lot then you may have less unit built, therefore slow on developping, for example. CIV2 is a strategy game. I understand it means do right thing at the right time. How good you played depend on how balanced you played.
My 2 cents.
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</font><font size=1>Originally posted by strategicking on 05-16-2001 02:36 AM</font>
Weakness in my game? Hmmm.....
1) I do not adapt well to not having trade producing resources near my first few citys, as I win virtuaully ever game via a tech lead, hard to do if you cant produce a lot of trade.
2) Not a big barracks builder, vet units coming from all directions could cause serious problems.
Other then that, I am the Game.
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font><font size=1>Originally posted by EyesOfNight on 05-16-2001 02:37 PM</font>
Markus you have more of a weakness than that. You're very weak early on because you go a quick republic. I can admit I have a weakness, so can you.
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That isn't a weakness, depending on what the settings are. I don't call using a certain form of government etc a weakness. A weakness is something you do that hurts you no matter what the settings you play on are.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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Well then you're going to be subject to criticism by people saying your strategy is only suited to a few settings. I use a quick republic on 1x1x, but on 2x2x I use a quick monarchy unless it's a team game, then I use a quick republic on that too. Either way though, it's still a weakness. If you had no weaknesses, I wouldn't be beating you on both 2x2x and 1x1x.
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You'd be bored spitless playing strat then.
What's the average turn length for you guys?
We had to force him into 4 minutes at 1400 B.C., and no war's going.
Five sessions to get to 1400 B.C.
I shudder to think what it will be like in future sessions, when there's actual confrontations.
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"It's In The Way That You Use It."
Tuatha De Danann Tribe
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I have lost 80% of the games we played? What a crock of **** Sloww. Quite frankly I cant remember ever having played you. Certainly not when I was obbsessed with my Game League Championship, obtaining and keeping it and took games very seriously. Now, the only games I can take seriously are tribe games. Since we will force a surrender of your tribe in less then 20 turns, we will win that game, add another victory over the OWLs. Add to that the victory over the archons by the divine, which I was a big part of. And that brings my tribe record to 3-1. I am now the preeminant player in tribe/team games today, and that is true, its true.
Furthermore, if you ever want to play me in a duel, you can only win via luck, you are not, and will never be on my level and that is also true.
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