Was a good game, but unfortunately I was out of the picture very early on due to techs from hutt, bad land and barbs.
Congrat. to Nappy for kicking our butts.
My feelings about the changes:
I like the changes on the wonders since it tends to give the players that do not get the key wonders other options (there is a life after mike).
The no trade/no tech steal was a pain since 1 player took off and could not be caught up. We need to come up with something better to balance the game.
Regarding the tech tree change, I did not like it. The game is already long enough. The changes made it even longer and favored the frontrunner civ. I would prefere 4-5 sessions and be done with a game.
Don't really have an opinion about the unit changes since I did not get to use them. By the way the marines still suck with a firepower of 2.
Congrat. to Nappy for kicking our butts.
My feelings about the changes:
I like the changes on the wonders since it tends to give the players that do not get the key wonders other options (there is a life after mike).
The no trade/no tech steal was a pain since 1 player took off and could not be caught up. We need to come up with something better to balance the game.
Regarding the tech tree change, I did not like it. The game is already long enough. The changes made it even longer and favored the frontrunner civ. I would prefere 4-5 sessions and be done with a game.
Don't really have an opinion about the unit changes since I did not get to use them. By the way the marines still suck with a firepower of 2.
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