Dr G: as a start-to-finish vet of the epic, "Big Diplo II", i can shed some light.
But first a Q 2 U: Is your doctorate in "Slacking"?
As for this "mental sport"...
For the most part, start a diplo game as U would any game.
A> KNOW WHAT THE SETTINGS ARE. Particularly what map parameters were used to create the world.
B> Take the time/turns to find a good / great capitol city location.
C> Hut-hunt with reckless abandon = more of everything U will need, including tech's for trading.
*qualifier: barb setting; if less than raging or restless there is very little reason to worry about protecting early cities(also learn about WHEN barbs start showing up in ANY game)
D> By definition, any human U make contact with = a "friend" to start trading & coordinating tech's with... find others asap!
*qualifer: if another player is totally ignoring normal defense (ie, U find his empty city) U should use that as a "bargaining chip". If he is not willing to share something for sparing his city... then take it. Diplomacy isn't just about love & kisses, it IS about winning in the end. Note: U can always give it back & in many cases, will HAVE TO... but U have taught him & others a lesson (plus U get to keep the gold & tech that he wouldn't give U)
E> DO NOT immediately trade maps with anyone. That is a very valuable piece of info & should be thought thru & negotiated before sharing. Even when establishing preliminary borders, i would be careful. Ultimately U may find a better, more lucrative relationship.
F> There WILL BE a long run in this game, so think in those terms. Do things like build roads toward other civ's U find & DO WHAT U SAY U WILL.
G> Trade will end up THE most POWERFUL force on this world. So become friends/allies with the civ's FARTHEST away & on other continents. (Major reason for hint "E>" above).
H> Talk / suck up / flatter the other rulers. Both in game chat & even better, in your posts here!
*for example: Doctor, you are one of THE smartest, sharpest, best Civ players i'v ever had the pleasure to read here on these posts. Your magnanimous generosity & enlightened rule of your Civ is a credit to you, your dynasty, & the great citizens of ________! What a GUY! (Now, about those borders & trades we were discussing...)
I> Use these forum posts for the other extreme also; if U are pissed off, feel used, or just want posture yourself in preparation/justification for a war of _________. Do it or "hint" at it in the open. Give others a chance to respond... for or against. The WORST thing any ruler can do in a diplo game is SNEAK attack. Nothing else comes close to making a bunch of instant enemies & ruining the game! ):
J> Have fun with it. Help the good guys & gang up on the bad guys.
------------------
"Hm-m-m, doubt me you will?"
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited August 05, 2000).]</font>
But first a Q 2 U: Is your doctorate in "Slacking"?
As for this "mental sport"...
For the most part, start a diplo game as U would any game.
A> KNOW WHAT THE SETTINGS ARE. Particularly what map parameters were used to create the world.
B> Take the time/turns to find a good / great capitol city location.
C> Hut-hunt with reckless abandon = more of everything U will need, including tech's for trading.
*qualifier: barb setting; if less than raging or restless there is very little reason to worry about protecting early cities(also learn about WHEN barbs start showing up in ANY game)
D> By definition, any human U make contact with = a "friend" to start trading & coordinating tech's with... find others asap!
*qualifer: if another player is totally ignoring normal defense (ie, U find his empty city) U should use that as a "bargaining chip". If he is not willing to share something for sparing his city... then take it. Diplomacy isn't just about love & kisses, it IS about winning in the end. Note: U can always give it back & in many cases, will HAVE TO... but U have taught him & others a lesson (plus U get to keep the gold & tech that he wouldn't give U)
E> DO NOT immediately trade maps with anyone. That is a very valuable piece of info & should be thought thru & negotiated before sharing. Even when establishing preliminary borders, i would be careful. Ultimately U may find a better, more lucrative relationship.
F> There WILL BE a long run in this game, so think in those terms. Do things like build roads toward other civ's U find & DO WHAT U SAY U WILL.
G> Trade will end up THE most POWERFUL force on this world. So become friends/allies with the civ's FARTHEST away & on other continents. (Major reason for hint "E>" above).
H> Talk / suck up / flatter the other rulers. Both in game chat & even better, in your posts here!
*for example: Doctor, you are one of THE smartest, sharpest, best Civ players i'v ever had the pleasure to read here on these posts. Your magnanimous generosity & enlightened rule of your Civ is a credit to you, your dynasty, & the great citizens of ________! What a GUY! (Now, about those borders & trades we were discussing...)
I> Use these forum posts for the other extreme also; if U are pissed off, feel used, or just want posture yourself in preparation/justification for a war of _________. Do it or "hint" at it in the open. Give others a chance to respond... for or against. The WORST thing any ruler can do in a diplo game is SNEAK attack. Nothing else comes close to making a bunch of instant enemies & ruining the game! ):
J> Have fun with it. Help the good guys & gang up on the bad guys.
------------------
"Hm-m-m, doubt me you will?"
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited August 05, 2000).]</font>
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