The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It looks like I should be able to return, I have multiplayer capabilities but only in 16 colour. please send me my next turn and I should be back in action
Thanks for your patience,
Superstar
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Cry 'God for Harry, England and Saint George!
Follow your spirit, and upon this charge Cry 'God for Harry, England and Saint George!
Whats going on? I've received various emails about Production rates being altered. How is this possible? And what do we do now?
Also, please use my new email address:-
matt_cornish@lineone.net
Follow your spirit, and upon this charge Cry 'God for Harry, England and Saint George!
It's time for a new PBEM mail again, I think, there are several points I would like to tell you.
1. There has been a little confusion about the production change, so I hope to bring some clarify into it: Monkey accidentally changed the production rate to normal production and sent the file to skryke. Meantime he seems have corrected it, so it is double production again.
The changing of production or moving rate is possible for everyone, since he is the host as soon as he starts the internet game (look at the multiplayer options of the game menu). A change of the production rate will first take effect in the turn of the next player, while the change of the moving rate will take instantly effect. So it is theoretically possible, that a player can do double moves and then changing back the moving rates to single move. But I really trust you guys, that nobody will take advantage from this "feature", since it would be simply cheating (like these lots of more possibilities to cheat in this email game).
2. I started a new thread in the Apolytonforum labeled "seven player game", and I am still searching for any more fast moving players for an organized internet online game. If you are interested, please contact me, thanx!
3. Please don't forget to press ctrl n at end of turn (sorry, for boring you again)
4. I noticed, that some days the game get sticked somewhere. What's the reason? Has anybody problems with the moving times? If so, please inform me. Just for case I will give you again the posting times everyone should try to manage (=the latest time, when you should have finished your move and post it to the next). This time I will give it in EDT=EST+1, the "summertime" of EST; that is the time which the Apolyton Forum uses (on this way you easyly can check which time difference to EDT you have). For the europeans I will give GMT = EDT +4
In response to kengel's post above I have sent everyone an email... I just want to say that IT WAS NOT ME! .... don't worry the email will explain everything...
Monkey I am proud to be!
Trim the sails and roam the sea!
Trim the sails and roam the sea!
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