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THE true game = individual player preferance

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  • THE true game = individual player preferance

    Is that not what arguments over which style of play are more true boil down to?

    2x and 1x
    micromanaging and not
    wonders or no, or some
    huts or not
    And what about simultaneous play?!?!

    Are these not only choices available to us by the designers to choose from in hopes of creating a game that is more enjoyable to our individual tastes?

    Even cheating if you will, can be a fair game among those who have an equal shot at the possibilities.

    Now I defenately have favorite settings, but it is fun for me to try other ones and explore further those that seem interesting.
    Even the OCC is something I KNOW I could learn a great deal from.

    Anyway it gripes me when players put down other styles of play.

    I do not usually re arrange my city workers each time a caravan dumps off frieght to inhance the gold/science bonus. But others do. It is not pointless as some have claimes and the benifits are documented. But it is an example of things which can be agreed on in the beginning of a game. I enjoy playing with a couple micro managers and in those cases the long turns are worth the wait for me.
    Most of the time even when I had time, I prefer shorter turned "faster" moving games at the expense of "wasted" shields and whatever. But those who do not are not justified to call faster paced playersw speed freaks just because they prefer a differant setting.

    Just be honest about your preferances and find others who agree on them and HAVE FUN!!

    What do you say?

    The journey itself is the thing~Odysseus

  • #2
    Yes... It is just personal preferance and not an issue of What's the Best

    My favorites.
    2x pro
    1x move
    Raging hordes
    Small map that increases in size the more players involved
    Deity
    No City Bribe
    Bribe units fine
    No wonder trading
    No Teleporting Caravans (giving them to another so an instant trade route is set up)

    I'm usually open to anything else.
    But I really HATE simul movement. the host has too many advantages.
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

    Comment


    • #3
      i prefer x1x1 no simul....... deity, raging , small.... with four or five players.......

      very fond of x2x1 same as above......

      the only time i like simul is on a bigger map when it is necessary and with larger groups of players...

      i follow Rah rules...... admittedly MDL rules were alot of fun too although like all different civ strats, things change!

      Too truly be a champion of all civ..... one needs to learn and master all the settings..... even then...... if you get ****e land against the best your done for.

      to quote Ming...... "keep on civin" in whatever size, level, and rules tickle you purple or whatever color you play
      <font size=1 face=Arial color=444444>[This message has been edited by War4ever (edited March 11, 2001).]</font>
      Boston Red Sox are 2004 World Series Champions!

      Comment


      • #4
        Ditto to what Ming said.

        War4,
        I like rah rules too.

        Simul has promise but every game I've played someone has dropped out after B*tching how unfair it was for the non-host. It moves quicker though.


        RAH
        Different strokes for different folks.
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

        Comment


        • #5
          I say amen to that crusty.....

          Drakes pref.

          1X1X (The original baby!)
          Emperor Level
          As many civs as possible
          Medium to Large Map
          Thoughtful planning players
          Patient(!) Players
          Ditto about bribing, wonders, caravans as Ming

          "If it ain't fun, don't do it!"
          I see the world through bloodshot eyes
          Streets filled with blood from distant lies.

          Comment


          • #6
            <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
            <img src="/images/blue1.gif" width=100% height=1>
            </font><font size=1>Originally posted by drake on 03-11-2001 12:16 PM</font>
            "If it ain't fun, don't do it!"
            <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

            That sums it up well... It is just a game
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

            Comment


            • #7
              May I suggest a listing of the various preference groups? Some of us are familiar with RAH'S Rules so all one need do is hear the title and know what the rules are. I also liked MDL rules with the Oracle not expiring since it is worthless now. Agharta's suggestion of expiring Mike's and Bach's could be part of another set of rules. No wonders could be part of another pref group, and the game as designed would just be the standard game, so on...

              Comment


              • #8
                Interesting concept...
                Granted, many people play by many different sets of rules, even though they may have their favorite settings. However, by setting up some basic core groups of the most common settings, it would make it easier for people to find a game with settings they like to play, or for groups to find people that people that are willing to play the settings the group uses.
                It's highly likely some people will wanted to be listed in different groups too...

                Hmmmm... something worth thinking about.
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

                Comment


                • #9
                  For those that don't know. RAH rules besides what ming listed are as follows.

                  2x pro
                  1x move
                  Raging hordes
                  Small map that increases in size the more players involved
                  Deity
                  No City Bribe
                  Bribe units fine
                  No wonder trading
                  No Teleporting Caravans (giving them to another so an instant trade route is set up)

                  Items that Ming Missed:
                  No AIs

                  No time limits. (we just stop playing with the real slow players)

                  No alliances or tech trading (other gentleman agreements like trade treaties, tech stealing treaties are allowed but broken at will)

                  Worlds as small as 39x42;
                  Large land masses, continents.

                  Chat from start.

                  No simul (maybe in the future if a concensus can be reached on contact and conflict)

                  Restart when host gets techs.

                  On a disconnect, we try not to penalize the player dropped. (sometimes that is hard based on the last save)

                  No rules.txt modifications.

                  And my favorited with the group we play with, (NO HARD FEELINGS)
                  i.e. The other night War4 found my second city the turn after I settled it. He destroyed it with a chariot. Losing the second city that early makes for a long game.
                  There was no threatening or suicide charges or pledges of eternal hatred or no claiming that i had no chance to win so i was quiting. (a little whining maybe )

                  IT'S a game, and getting beat is part of it.



                  One final note: They are not called RAH rules because I made them up. They have just evolved over time with the group that we play with. The only reason they are called that is because in the early day's i had the fastest machine and a cable modem, therefore, I usually hosted. And they know the name annoys me . I also like to think people trust me enough to let me host.


                  RAH
                  I'd be willing to call them something else.
                  How about Ferret Rules?

                  If i've forgotten any, please feel free to remind me.



                  <font size=1 face=Arial color=444444>[This message has been edited by rah (edited March 12, 2001).]</font>
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #10
                    <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                    <img src="/images/blue1.gif" width=100% height=1>
                    </font><font size=1>Originally posted by rah on 03-12-2001 08:53 AM</font>
                    For those that don't know. RAH rules besides what ming listed are as follows.

                    2x pro
                    1x move
                    Raging hordes
                    Small map that increases in size the more players involved
                    Deity
                    No City Bribe
                    Bribe units fine
                    No wonder trading
                    <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                    What's this no wonder trading?


                    Comment


                    • #11
                      It's when people "gift" a city with a wonder to an ally.
                      IE, gift the city with SOL to your partner, let him switch governments, and then he gifts the city back to the original owner after he has switched governments.

                      Another would be the work shop... use it to keep updating everybodies units in an alliance...

                      Granted, some happiness city improvements disappear when you gift the city back and forth... but you plan for that.

                      We did this in early "arena" games where alliances were permanent (a true team sport)... since then, we have decided that it is an abuse of the rules, and just don't allow it.
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

                      Comment


                      • #12
                        Yup Rah rules and they should stay that way are pretty much my favorite rules to go by.....

                        x2 production is a little iffy, but with these guyz, the game is always a hard fought territorial battle.....

                        I miss our old games.... civ isn't the same anymore
                        Boston Red Sox are 2004 World Series Champions!

                        Comment


                        • #13
                          Thanks war4. Maybe after my wife gets better, i can rejoin on a weeknight.

                          I'm waiting to hear what the boys down under play. (when they're not arguing about them)

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #14
                            <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                            <img src="/images/blue1.gif" width=100% height=1>
                            </font><font size=1>Originally posted by Berzerker on 03-12-2001 03:55 AM</font>
                            May I suggest a listing of the various preference groups? Some of us are familiar with RAH'S Rules so all one need do is hear the title and know what the rules are. I also liked MDL rules with the Oracle not expiring since it is worthless now. Agharta's suggestion of expiring Mike's and Bach's could be part of another set of rules. No wonders could be part of another pref group, and the game as designed would just be the standard game, so on...
                            <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                            Good idea!

                            Suggested Rule Groups so far:

                            Rah
                            Pluel
                            MDL
                            PBEM
                            Standard

                            There could be a sight where anyone who wants could download the mod if any. Or a link to a discussion of the rules if not modded.
                            The journey itself is the thing~Odysseus

                            Comment


                            • #15
                              Crustacian likes a 1x1x game best with most any settings.

                              My favourite has always been:
                              1x1x
                              No AI's
                              Deity
                              Raging
                              Huts
                              Wonders
                              Bribes
                              Maps in wet, warm, varied terrain for diversity in special resources & appropriate size for # of players, archipelago.
                              No wonder & caravan trading
                              The standard full meal deal.

                              For some time it has been interesting and fun for me to mess around in an attempt to develop a game with as equal as possible settings just for an option. Building on others ideas that leaned in this direction, and adding a few of my own and from others...

                              A Pluel is a more than 2 player equal setting, non co operating duel like game. And by no means limited to a bloodlust game that many duels become. It can be played on ANY SETTING OR MAP you want but is considered "an individual effort game". It is about the opposite of a diplo game I figure.

                              Things like:
                              AN ABSOLUTELY EQUAL MAP with equal land size, specials, starting location and so on. Even with hidden equal specials for the extra strategy of developing them.
                              NO HUTS
                              NO BRIBES, NO STEALING, NO TRADING ANYTHING, NO TECH ON CITY CAPTURE, TRADE ROUTES WITH OWN CIV ONLY
                              APOLLOS & MANHATTENS ONLY WONDERS OR NONE
                              KING TO DEITY for extra variations of strategy options

                              This type of game idea can be used in any setting really, but those were ones I am working with. The map needs to be reduced to a smaller size like medium for four players tho.

                              The journey itself is the thing~Odysseus

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