<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font><font size=1>Originally posted by Epik on 01-07-2001 05:04 PM</font>
"If Barbarians are set to villages only and you have no huts, will barbarians every show up?"
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I hope not.
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"King level seems soft. As does the barbarian setting. You will not have much trouble with happiness or defense. This would make the game less challenging. I prefer Diety, but Emperor would force some early happiness issues. Restless tribes would force defense of cities, with units other than token warriors."
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My thought is that a Diplo game should focus more on Player relations and interactions than on fighting Barbarians and tipping randomly-generous huts. I am hoping that all Players will be able to build viable Civs at the start and engage more in shifting alliances and trade in tech and commodities later. Otherwise, it is just another 7-Player game.
In that regard, the difficulty level is not very important. However, in the same way, it would not bother me to make it Deity (I skip Emperor level only because of the 1 vs 2 settler inequities for some Civs at the start).
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>"Will the premade map equalize productive squares to some extent? The standard map is hard on any tribe in the southern hemisphere."
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Yes. I insist on at least some degree of balanced starting position just to avoid ill-feelings at the beginning of the game. Not exact, but everyone should be assured of a decent start opportunity. Besides, there is really no point in massive desert areas. Same thing with jungle. Some random difficult areas, yes; some places with unusual resources, yes: whole tracts of unusable land, no.
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"On the standard map, America is rich in productive land, so I would love to be the American tribe. If they are unavailable, I will take the French.
"Actually I think we should leave the Americans and Aztecs out of it, and then one goal of the game would be to settle the new world. This would let us share the good land of Americas."
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
As the old song goes, "The English were Egyptians Long Ago". This will be an unknown world.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
"Were you planning on beginning next Sunday the 14th?"
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I intend to. Unless we suddenly have a shortage of eager participants (unlikely), plan on it.
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited January 07, 2001).]</font>
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Epik on 01-07-2001 05:04 PM</font>
"If Barbarians are set to villages only and you have no huts, will barbarians every show up?"
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
I hope not.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
"King level seems soft. As does the barbarian setting. You will not have much trouble with happiness or defense. This would make the game less challenging. I prefer Diety, but Emperor would force some early happiness issues. Restless tribes would force defense of cities, with units other than token warriors."
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
My thought is that a Diplo game should focus more on Player relations and interactions than on fighting Barbarians and tipping randomly-generous huts. I am hoping that all Players will be able to build viable Civs at the start and engage more in shifting alliances and trade in tech and commodities later. Otherwise, it is just another 7-Player game.
In that regard, the difficulty level is not very important. However, in the same way, it would not bother me to make it Deity (I skip Emperor level only because of the 1 vs 2 settler inequities for some Civs at the start).
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>"Will the premade map equalize productive squares to some extent? The standard map is hard on any tribe in the southern hemisphere."
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes. I insist on at least some degree of balanced starting position just to avoid ill-feelings at the beginning of the game. Not exact, but everyone should be assured of a decent start opportunity. Besides, there is really no point in massive desert areas. Same thing with jungle. Some random difficult areas, yes; some places with unusual resources, yes: whole tracts of unusable land, no.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
"On the standard map, America is rich in productive land, so I would love to be the American tribe. If they are unavailable, I will take the French.
"Actually I think we should leave the Americans and Aztecs out of it, and then one goal of the game would be to settle the new world. This would let us share the good land of Americas."
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
As the old song goes, "The English were Egyptians Long Ago". This will be an unknown world.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
"Were you planning on beginning next Sunday the 14th?"
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
I intend to. Unless we suddenly have a shortage of eager participants (unlikely), plan on it.
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited January 07, 2001).]</font>
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