one can still do city management, can't one? isn't it just a matter of being sure not to move that last unit until you're done? it might piss people off if they have to wait for you, but if people like a game that is completely simultaneous, might I suggest Command and Conquer, or even Age of Empires?
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play civ simultaneous not turn based?
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Couldn't agree more Matt... but now the speed-freaks want to set time limits so as to prevent even that from happening. Let alone the nego's, fun, & banter of chatting.
I truly don't understnad why some people bot this GRAND STRATEGY game, when they are so into rushing it.
As U said... why didn't they buy or play C&C or Ages... or Pac Man or Space Cowboys Shoot'm Up.
I totally agree with the efficiency & speed at which the game stuff gets done, that part IS great. Today's connections & computing power really handle things well.
But it should be used as a faster tool, NOT to change the game to a contest of point & shoot, don't worry about building a civ, just find the others to kill'm asap.
Diety had some good ideas on how to balance & switch between simul when building & discovering, then switch to regular when a war starts.
For U speed-freaks out there... mite suggest U drink a few less cokes or coffees before sitting down to play Civ. In fact, a beer or glass of wine makes a better drink for proper Civ'ing!
Save the Gatorade & uppers for RTS or shoot'm-up's or the jock contests they were designed for.
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited January 01, 2001).]</font>"Hm-m-m, doubt me you will?"
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by KenThur on 01-01-2001 10:35 AM</font>
Diety had some good ideas on how to balance & switch between simul when building & discovering, then switch to regular when a war starts.
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited January 01, 2001).]</font>
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I think that this is possible. If the host saves the game. Then loads it up in Single player, he can then save the game as a scenario, and then all the players can rejoin the scenario which the host will set up as turn based. This is untested but should work.
My computer is offline so I can't try it. But I will when I get a chance.
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by CornMaster on 01-01-2001 01:59 PM</font>
I think that this is possible. If the host saves the game. Then loads it up in Single player, he can then save the game as a scenario, and then all the players can rejoin the scenario which the host will set up as turn based. This is untested but should work.
My computer is offline so I can't try it. But I will when I get a chance.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
I just tested it and it does work! In fact, you don't even have to save as scenario - just load the saved game as a scenario! The only catch I anticipate is that other players will probably have to have the file.
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