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play civ simultaneous not turn based?
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http://forums.civfanatics.com/Forum3/HTML/000051.html
Ahhh, no you bastard. You beat me to it!
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"If LESS is MORE, just think of how much MORE, MORE would be!"
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Here's the full text
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Simultaneous Move in Multiplayer?
I received an interesting email from Tony Toon yesterday. Here it is:
I don't know if this'd qualify as news or not but.. I got Test of Time today at Wal-Mart, and was playing it with a friend, when we quickly got upset that we couldn't play in simultaneous mode like in Civnet. Anyways, I got tinkering about in the .EXE file, and figured out that if you add "Simultaneous=1" to the CIV.INI in your \WINDOWS directory, it allows you to choose the humans move simultaneously option. It seems it was removed from the game officially, but it so far has worked fine. Dunno if it'd work in Civ2MPG or not, but it might, since they look to be based on the same engine. I don't know if this is common knowledge or not, but if it isn't, just give me credit or whatever. Hope this is helpful.
This is definitly not common knowledge... Give this method a try and let me know whether it works for you or not by posting to the multiplayer forum. Thanks Tony for this potentially important discovery.
[This message has been edited by Thunderfall (edited December 15, 2000).]
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Hmm it's far too early for an april fool
I have ToT so I'll be trying it out right now! (check back in 5min)
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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It works! Why didn't they tell us!? John has a lot to answer for in the ToT forum!
I'll try making a screenshot and posting it, can anyone playtest this with me in a quick ToT MPsession?
<font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited December 15, 2000).]</font>Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Seems Cornmaster has beaten me too it
It works in Civ2MP gold!
P.S
IMG removed because it caused extra strain on the cinfanatics page. You can still see it at the civfanatics forum. Sorry for any trouble caused.
<font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited December 16, 2000).]</font>Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Ahhh, no you bastard. You beat me to it!
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actually im a *****... =) get the gender right if your going to flame me....
(odd that the female form of the word is baned while the male form is not) sexest software...hrumph
<font size=1 face=Arial color=444444>[This message has been edited by boann (edited December 15, 2000).]</font>"If you obey all the rules, you miss all the fun." -Katherine Hepburn
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Wow, this is quite a revolution in the game. The whole nature of play changes with this. I like having it turn based though, so i won't use the new feature, but quite marvelous that it is there.
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</font><font size=1>Originally posted by OzzyKP on 12-15-2000 09:02 PM</font>
Wow, this is quite a revolution in the game. The whole nature of play changes with this. I like having it turn based though, so i won't use the new feature, but quite marvelous that it is there.
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It's still turn based but you make your moves at the same time. That's all. Anyway. Sorry boann, you *****.
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"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.I AM CANADIAN!
Gamecatcher: Multiplayer Civ 2 Democracy Game
CornEmpire Owner/Operator
Grand Minister: Dominion of the Balance & CornEmpire Software
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Here is a guess as to why developers left the option off of the released product.
Lag (caused by poor data transfer rates) problems.
Lag can cause a delay of several seconds before a move is registered on the host, or your machine is notified of another tribe's move.
Several conflict possibilities come to mind...
A unit from different tribes pass thru the same square. Once the data is registered on the host machine, should a battle take place? If a time stamp is used, should the later unit be backed up?
How do you notify a player of a ZOC violation after the unit is moved back?
Settlers from different tribes move onto the same square and build a city. Who gets the city? What do you do with the settler that does not get the city?
2 tribes build the same wonder and complete it on the same turn... who gets it if the game is in real time?
I use Mac OS and I do not know where to reset the options to allow this real time play, so I leave it up to others to test these types of conflicts. My guess is that you could get some strange results or a crash.
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</font><font size=1>Originally posted by Field Marshal Klesh on 12-16-2000 12:49 PM</font>
Really? I take this as thew production half of the turn goes by, each Civ gets their respective production by standard order. Then, instead of letting the white Civ go first in the move pieces half of the turn, all hell breaks lose with every Civ moving at once? How would this give those in the purple Civ a disadvantage? They could start to move at exactly the same time as the white Civ.
Am I missing something?
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I think that is the difference between "real-time" and "simultaneous" play. Real-time would just mean that everyone moved as fast as possible and that preference would be determined by nonoseconds of "who-moved-first". Simultaneous, as I understand what is said so far, means that everyone sets up their moves at the same time, then the computer stops and carries them all out at once.
Does that difference make sense? Does that make sense (I don't mean that one or the other is the way it works, but that there could be 2 meanings of how the play goes)?
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