Lot's of proposals and questions in this thread, I'll try to answer a few of them.
The Capo
Yes, my name is indeed is CapTVK, it's acronym in fact.
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I guess what I am trying to say is that we should do something with Diplogames, maybe create a seperate area in the forums?
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Not really necessary, as Ming stated, this isn't one of the busiest forums. You basically have everything you need to make a good diplothread in UBB. You've got typeface to make your point[*] and there's the IMG tag to include pictures.
OzzyKP
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I think selecting players is the most important part of it, diplo games have fallen apart because of people dropping out and people not truly understanding the concept and playing 'wrong' also it becomes discouraging when there is only one or two players making great posts and the rest are just ignoring that aspect of the game. We need to find 7 players who will be in it for the long run and who will play in the most enlightened capacity of diplo games.
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You'll need more than seven in fact, it's inevitable that some people will drop out due to time, kids, natural disasters, you get the picture. If enough people are interested you shouldn't have much trouble getting a replacement. That's why keeping the quality of the posts up to scratch is important.
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I suggest a large world map
7 human players
1x1x
slowed down tech tree for a longer more intersting game
increased movement for ships
any other delightful tweaking that capo and the rest of us can come up with
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Those are the usual settings for a diplogame and I concur with increasing the movement rate of ships. Capo also proposed making caravans cheaper but i'm against that. Caravans are powerful enough already, their power only becomes clear once they start moving in numbers $$$.
suas333
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good point. In the 2 diplogames i've had, I was able to jump out to an early lead, but i don't know why that would be a requirement for this diplogame. I am probably overly generous in diplogames but thats because i don't believe there is 1 clear winner. A small civ can be just as fun and just as involved in the politics of the game.
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That's the spirit!
In fact, playing as a smaller civ can be fun if you play your cards right. They can get away with a lot more than any of the major civs could.
drake, Capo
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If you're looking for the most dedicated civ diplo gamers, this would definetly not be a stretch I wouldn't think. Stories are great. But they are even better with some nice pictures in them. For example, screenshots of territories as the game progresses could be quite interesting.........
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
For an example of screenshots check the following PDF files here: http://home-1.worldonline.nl/~thomas/pdf/
OzzyKP
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We could go back to that, if anyone really knows what number we are at IX i think, Capo, didn't you start an ill-fated diplo VIII? I know there was a diplo VII, so we are either at diplo IX or VIII. Another thought of mine is i'm getting bored of this whole Tales from the X way of naming these, and perhaps we can show some creativity and break from that altogether. Though it doesn't matter tremendously to me. I believe diplo games started as "An open letter to all nations" or something like that.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Actually, "An open letter to all nations" was intended as an open letter in one of the first diplogames by John Barbarossa. People were invited to voice their opinion on a certain issues, that also included the readers. Yes, you can post in a diplothread even when you're not in the game!
Suggestion: Seeing that this will probably be the 'last' Civ2MP diplogame. I suggest that we name the thread "An open letter to all nations" to complete the circle.
The Capo
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Alright I have devised a maximum civ toll per continent:
North America - 2
South America - 1
Australia - 1
Europe - 1
Africa - 2
Asia - 3
Antarctica - NONE WHAT SO EVER, seeing as how it doesn't exist in world.mp.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Just what map are you intending to use? A large map or a giga map? The giga map I've seen has Antarctica on it, and it's filled to the brim with huts. I don't know if there's another world gigamap out there but you shouldn't use this one. Otherwise it just becomes a race for explorers to reach Antarctica.
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I personally do not think that wonder trading should be permitted because it takes away from the wonder itself, and is quite unrealistic in all senses of the idea. The idea of a wonder (in civ terms at least) is that a civilization has achieved a great goal and due to this achievement has recieved some sort of advantage that only they could accomplish, trading wonders tarnishes this real world idea, and I think should not be allowed.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Don't agree on that point, a player should be free to trade a wonder with another player for other benefits (money, tech etc...). In a diplogame, no civ will get all of the major wonders, so there's room for a leverage. Only switching I don't agree with is single turn happiness switching, two allies could both get the benefit of a happiness wonder this way. This way some of the smaller civs can get a chance to play along with the big guys. SoL can be useful, if you're a medium civ!
And besides wonder switching comes at a price, some city improvements will be lost during the exchange.
That's all for now, I'll come back to this later.
The Capo
Yes, my name is indeed is CapTVK, it's acronym in fact.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
I guess what I am trying to say is that we should do something with Diplogames, maybe create a seperate area in the forums?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Not really necessary, as Ming stated, this isn't one of the busiest forums. You basically have everything you need to make a good diplothread in UBB. You've got typeface to make your point[*] and there's the IMG tag to include pictures.
OzzyKP
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
I think selecting players is the most important part of it, diplo games have fallen apart because of people dropping out and people not truly understanding the concept and playing 'wrong' also it becomes discouraging when there is only one or two players making great posts and the rest are just ignoring that aspect of the game. We need to find 7 players who will be in it for the long run and who will play in the most enlightened capacity of diplo games.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
You'll need more than seven in fact, it's inevitable that some people will drop out due to time, kids, natural disasters, you get the picture. If enough people are interested you shouldn't have much trouble getting a replacement. That's why keeping the quality of the posts up to scratch is important.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
I suggest a large world map
7 human players
1x1x
slowed down tech tree for a longer more intersting game
increased movement for ships
any other delightful tweaking that capo and the rest of us can come up with
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Those are the usual settings for a diplogame and I concur with increasing the movement rate of ships. Capo also proposed making caravans cheaper but i'm against that. Caravans are powerful enough already, their power only becomes clear once they start moving in numbers $$$.
suas333
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
good point. In the 2 diplogames i've had, I was able to jump out to an early lead, but i don't know why that would be a requirement for this diplogame. I am probably overly generous in diplogames but thats because i don't believe there is 1 clear winner. A small civ can be just as fun and just as involved in the politics of the game.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
That's the spirit!
In fact, playing as a smaller civ can be fun if you play your cards right. They can get away with a lot more than any of the major civs could.
drake, Capo
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
If you're looking for the most dedicated civ diplo gamers, this would definetly not be a stretch I wouldn't think. Stories are great. But they are even better with some nice pictures in them. For example, screenshots of territories as the game progresses could be quite interesting.........
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
For an example of screenshots check the following PDF files here: http://home-1.worldonline.nl/~thomas/pdf/
OzzyKP
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
We could go back to that, if anyone really knows what number we are at IX i think, Capo, didn't you start an ill-fated diplo VIII? I know there was a diplo VII, so we are either at diplo IX or VIII. Another thought of mine is i'm getting bored of this whole Tales from the X way of naming these, and perhaps we can show some creativity and break from that altogether. Though it doesn't matter tremendously to me. I believe diplo games started as "An open letter to all nations" or something like that.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Actually, "An open letter to all nations" was intended as an open letter in one of the first diplogames by John Barbarossa. People were invited to voice their opinion on a certain issues, that also included the readers. Yes, you can post in a diplothread even when you're not in the game!
Suggestion: Seeing that this will probably be the 'last' Civ2MP diplogame. I suggest that we name the thread "An open letter to all nations" to complete the circle.
The Capo
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Alright I have devised a maximum civ toll per continent:
North America - 2
South America - 1
Australia - 1
Europe - 1
Africa - 2
Asia - 3
Antarctica - NONE WHAT SO EVER, seeing as how it doesn't exist in world.mp.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Just what map are you intending to use? A large map or a giga map? The giga map I've seen has Antarctica on it, and it's filled to the brim with huts. I don't know if there's another world gigamap out there but you shouldn't use this one. Otherwise it just becomes a race for explorers to reach Antarctica.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
I personally do not think that wonder trading should be permitted because it takes away from the wonder itself, and is quite unrealistic in all senses of the idea. The idea of a wonder (in civ terms at least) is that a civilization has achieved a great goal and due to this achievement has recieved some sort of advantage that only they could accomplish, trading wonders tarnishes this real world idea, and I think should not be allowed.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Don't agree on that point, a player should be free to trade a wonder with another player for other benefits (money, tech etc...). In a diplogame, no civ will get all of the major wonders, so there's room for a leverage. Only switching I don't agree with is single turn happiness switching, two allies could both get the benefit of a happiness wonder this way. This way some of the smaller civs can get a chance to play along with the big guys. SoL can be useful, if you're a medium civ!
And besides wonder switching comes at a price, some city improvements will be lost during the exchange.
That's all for now, I'll come back to this later.
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