The art of maximizing money and beaker bonuses by shifting all your workers in both cities to max trade when caravans arrive has been an established strategy since the beginning of MP. It makes a big difference.
I would like people's opinion about how they would feel about not allowing it during a players turn. WHY? Because it really slows down the game. If a person is cashing even as few as 4 caravans on a turn, it can add a couple of minutes to each player. (some morons even change the city back during their turns so they don't forget)
I have no problem with priming cities but you should have to do it before your turn and take the possible production/food reduction hit for that turn. (and not be allowed to work people that would be unhappy).
The next new MP game that I play, I'm going to propose this rule. I know it's impossible to enforce, but if the guys I normally play with say they aren't doing it, I will believe them.
OPINIONS PLEASE.
RAH
Even the ferrets think this will greatly reduce the length of turns in the midgame.
I would like people's opinion about how they would feel about not allowing it during a players turn. WHY? Because it really slows down the game. If a person is cashing even as few as 4 caravans on a turn, it can add a couple of minutes to each player. (some morons even change the city back during their turns so they don't forget)
I have no problem with priming cities but you should have to do it before your turn and take the possible production/food reduction hit for that turn. (and not be allowed to work people that would be unhappy).
The next new MP game that I play, I'm going to propose this rule. I know it's impossible to enforce, but if the guys I normally play with say they aren't doing it, I will believe them.
OPINIONS PLEASE.
RAH
Even the ferrets think this will greatly reduce the length of turns in the midgame.
Comment