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  • #91
    Ah... the joy of the game. We can continue to disagree, because it is just a matter of opinion.

    But MWHC, that is something I would only do between turns, like any other city maintenance type thing. I found the biggest time killer in MP is the stinking caravans.
    Not only do you have to move the puppies, but people maximize the trade in both cities before setting up the trade route. THAT IS THE BIGGEST TIME KILLER. It makes sense to do it, but man, as you know, with lots of caravans on the board, the turns can take forever
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #92
      A MP game without caravans...

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      • #93
        Great concept. You could only build caravans for building wonders... sigh...
        It would be a much faster game.
        Once trade is discovered, the turns start taking forever. And you really can't argue about it, because they can be the key to success. I would settle for a "no maximization" rule. Because it HAS to be done during the turn... at least most people wait until between turns (I hope) to put the cities back to normal.
        It would really speed up the game.
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #94
          No. A game WITHOUT caravans. Take them out of rules.txt on the host machine.

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          • #95
            Ahhh... I wouldn't go that far. But I will admit, that would insure that nobody built them
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #96
              A game with no caravans, hmmmmmm. I could live with that. It would really speed up the game. And make the wonders a little harder to plan. And Make wltkd a lot harder to take advantage of. Might be fun.

              RAH
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

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              • #97
                Heck, if it would give me a chance to see the MWHC war machine in action again, I'd be willing to try it
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #98
                  I tend not to inc buy. I prefer to save my shields for big purchases like wonders, bribes and urgent construction. I do however disband units to speed constructions and use caras for the same purpose for wonders. I might inc buy however if a city was threatened and urgently needed a unit.


                  <font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited May 16, 2000).]</font>
                  <font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited May 16, 2000).]</font>

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                  • #99

                    Of course, My Wife Hates Civ Also...

                    But you are correct as to your assessment - incremental buying is outside the ruleset. Cheat is a harsh word, because it's a slight variation on a theme - rush building. But to incremental build to circumvent the cost of just building the damn unit seems CLEARLY to be at the least taking advantage of a bug or poor design, if not an outright cheat.

                    The TRUE fix is to adjust the code oh so slightly - when you buy, you're DONE, PERIOD. No more adjustments may be made to production noce you choose to buy the remaining shields.

                    Venger

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                    • Incremental rushbuying (and the whole micromanagement thing)demands knowledge, patience and skillful playing. Players who can handle it will have a deserved faster growing in their game. I think it would be no loss if it will still exist in civ3 that way.
                      justice is might

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                      • oh come on now! Rush building temples, diplos... to get to a military unit. please, this is not a cheat??? No wonder I've done poorly in MP games. I'm starting to think I'm a better player than I give myself credit for. I don't do the incremental buying thing... I guess in MP you have to. But really, it's a cheat.

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                        • 'Players who can handle it will have a deserved faster growing in their game. '

                          hmmm... I had to think about that for a minute. So people who know about preworking settlers and other -features- of the game also will have a deserved faster growing? I need a tank! Lets start by building a temple... it's the first thing on the blueprint! yeah, whatever.

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                          • Well MWHC, I would agree that buying a barrack or temple, then switching to a military unit is indeed a cheat. The changes they made by setting up three different types of things you can buy/build from CivI to CivII shows us their intent was to stop that kind of foolishness.
                            However, I still disagree that we can understand the designers intent when it comes to incrementally buying up military units.
                            They went through the whole process of changing it, and then left it alone for JUST THE MILITARY UNITS? Plus, they have released patches since then which didn't change it.
                            They did fix the problem with re-homing caravans, but they have left this alone.
                            IMHO, I think they have left it alone on purpose, and that it was their intent to let us do this. But then again, it's only an opinion since we will never know their intent
                            Keep on Civin'
                            RIP rah, Tony Bogey & Baron O

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                            • 'Plus, they have released patches since then which didn't change it.
                              They did fix the problem with re-homing caravans, but they have left this alone.
                              '

                              you've got to be kidding Ming. So... everything else that was not fixed in the latest patch is also now ok? It still sounds silly. We need a stealth bomber! ok, start with a transport ship! I know not all things make sense in the CIV world but really, you of all people, should understand that this is a flaw in the code. Otherwise, pre-working settlers is in no way a cheat. Same with bomber stacking. What about the airbase cheats... on and on.

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                              • In all the MP we've played... you have done this incremental buying thing??

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