I don't object to people using it I just wish someone would explain to me how to use it properly as its not in the manual and until I learn to use it I will continue to be at a disadvantage
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Actually you're probably right Ras. Those that have played Civ since the beginning knew it was there and have continued to use it and since it hasn't been removed, we assume it's natural. Actually I was shocked when someone brought up the fact that they thought it was a cheat. And actually I thought everyone knew about it and used it. But having read this thread, I guess we were wrong about thinking that everyone knew about it. I don't think there was any premeditated thought to put people that didn't know about it at a disadvantage. That thought never crossed by mind. This thread has surely shown that some people didn't know. I'm still surprised by that but now I know. I will continue to use it because all the regulars that I play with know about it and use it. But if we do play with someone new, I guess we'll have to discuss it. But I won't take the initiative to do it.
RAH
Surprised but now informed.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Hydey, it works like this (I leave the exact net gain for others to fill in ).
Say you want to build a settler the next turn. Suppose you already have 5 shields accumulated in the production box.
i) Switch to warrior, buy the remaining 5 shields for ? gold.
ii) Switch to horseman, buy 10 shields for 25 gold.
iii) Switch to diplo/archer and buy 10 shields for 25 gold.
iv) Switch to settler and buy 10 shields for 25 gold.
Compare the total sum from i)-iv) with buying the settler right away from 5 shields. Proceeding in steps like i)-iv) is cheaper and saves you some gold (a lot during a whole game).
Also, when the settler is bought shuffle your workers around to max trade or food according to your needs.
Carolus
<font size=1 face=Arial color=444444>[This message has been edited by Carolus Rex (edited May 16, 2000).]</font>
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Rasputin00... I hear you on the lack of documentation. On the other hand, there is so much that isn't documented. The manual is just awful. Look at how lazy they got when they released Civ II and Gold MPE. They used the exact same manual as Civ I, and just added a few sections to it. They didn't even bother to correct stuff that was wrong in the original manualKeep on Civin'
RIP rah, Tony Bogey & Baron O
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BTW, later in the game you don't need to buy the units "all the way". For example, if the city can produce 10 shields you can skip step iv) above.
Also, the cost in step i) depends on the number of shields you initially have.
Sometimes when I'm low on gold I only rush buy every other turn. Say a city produces 5 shields and I want a diplo. If buying whole rows of shields will empty my treasury I let the city build for one turn, then buy 5 shields, then the city builds the next turn and then I buy 5 more shields the next turn etc.
I agree with the emigrated viking's grandson's post above. It's mechanical and a real game killer. But I have (until now) assumed that everyone uses it and do it myself. Else I'll find myself having four cities when everyone else has eight.
Carolus
<font size=1 face=Arial color=444444>[This message has been edited by Carolus Rex (edited May 16, 2000).]</font>
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For fellow number crunchers, the formula is x*x/20 + x*2, where x is the number of shields you're buying. So it takes 5*5/20 + 5*2 = 11 gold to buy 5 shields. It takes 60 gold to buy two rows (20 shields), 105 gold to buy three rows (30 shields), 160 gold to buy 4 rows (40 shields). The cost is double if the shield box is empty, so the savings are really huge if you have to have that unit right away. Rush-build a diplomat = 210 gold. Rush-build a warrior = 50 gold; switch to phalanx and buy = 25 gold; switch to diplo and buy = 25 gold.
Advanced incremental rushbuilding tips: once you've discovered gunpowder and chivalry, the cheapest unit you can build is 30 shields. When you're building from scratch, it's cheaper to buy a temple (160 gold), switch to a diplomat, and buy the rest of him (25 gold), as opposed to rushing the diplomat outright (210 gold).
Sometimes it can save you a lot if you disband a unit to put some shields into the box. Say you're upgrading your warriors to pikemen. Disbanding a warrior puts 5 shields into the box; you can then rush the pikemen for 41 gold. Rushing the pikemen in an empty box would cost 120 gold! Just hope that nobody drops by for a visit while your pikemen is being processed...
(Proofreading corrections after posting - oops)
<font size=1 face=Arial color=444444>[This message has been edited by DaveV (edited May 16, 2000).]</font>
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Dave: To put it simply...You are the man! You are actually using Algebra in the "real world." I thought my teachers were lying to me!
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Proud Warrior of the O.W.L. Alliance"Three word posts suck!" - me
"...and I never will play the Wild Rover no more..." - Various
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Yeah... It's a hold over from CivI. But I don't switch from a city improvement to a unit. Just unit to unit.
But yes, you do point out the flaw in my they didn't fix it argument... that was a stupid thing for me to say.
But I still stand by the other comments. They did a TOTAL redesign from CivI to CivII.
Their intent was to penalize you if you switched from building a unit, to an improvement, to a wonder... But after the total redesign, they left it so you could still incrementally buy units? It had to be intentional IMHO. But that's all it is, an opinion.
And I'm actually surprised you weren't aware of this "feature " You are the one that figured out many of the bugs/cheats...
<font size=1 face=Arial color=444444>[This message has been edited by Ming (edited May 16, 2000).]</font>Keep on Civin'
RIP rah, Tony Bogey & Baron O
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well i have known about it. just not the amount of savings you can get from it. if i do it it's not because i'm trying to save gold but because of other needs (really need a unit over an improvement kinda thing) and not paying attention to the bottom line in terms of gold spent. after seeing what kind of savings one can get I now know that I would have done much better in many MP games. still... it's a cheat. like i said, start with a ship and end up with a bomber. sounds funny to me.
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oh come on MWHC, you were playing that game long enough to know how the production box works. and now you rely on the (english) manual and tell us IR is not described there. so it just must be a cheat! besides, the manual doesn´t also tell that copernicus doubles the science output in it´s city. sometimes I build it anyway. so what?
and yes, preworked settlers are an excellent feature toojustice is might
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well... I don't (at least didnt) micro manage like some here. man! some of you take freakin forever to move. Now I know why. It does tell you what wonders do - in online help.
I also think preworking settlers is cool. I've taken more than a few cities this way. The other person, most of the time, does say - where the heck did that fort come from?!?!
I don't have it down yet as to which improvment/unit combination is best, in terms of gold savings. but it's a cheat.
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