Announcement

Collapse
No announcement yet.

Blitzkrieg PBEM (Playtest)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Check the Icons file... there are some problems with the pics
    USA and Britain should be allies
    I hate those "if someone captures X city, then give tech to X civ" events...
    Completely unrealistic
    South Atlantic Conflict v1.2 - Civ II Scenario
    Iron Curtain v1.1 - Civ II Scenario

    Comment


    • #47
      Check the Icons file... there are some problems with the pics
      USA and Britain should be allies
      I hate those "if someone captures X city, then give tech to X civ" events...
      Completely unrealistic... specially in the case of giving techs that allow you to build new, more powerful units...

      Again, this is my point of view... i don´t wanna follow a written, historical plot in ww2 scenarios... i´d like to have more liberty to choose my own path...
      South Atlantic Conflict v1.2 - Civ II Scenario
      Iron Curtain v1.1 - Civ II Scenario

      Comment


      • #48
        Academia, you very right, but i never notice these thing first
        A few things to say:

        The polikarpov I-16 cant move nearly anywhere! I think that the fighters should have about the same movement as a bomber (i mean a bomber in this version) and the bombers should have a better movement! Much better!

        Japan only haves ONE division in many cities... I think that every city in this scenario (africa isnt so necessary ) should have at least two infantry. And at least 3 in big cities...

        Nearly everything was said by academia but I just wanted to backup academia in this thing

        Otherwise, I like this scenario alot
        Last edited by Nilat; July 27, 2003, 02:30.
        "[A thoughtful Quote]" -Oscar Wilde

        Comment


        • #49
          I found a bug:
          Neutrals have neutral division and cities are making them but their not in the production list.
          Is this a mistake or is it on purpose

          And a little suggestion: I think the soviets should have only a little more units in the east.
          Last edited by Nilat; July 27, 2003, 13:32.
          "[A thoughtful Quote]" -Oscar Wilde

          Comment


          • #50
            I like the way ZWK is designed...But I'll think about it...
            Find my civ2 scenarios here

            Ave Europa, nostra vera Patria!

            Comment


            • #51
              If noone wants to take the Axis I could take it and the USSR would be again at your disposal

              Comment


              • #52
                Lets make a deal: If nobody will take the axis in 3 days jim can play them? Good?
                "[A thoughtful Quote]" -Oscar Wilde

                Comment


                • #53
                  I like the way ZWK is designed...But I'll think about it...
                  Oops... Houston, we have a problem!!

                  Mmm... nothing personal against you Kobra, but i may not intervene in a game with the current playability conditions.
                  Sorry, but i didn´t like the ZWK scenario... I found it too slow, frustrating and boring.
                  Please, take into account that we are going to play a pbem scenario... with 7 civs... with all the "undesired delays" that always happen... please, think about it!!
                  Really, it took me like 11 turns to travel from America to UK!!!!!!
                  South Atlantic Conflict v1.2 - Civ II Scenario
                  Iron Curtain v1.1 - Civ II Scenario

                  Comment


                  • #54
                    I'm interested in knowing how much do you think the movement rate should be changed?
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

                    Comment


                    • #55
                      I think ground troops have a good movement rate now, but ships and planes are just too slow.
                      I dont know... I think fighters should have a movement rate about 6(12)? and these big bombers should have something about 8(32)? or more
                      And divebombers should have 6(12) too in my opinion.

                      The capital ship should have 8, cause these kind of ships were not so fast
                      The landing craft could have something about 10 movement?
                      Submarines movement rate should be something 7

                      This is what I think, you dont have to listen to my stupid requests
                      "[A thoughtful Quote]" -Oscar Wilde

                      Comment


                      • #56
                        None of the requests are stupid! Actually I apreciate you taking an interest!
                        Find my civ2 scenarios here

                        Ave Europa, nostra vera Patria!

                        Comment


                        • #57
                          Thanks!
                          But what do you think about these movement rates?
                          I played the scanario and I imagined those movement rates, i think their pretty good.
                          "[A thoughtful Quote]" -Oscar Wilde

                          Comment


                          • #58
                            Allright fellas! Here's the new version 1.4. Hopefully that will be the last one before I have to go into the military, because I am packing my stuff as we speak

                            If you take a look at the ranges of the planes and the ships I think you will be happily surprised Consider it a present

                            Now, let's get an axis player and get going!
                            Attached Files
                            Find my civ2 scenarios here

                            Ave Europa, nostra vera Patria!

                            Comment


                            • #59
                              If you look at China's money situation in the above version, you understand that this is the *.scn-file you should be using

                              Just replace the *.scn-file from above with this one.
                              Attached Files
                              Find my civ2 scenarios here

                              Ave Europa, nostra vera Patria!

                              Comment


                              • #60
                                Ok, I guess we should get this thing rolling before Kobra has to go.

                                Let´s say I take the Axis and someone else (EmuGod?) takes the USSR.

                                o Yeah, let´s get goin´!

                                o Nope, that´s a bad idea.

                                Comment

                                Working...
                                X