Yeah, that's never happened to me in MP.
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Yep, unless people get iron from a hut, they don't research it until gunpowder is desired. I've always wondered why legions upgraded to muskets. You have a vet legion with and attack of 6 and bingo, he's a wuss again.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I wouldn't dismiss that hp difference. There is drop in quality, but it isn't major league wuss. Vet Legion against an Archer behind a city wall has ~49% chance of winning. Rookie Mouseketeer has ~42%.
It's the vet Ironclad -> rookie DD that irks me.
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Mano a Mano (sp?)
Not that anyone would fight fairly in open terrain, but pitting a vet Legion against a Wuss Mouseketeer with no modifications.
Attacker
6a, 1h, 1f vs 3d, 2h, 1f -> ~55% chance of victory
3a, 2h, 1f vs 3d, 1h, 1f -> ~73%
I won't venture to guess what's in your mind. Still wouldn't want to face you in MP. I'll stick to designing.
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all i know is i would rather have muskets over legions...... despite the numbers...
the extra HP makes a huge difference when you roll the dice...
attacking with muskets is lame unless they are vets and against pre gunpowder units...
but defending with non vet muskets works well against most pre gunpowder units.... only vet pults and crusaders pose any risk and you generally need a few of them to pull it off....
if i have gunpowder, you can guarrantee i will have cats with them...or crusaders to prevent the mobile units from getting a free ride .....Boston Red Sox are 2004 World Series Champions!
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Re: Mano a Mano (sp?)
Originally posted by Boco
Attacker
6a, 1h, 1f vs 3d, 2h, 1f -> ~55% chance of victory
3a, 2h, 1f vs 3d, 1h, 1f -> ~73%
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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unless fortified on open terrain, legions for the most part are a sitting duck..with the sneak attack bonus a warrior can take one out....
i don't like legions much....far too costly, i can have settler for that priceBoston Red Sox are 2004 World Series Champions!
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War4Ever you pretty much summed up the comparison.
Rah, I'm slow. Which defensive unit did you have in mind? Here're a few.
Vet legion vs archer -> 82%
Musket vs archer -> 87%
Vet legion vs archer dfx3 -> 65%
Musket vs archer dfx3 -> 59%
Vet legion vs archer dfx3 -> 49%
Musket vs archer dfx3 -> 42%
I s'pose it's all academic since legions aren't cost-effective. Scenario designers, however, often use different hp/fp combos to add another variable to the mix.
unless fortified on open terrain
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yes but fortification by any of my cities on my roads is periless for you and even more so for your settlers should they wander....
comparisons are fine and dandy, remember the main comparison should be, how badly am i to be pounded as i make my approach to the un/suspecting city.Boston Red Sox are 2004 World Series Champions!
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Originally posted by Boco
Vet legion vs archer -> 82%
Musket vs archer -> 87%
Vet legion vs archer dfx3 -> 65%
Musket vs archer dfx3 -> 59%
Vet legion vs archer dfx3 -> 49%
Musket vs archer dfx3 -> 42%
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by Boco
I didn't pay close attention to the forum name when I posted. ST's got this thread crosslinked over half of Civ2 'Poly. Some of my reasoning for the Legion adjustment has to do with playing the AI.
172 is a Sleague trick discovered long ago by W Keenan.Civ2 "Great Library Index": direct download, Apolyton attachment
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