So the debate implies Legions are not used. So why not to change their stats? Boco's suggestion looks interesting.
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What do you think about removing the GW from the rules.txt?
Imo the advantage the GW gives is too huge, because you can't sabotage the walls in a single city...LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet trireme
I normally play 1x1xdeity maybe the things change with 2x2xking don't know..."Only after the last tree has been cut down,
only after the last fish has been caught,
only after the last river has been poisoned,
only then will you realize that money cannot be eaten."
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I don't think you need to change the rules.txt to prevent players building certain wonders, you just agree not to build them at the start of the game.The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man.
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There is a debate about GW and SunTzu at Civ2-Strategy. Some people thinks ST is better that GW. GW expires early, ST makes vet ironclads.
Anyway I would prefer to adjust stats of a wonder than to make it impossible. You can make it more expensive, move under another tech or let it go obsolete sooner.Civ2 "Great Library Index": direct download, Apolyton attachment
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Originally posted by C-F-G
LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet triremeCiv2 "Great Library Index": direct download, Apolyton attachment
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u dont need 5 boats....2-3 max will take out a vet trireme unless you have bad luck....
gw blows...it only prevents the inevitable if your under siege...which is the horror of seeing vet cannons replace those catapultsBoston Red Sox are 2004 World Series Champions!
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Typo here?
Boco, I think you meant to say:
If you really want Legions to be more effective, I'd say dropping cost from 40 to 30 would do it. Might as well change Archers to obsolete with Iron while you're at it. That would make Iron far more valuable than the mere stepping stone to Gunpowder you MP guys call it.[Defender fortified]
Vet legion vs archer -> 82%
Musket vs archer -> 87%
[Defender in Fortress]
Vet legion vs archerdfx3df×2 -> 65%
Musket vs archerdfx3df×2 -> 59%
[Defender behind Walls]
Vet legion vs archer dfx3 -> 49%
Musket vs archer dfx3 -> 42%
[mumbles] Barbarians!
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Thinking out loud, as it were, does the 172 trick cause the unit to suffer partial move rejection when trying to enter rough terrain? That would be a major drawback.
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Originally posted by C-F-G
What do you think about removing the GW from the rules.txt?
Imo the advantage the GW gives is too huge, because you can't sabotage the walls in a single city...LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet trireme
I normally play 1x1xdeity maybe the things change with 2x2xking don't know...
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Originally posted by Straybow
Thinking out loud, as it were, does the 172 trick cause the unit to suffer partial move rejection when trying to enter rough terrain? That would be a major drawback.
Civ2 "Great Library Index": direct download, Apolyton attachment
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Re: Typo here?
Originally posted by Straybow
If you really want Legions to be more effective, I'd say dropping cost from 40 to 30 would do it. Might as well change Archers to obsolete with Iron while you're at it. That would make Iron far more valuable than the mere stepping stone to Gunpowder you MP guys call it.
[mumbles] Barbarians!
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Thanks for the typo correction, Straybow.
SlowThinker's right. You can always move one square. So, mf=1/3 is one slow alpine unit.
You can actually have af's>0 for mf=1/3 (i.e. 171). When they attack, you get the tired message. If the af is 0, partisans will have a heyday.
I suggested the mf=172 because it is a less drastic change than cost=30.
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