THats not very nice ST.... not nice at all....come to the mp playground and i will teach you a thing or two about manners
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And now for an interloper from Scenario League...
In my limited experience with plain vanilla Civ2, I've always felt that Legions weren't worth their cost. If that's not off base, what about changing the Legion's mf to 172 (i.e. 4/3 of a mf)? That way it can occasionally force march two squares. What's more useful is the ability to fortify after moving, or attack 0d units after moving a square.
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Boco that is interesting...but i always thought of legions as offensive and not defenseive....
legions unless acquired en masse via huts or built close to a ai are sorta lame at their cost and poor movement.
sure vet legions are nice , but only if you get them to the location quick enough....and they must travel over tough terrain to protect themselves....b/c on flat terrain they are quite weak defensively and costly to replace.
not really sure what i would do with the numbers...they are kinda skewed....Boston Red Sox are 2004 World Series Champions!
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I'm not sure about calling them underpowered.............if you can get them early (or more likely adapt your strategy because of the hut techs) they can be fearsome. Making them better would make the early game strange..........it is a long while till defence will catch up.
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War, I think there was a smiley in that bad post. Anyway I think I could accept your dare. I will post a calling card in MP Civgroup or Active Civ II MP Player List.Civ2 "Great Library Index": direct download, Apolyton attachment
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Legions: I agree with Boco that we can consider Legion a defensive unit - it can defend a city or a strategic point alone.
But I don't understand why 4/3*1=172 . Some Scenario League trick?
About barracks - in fact I didn't want to debate about a moment when thay are useful. I wanted to say that the game (or rules.txt) is more interesting if you are not able to built barracks in time when you want to build them and therefore you have to discover the appropriate tech first.
And this is similar with marketplace, library.Civ2 "Great Library Index": direct download, Apolyton attachment
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Yes, 172 is a Sleague trick discovered long ago by W Keenan. My concern with changing Legion stats is that a major change (df=3 or cost=3) would cause an imbalance. With a 4/3 mf, a few new nuances are available, but the unit is basically the same. Fortified vet legions aren't always rollovers in open terrain, particularly if the AI is short of units and is (as always) willing to attack piecemeal. Still I recall that I acquired virtually all of my Legions via Leo or bribes (probably a waste of gold).
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To take advantage of Legions it has to be real early, and you have to have surprise. If your closest opponent has an embassy with you, there will be a "catty" welcoming committee when they show up.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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What Rah stated was what i was trying to point out.....if you get the legions REAL early and have surprise, yes, four vet legions can wreak havoc.....
but if it takes even average time to get them, yoiu will lose them all to cats or archers..
and yes fortified on open terrain is fine, but i can tell you that you won't be able to fortify them on open terrain by meBoston Red Sox are 2004 World Series Champions!
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Oops!
I didn't pay close attention to the forum name when I posted. ST's got this thread crosslinked over half of Civ2 'Poly. Some of my reasoning for the Legion adjustment has to do with playing the AI. Still the ability to fortify at the end of each move effectively raises the df by one. This mod won't make you want to build Legions by the dozen. Just makes them a little more useful when they fall into your lap.
Making them better would make the early game strange..........it is a long while till defence will catch up.
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3000 is too early to die.....unless that exploring chariot finds you of course... its all how fast you get a different govt and what you do the next 1000 years or so after that.....
adjusting as the game goes....is the key to a good civer....Boston Red Sox are 2004 World Series Champions!
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well that is the most logical way to get them...and expensive........ i just like wandering into a village early after someone gets iron and picking up a few en route to the battlefield...
admitttedly this happens more in SP mode than MPBoston Red Sox are 2004 World Series Champions!
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