Announcement

Collapse
No announcement yet.

Bug or not?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Bug or not?

    I played an OCC game last night and something weird (at first glance) happened.

    I had built a fortress to protect my city and had some units in it. Then the usual thing happened in the late game: the AI founds a city so that my fortress is within that city's radius, and I get the message to withdraw my troops or face the consequences.

    I didn't want to risk a government collapse by refusing so "What the heck, ok". Before retreating I wanted to destroy the fortress, but got the pop-up that "It would cause a major international incident" and I got to choose between "Cancel action/Break treaty". First I thought it was a bug, but it seems that the fortress became the AI's once it was in the city radius. Even if I built the thing it was no longer mine, there was a change in property rights?

    Carolus

  • #2
    All the game sees is that you are pillaging in another's city radius. Their city = their fortress.

    Surprised you have not noticed this before. Probably never let an AI settler get the chance before this. You can probably 'hold' the fort with an engineer, if there is a spare one around.

    Interesting isn't it, how new things keep turning up.

    Monk
    so long and thanks for all the fish

    Comment


    • #3
      in the case of a tie, its always in the AI's domain - happens with expelling diplomats, bribing units, etc...
      Insert witty phrase here

      Comment


      • #4
        and we all know the AI needs all the help it can get
        I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

        Comment


        • #5
          The rule sucks... You just have to keep them from getting the city in place.
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

          Comment


          • #6
            Yes.

            Monk, I think I've never left a fortress due to AI demands before.

            Carolus

            Comment


            • #7
              Originally posted by Bloody Monk
              All the game sees is that you are pillaging in another's city radius. Their city = their fortress.

              Surprised you have not noticed this before. Probably never let an AI settler get the chance before this. You can probably 'hold' the fort with an engineer, if there is a spare one around.

              Monk
              BM is right -- and it's a two-way street. You can ask the "offending" pieces from the other civ to leave "your" square just as easily.

              I believe you can hold the fort with settler/engineers, diplomat/spies, explorers, or caravan/freights -- all the land-based pieces without offensive power. In other words, if you had a spy in that fortress, he could stay and hold the fort. In the Luddite succession game, we've been using AI fortresses to bunk our freights -- and they never get attacked!!

              But the pillaging thing -- no can do.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • #8
                I thought you couldnt do it with explorers though, I've been asked many times to remove my explorers from AI lands.

                Comment


                • #9
                  The real question is what type of unit is the best to use in this situation. (i.e. which one is the AI less likely to kill in a sneak attack after military units.) Settlers are usually juicy targets, and I remember a few times were I was surprised when they didn't trash a caravan. What are your experiences?

                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #10
                    In the current Space Luddite succession game, we've used fortresses within the Celtic island nation to store freights for future delivery, sometimes using as many as 3 of their facilities.

                    In the 8 turns I just played (around 1780 AD), no attacks to any of the bunkered freights. After a few turns, I didn't even bother fortifying.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • #11
                      Mm, but settlers are quite robust. I avoid attacking them in the early game if they're in hills or mountains, they're tough! A fortress on top of that...

                      Before reading -Jrabbit's post I'd be more careful about sending out a camel. Still, two (or more) diplos seems more attractive to me. Can't be expelled and if one of them is killed, the war is not my fault and the others can bribe the attacking unit if needed.

                      Carolus

                      Comment


                      • #12
                        I guess I should have rephrased the question.
                        Will the AI attack a caravan less often then a settler or a diplo. In my experience the ai will almost always attack a settler but I've seen them ignore caravans sometimes. I just hoped to hear others perception or results of tests if they've been done.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #13
                          I'd have to agree with that based on my play.Not always,but often camels are left alone.Settlers are often sneak attacked and dips are always expelled if not attacked.

                          One particularily annoying incident comes to mind from an early OCC game where I marched a camel for what seemed like 600 turns thru hostile enemy territory.Passed umpteen cities enroute to the demander.You know what happened.They killed it just before it made it's destination

                          I've had CR's situation in a number of OCC games.You have to keep that square occupied if it is a special,or anything for that matter.The AI will constantly try to change your silk forests and/or work the square.I put something non offensive like a camel and a defensive unit.I just keep putting it back with the camel after every "get out" order.

                          Sometimes its possible to use ZoC from outside a city radius to keep the square clear.No good if allied though.
                          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                          Comment


                          • #14
                            If you are allied the AI wont take your special anyway.

                            Comment


                            • #15
                              It will if you don't work the square which is quite likely when the city is less than max pop.There may be a better square to work at the time.Ok,its a stretch but I have had situations where "allies" stole squares from me.
                              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                              Comment

                              Working...
                              X