I've discovered a bug while playing several multiplayer games with double production where I got some very large cities(45+). I noticed that after a certain point you couldn't convert all of the elvis's to anything else. So I was stuck with a large city, and the only reaosn I had worked on getting it large was to have a lot of scientists, but after a certain size, I couldn't switch any of the new elvis's to anything else.
I'm wondering if anyone else has had this problem, and if Microprose is aware of it. It really messes up a strategy I've been working on for double production games.
I'm wondering if anyone else has had this problem, and if Microprose is aware of it. It really messes up a strategy I've been working on for double production games.
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