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A bug with large cities/double production games

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  • A bug with large cities/double production games

    I've discovered a bug while playing several multiplayer games with double production where I got some very large cities(45+). I noticed that after a certain point you couldn't convert all of the elvis's to anything else. So I was stuck with a large city, and the only reaosn I had worked on getting it large was to have a lot of scientists, but after a certain size, I couldn't switch any of the new elvis's to anything else.

    I'm wondering if anyone else has had this problem, and if Microprose is aware of it. It really messes up a strategy I've been working on for double production games.

  • #2
    No thats normal.Size 36 is the cutoff.After that only Elvi'.
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      It's just another one of those annoying numbers the computer won't go over, like 30000 gold.
      Who wants DVDs? Good prices! I swear!

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      • #4
        They should really, really give us a patch to fix that 30,000 gold limit - and to let us have more than some 3,000 units in the game.

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        • #5
          3000? In a 4 player game that would be +700 units each.That would be a wild and wooly game.Might take a week per turn.
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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          • #6
            Hehe, I wasn't actually referring to multiplayer games. Anyway, it happens far too often when I play single that the message "Too many units in the game!" appears.

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            • #7
              ...that's just because the Duth at war0mongers
              Who wants DVDs? Good prices! I swear!

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