The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Rasbelin
Oh, forgot something!
El Civ,
have you named anything after me? Except the wish for renaming Communism.
I know I went in and named something for DaveV but I can't remember if I included your name in there or not Rasbelin. If I did not then your contribution can be the government that sees us to the stars
Consider yourself a one man polit bureau.
Maybe not so silly. IIRC, the in-game editor saves changes to the relevant text files. El Civ, you may need to zip up those files for others to download...
I did not change any city names, aside from the change we make when they are built during the game. All I changed, aside from names (for wonders and a couple of units and city improvements) was to add the one extra unit and change the AI leader names. Those do not show up in the rules.txt (I looked) so I am assuming they are in the saved game. I used the cheat editor for that and the scenario editor for the rest.
I think that perhaps you overlooked renaming the tech advance Communism to Trotskyism in the @CIVILIZE section - the rest looks good - 'Beer Garden' indeed I insist it be instantly renamed 'Wine Cellar'!!
Originally posted by Scouse Gits
I think that perhaps you overlooked renaming the tech advance Communism to Trotskyism in the @CIVILIZE section - the rest looks good - 'Beer Garden' indeed I insist it be instantly renamed 'Wine Cellar'!!
Good work, SG[1]
Aww, you cheated and looked
Just kidding. BTW, you Gits have the most "renames" in the game. Not only has a wonder been named after you but a unit name was altered in your honor(s), as well as a commodity. I considered naming things after both [1] and (2) individulally but didn't want you both to get swelled heads
I did change Communism to Trotskyism in the tribe scenario editor so if it didn't show up I've no idea why.
Sure Vlad. Go ahead and play your 15 turns, but please don't forget to d-load the rules.txt with the game save. If everyone else's MGE is the same as mine you can create a sub-folder in your scenario folder and keep the rule.txt there and simply update the game save each turn.
Order:
El Civ- played
Rasbelin-played
Vlad Antlerkov-up to bat
I had to use the cheat mode to create the thing. I thought I saved the game with it turned off and I will assume Rasbelin didn't turn it on. Just please turn it off before you save your game. Thanks.
Originally posted by El Civ
I had to use the cheat mode to create the thing. I thought I saved the game with it turned off and I will assume Rasbelin didn't turn it on. Just please turn it off before you save your game. Thanks.
I think you can't turn it off once it's been activated. But I'm sure everyone will promise not to exploit this!
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Right, turned it off. For some odd reason, my version of MGE activates it automatically sometimes, even if it was off in the save. On other times, it deactivates it, even if it was on. Buggers me why.
Here it is:
2350 BC-- Ascension of Vlad Antlerkov.
2300 BC-- Barbarian archers attack, get killed. Warriors now veteran!
1600 - Switched Mingatopia's production to Barracks, because forgot to do that after the Settler.
1550 - Barbarians near Apolyton.
1450 - Monarchy invented. The Apolytoners take out to the street and demand reforms. Starts developing Masonry. Switches government to monarchy. Science 70% and taxes 30%. Income: 5, costs: 0, 9 turns/tech.
1400 - Barbarians attack Apolyton - no trouble.
1350 - New city called Marquiston found on the coast West to Mingatopia.
1250 - Markosiospolis builds Settler. Production switched to Barracks. Archer finds 50 gold in a hut.
1200 - New Settler built by Gitchester. Production switched to Barracks.
1050 - Riot in Marquiston. Extra food removed, so the problem should be fixed.
Good start guys. Let's wait a day and see who else is interested in joining. If no one has by tomorrow night then I'll play another turn. If anyone wishes to join, please remember to download both the saved game and the rules.txt, which I'll include again as an attachment here.
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