Micromanaging: An Attitude Adjustment
"...micromanaging the one city."
Okay, that was over the top. But really, ONE city...
The game is Civilazation. Taking care of city needs is part of the game. People use the term micromanagement like it was an option, like it was a bad thing (like changing dirty diapers for someone else's kids), like it was beneath them and that they were somehow to cool to bother.
In Civ, you are the wearer of many hats...general, spymaster, tycoon, head of state, and, AND, city manager, among others. It may make your hair hurt to scroll through your cities adjusting workers, tickling units, or whatever is needed at that time, but it is part of the game. If you can't be bothered with taking care of business every turn, try setting a schedule...for instance, do a third of the cities each time on a rotation.
"It's just not fun doing that," or "I'm too lazy for all that detail work," people say. While I agree that the Prime Directive is to have fun, part of being creative is to find ways to make the "tedious" rewarding. And not taking care of the details can be down right sloppy.
I will give two examples and you can look at your other cities for more... I stoped looking after these two. Sticky Mouse has three elvi that could have been eins for how many turns??? (I've already commented on building Coloseum) Shorter Toga has an ein which could be working a square yeilding two food. Instead, there is no food surplus. But we have invested in a sewer!! The city could have been growing!! Also, why build refigeration when harbor is cheaper??
You asked for coment on your game choices and I offer this for your consideration. Please look past the hyperbole if it gets in your way of seeing the main point. Get an attitude adjustment. Micromanagement is fun and profitable, too.
Originally posted by El Civ
BTW, do you (and B.Monk) ever use Capitalization in your games? I never have, save for one game when my science city had nothing at all to build for many turns between wonders and I used it to avoid micromanaging the one city.
BTW, do you (and B.Monk) ever use Capitalization in your games? I never have, save for one game when my science city had nothing at all to build for many turns between wonders and I used it to avoid micromanaging the one city.
Okay, that was over the top. But really, ONE city...
The game is Civilazation. Taking care of city needs is part of the game. People use the term micromanagement like it was an option, like it was a bad thing (like changing dirty diapers for someone else's kids), like it was beneath them and that they were somehow to cool to bother.
In Civ, you are the wearer of many hats...general, spymaster, tycoon, head of state, and, AND, city manager, among others. It may make your hair hurt to scroll through your cities adjusting workers, tickling units, or whatever is needed at that time, but it is part of the game. If you can't be bothered with taking care of business every turn, try setting a schedule...for instance, do a third of the cities each time on a rotation.
"It's just not fun doing that," or "I'm too lazy for all that detail work," people say. While I agree that the Prime Directive is to have fun, part of being creative is to find ways to make the "tedious" rewarding. And not taking care of the details can be down right sloppy.
I will give two examples and you can look at your other cities for more... I stoped looking after these two. Sticky Mouse has three elvi that could have been eins for how many turns??? (I've already commented on building Coloseum) Shorter Toga has an ein which could be working a square yeilding two food. Instead, there is no food surplus. But we have invested in a sewer!! The city could have been growing!! Also, why build refigeration when harbor is cheaper??
You asked for coment on your game choices and I offer this for your consideration. Please look past the hyperbole if it gets in your way of seeing the main point. Get an attitude adjustment. Micromanagement is fun and profitable, too.
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