The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Scouse Gits
Will get on it asap - however a few work commitments must come first ...
Probably later today ...
SG[1]
... damned work that distracts us from the really important matters!
What about Adam Smith as next target wonder?
If anybody builds Magellan (we hope for Chinese ) ) we will "purchase" it later ...
What about the Barb city of Thebes?
Has anybody conquered it yet?
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
640 = Ein recruited in Sticky Mouse; Sewer started; other small changes swap 4g for 8b
660 = Celebration in Sticky Mouse; rush Sewer; tickle caravans;
680 = Sewer in Sticky Mouse; hut - Nomads; hut - Far Village; update maps;
700 = Chinese now have Medicine and are in a three way race for the GL - Shake's just became more urgent (Carts are researching Astronomy); Beads, Caesar's Palace, 60g; Sticky Mouse first city to achieve one million inhabitants (14); Wool, Sarzana, 86g; Beads, South Senate, 60g;
720 = University -> Navigation (a hard one - worthy of debate);
740 = Sell Temple in Sticky Mouse;
760 = MarketPlace in Lucky Git; Shakespeare's Theatre; Celebration in Sticky Mouse (not much food however); Silk, Shorter Toga, 114g; hut - Erehwon;
780 = MarketPlace in The Institute; Sticky Mouse now @15;
800 = Navigation -> Economics; Hides, J'Accuse, 108g; China Road founded;
820 = Temple in Senate Chapel (appropriate I felt); Silk, Senate Chapel, 26g; Silk, Sarzana, 43g;
840 = a bit of tickling;
860 = Economics -> Physics (another hard one); Sticky Mouse @16; hut - Not Another!;
880 = Scouting Crook spots multiple diplo advance from Egyptians; Temple in Monkfish; Dye, Spiceallatum, 58g; Caravans are sacrificed for Cope's more are coming ...
Started at 74g with 18g expenses and 180 beakers a turn (every 5 turns)
Finished @ 87g with 23g expenses and 236 beakers a turn (every 5 turns)
SG[1]
Magellan's and Adam Smith's are now available with caravans coming.
The Egyptians have recaptured Thebes.
Wild parties, civic holidays, many newborns named Git!!!
Multiple congratulations and a round for the house in your names!!! Our Republic is progressing nicely.
Any pointers on whither to now??
--Is there a limit to city size under Republic and does Shake's handle that??
--Do we need a granary in Sticky Mouse??
--If we are to be rabid warmakers, do we need to build STWA; which means trading (Indians?) for Monarchy, War Code??
BM - thanks, but I did little (2) left me an easy game to follow ...
City size: We won't get Sticky Mouse much over 20 with the rotten terrain it has at the moment - but Republic per se offers no constraints
Granaries - wouldn't object to capturing the Pyramids , but the established cities do not need a granary they will grow by WLTTD - the only cities to gain from granaries are the new ones to aid their growth to three -- I don't see food caravans being used much in this game
STWA would be lovely, but Monarchy and Warrior Code are complete no-nos - rather let someone else discover Feudalism then steal it or trade for it.
General concept - time to continue slowly building our infrastructure of Market Places, a few Temples, we need a Stock Market and University in Sticky Mouse - but they are expensive ... once we have six or so cities ready to go we invest in the necessary Aqueducts and pump up the luxuries for 5 rounds and get those cities upto 12 - a few others will surely benefit as might Sticky Mouse. ... then another period of consolidation and infra structure development etc etc
Originally posted by Six Thousand Year Old Man
[sleaze] I fully expect to see at least 15 more cities flying our flag after you and SG[1] have played... not counting ones that used to belong to other nations [/sleaze]
Sorry STYOM - only four each and no conquests - must try harder!
Originally posted by Scouse Gits
BM - thanks, but I did little (2) left me an easy game to follow ...
STWA would be lovely, but Monarchy and Warrior Code are complete no-nos - rather let someone else discover Feudalism then steal it or trade for it.
General concept - time to continue slowly building our infrastructure of Market Places, a few Temples, we need a Stock Market and University in Sticky Mouse - but they are expensive ... once we have six or so cities ready to go we invest in the necessary Aqueducts and pump up the luxuries for 5 rounds and get those cities upto 12 - a few others will surely benefit as might Sticky Mouse. ... then another period of consolidation and infra structure development etc etc
SG[1]
snipped a bit
You are welcome, Sir. You guys are very good about complimenting us and I felt someone should step in and return the favor. And the wording was "your names", (2) definitely included.
When you say "M and WC are complete no-nos", does that imply we won't need Bach's?? I have a noted lack of imagination, but I thought that WOW would help us. I conceed it will make the warrior (1st row tickler) obselete, but is there something else??
Thanks for the General concept overview...sounds pretty peaceful for a while.
We don't need Bachs... it's nice to have it, but it's more of a need in Demo, with the added unhappiness from units away from home. I think what SG[1] meant was that we will not research Mon/WC, but we'll wait for someone else to get Feudalism, then trade for that and research Theology.
(I think!)
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
[1] I would have picked Navigation...even though it's a trade killer! Followed by Physics. We need Magnetism (no bright light shining upon our flowers) because with galleons there is no unhappiness caused by ships out of port. The only red face then can be down to the occasional Ironclad! The trade loss will be compensated by the ability to supply caravans to civs on different continents. This game is coming together!
Now that Copernicus is ready nothing stands in our way to the stars
p.s. to players that follow...you probably know that Invention is also a science which decreases trade bonuses...but if you already have Navigation the benefit from trade is not further reduced. (This works the other way round - if you get Invention first then Navigation)
Thanks, and actually my preference is to focus on trade; but there are war drums in the air and I'm just trying to figure out how I can wage war--if I have too. The Indians are on Feudalism as we speak. Bet they don't trade until after they build STWA, though.
I think there are three points cautioning against warpath-now
1) Republic favors trade, let's play the cards we dealt ourselves
2) We have zero troops above the number of our cities and 4-5 boats to move them and no barracks (this screams STWA to me)
3) If we stick to the path SG[1] outlined, we will achieve the critical mass to do it all
This is offered in the spirit of testing my thinking against the wisdom here. Wish I knew what I was talking about...but, that's why I ask so dang many questions.
Originally posted by Six Thousand Year Old Man
Seriously, I imagine those strategy discussions are quite interesting... advice provided is usually spot on, but bear in mind, during those Friday sessions you each have the other to bounce ideas off of, mention overlooked consequences to intended actions, or to play devils advocate. The rest of us just have to muddle along, on our own.
Of course, after 2 bottles the advantage must be negated somewhat...
So much to catch up on when I do some work
Yes STYOM you are right! The ability to talk things through with a fellow player is of great value...especially when the wine wins...as it always does It's like the guys who play Multiplayer - they are always discussing what's happened in their games. However, I hope these succession games have given us all a chance to bounce ideas around.
Originally posted by Scouse Gits
[1] I would have picked Navigation...even though it's a trade killer! Followed by Physics. We need Magnetism (no bright light shining upon our flowers) because with galleons there is no unhappiness caused by ships out of port. The only red face then can be down to the occasional Ironclad! The trade loss will be compensated by the ability to supply caravans to civs on different continents. This game is coming together!
Now that Copernicus is ready nothing stands in our way to the stars
p.s. to players that follow...you probably know that Invention is also a science which decreases trade bonuses...but if you already have Navigation the benefit from trade is not further reduced. (This works the other way round - if you get Invention first then Navigation)
SG(2)
I knew about invention/navigation and trade bonuses. Now that we have Nav, I see no reason not to head for Inv and Leo's, my usual strategy at this point. Turns all our defenders into better defenders eventually - more important, it will eventually create engineers and turn our unhappy triremes into galleons
It also kills the vet clad strategy, but since we don't have LH, aren't looking at STWA, and may not get Magellan... I would think destroyers would be just as good!
Having said all that, getting Leos, Magellan and Adam Smith should mean a big win even without Copes (and Isaac) - with those two as well, we can win with style
@ Monk - we may want to go on the warpath using dips (and spies later) - once a republic gets rolling it's very easy to sustain war - you buy all your troops in the field after buying a city, and then lacking boats isn't as much of an issue. I suspect we'll wind up with quite a few ships soon enough, when the happiness issue is resolved by Magnetism/Leo.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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