Originally posted by Julius Brenzaida
STYOM, was it not 255+125 Magogs at the end
I think I had 125 only in Australia and twice as many moving across South America to sweep the Spanish in North America.
STYOM, was it not 255+125 Magogs at the end
I think I had 125 only in Australia and twice as many moving across South America to sweep the Spanish in North America.
By the time the last turns were played, there were many more Magogs
And then there was the shuffling of the food caravans to ward off starvation, and the massive number of Mupbu to move around cleaning skulls and/or terraforming... and the checking to make sure every city had a SDI... and... and...
Do you think people are tired of hearing us reminisce about the invasion game, yet?
STYOM

And besides, even a large map game can turn into a monster with long turns. I find gigamaps tend to make the AI expand more (and become a semblance of a challenge militarily) and add to the logistical challenge of getting your army to the enemy. Makes it more interesting, for me anyway.
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