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  • #16
    Large map - no restrictions. In a succession game each player has a chance to set an agenda for 12 or so turns and it's best if there are no boundaries. I remember a game about two years ago somebody was pleased he/she had built the Great Library! To avoid useless techs on the fast track to Democracy, (and to make a point) SG[1] and I destroyed the city!

    Old Farts with no manners!

    ----------------------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      Originally posted by Scouse Gits

      Old Farts with no manners!

      ----------------------------

      SG(2)
      I don't claim to have any manners either. I appreciate advice, naturally... but I go my own way, so far as what I'm focusing on during my turns. Which is (usually) founding more cities and improving my standing on the powergraph via conquest. That's the fun of succession games.

      I agree that a large map, and a more 'normal' AI, will probably make the game more challenging than the Mad game was.

      STYOM
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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      • #18
        For a learning experience I think the game should be played with all options open.
        …somebody …built the GL! To avoid useless techs on the fast track to Democracy, (and to make a point) SG[1] and I destroyed the city!

        Those statements are somewhat contradictory. I think reactions like that are going a bit too far. I know I don't want to have to spend 75% of my reign undoing what the schmo before me did. I'd want some limited coordination.

        Make the reigns longer if you want more opportunity to accomplish something within your time. 20 turns would do. It would be educational, for the ICSers and the Perfectionists, if some mode of operation could balance the two? A core of developed cities for healthy non-Wonder commerce with a sprawl of lesser cities as a means of controlling the other civs' expansion.

        PS, Yes, we should include GL in the Science Wonders if said are to be excluded. I just never build it, so it didn't occur to me to list it. The point is that any of the experienced OCC players here can clobber the AI intellectually. I want the other civs to have a chance to pose a threat.
        (\__/) Save a bunny, eat more Smurf!
        (='.'=) Sponsored by the National Smurfmeat Council
        (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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        • #19
          If we agree that the game should be both mad and educative, the old farts should be allowed to send a smilie once in a while and the level of difficulty should not be Deity +5.
          IMO a nice delay, as suggested by Julius, is fine (and I don't care playing without vet spies or with both arms tied behind my back), but the opinion of the less experienced players matters (remember Raz playing crusades ).
          Aux bords mystérieux du monde occidental

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          • #20
            Originally posted by La Fayette
            If we agree that the game should be both mad and educative, the old farts should be allowed to send a smilie once in a while and the level of difficulty should not be Deity +5.
            IMO a nice delay, as suggested by Julius, is fine (and I don't care playing without vet spies or with both arms tied behind my back), but the opinion of the less experienced players matters (remember Raz playing crusades ).
            I don't think I'm totally inexperienced, but I'm not on the level of you (LaFayette), and the Gits... among others

            If you want competition from the AI... how about a custom map? I recall the MGE succession game a little while back that started on a 1-square island. How about a game on a world map, but starting on Greenland? That should give the AI a decent start in a more fun way than artificially handicapping ourselves would do.

            I know I'm repeating myself, but I would prefer a no-bribe or no-howies type of 'rule' to a no-science wonders 'rule'. Without science wonders, the game can go 2 ways (and perhaps more): 1) ICS-conquest, and 2) heavy duty trade (for science bonuses). Now, this is Straybow's game, and based on recent posts, Straybow is very into trade micromanagement. We are entitled to our preferences, of course... but in the Mad game, when faced with the option of railroading some optimum trade routes, or going out and sacking some Mongol, Spanish, and Babylonian cities - I didn't have to think for 5 seconds to decide which would be more fun for me

            With some degree of cooperation among ourselves... why not dispense with rules and preset goals and just let the game take shape as it will?

            STYOM
            "I'm a guy - I take everything seriously except other people's emotions"

            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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            • #21
              Originally posted by Six Thousand Year Old Man

              I don't think I'm totally inexperienced, but I'm not on the level of you (LaFayette), and the Gits... among others

              If you want competition from the AI... how about a custom map? I recall the MGE succession game a little while back that started on a 1-square island. How about a game on a world map, but starting on Greenland?

              STYOM
              1) Thank you
              Believe me, if I had a choice, I would rather be 40 years younger and need experience

              2) I was one of those who played that game, the so-called Heroic Epic. I confess it was great fun (Julius offered a nice gigamap ).
              Aux bords mystérieux du monde occidental

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              • #22
                LaFayette, yes the gigamap game was great. I am currently working on a new one, with the oceans (pacific especially) at the real size. I hope to finish it (bit by bit) before the start of the Tour de France. We could christen it with a succession game, then. But rememeber it's only for MGE
                Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                • #23
                  Well, this is a mad mad discussion. We’re going in every direction.
                  Straybow, as the gits, I am not conviced by too complicated rules. Maybe to make the best of your ideas, a scenario would be more fitting (I would gladly play one).
                  While open to many suggestions, I propose we not only talk but also act.
                  I’ve started an “amnesic succession game” thread. I like this strange idea. Let’s see if someone else does.
                  But of course that I shall keep on following this thread carefully.
                  Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                  • #24
                    Oups, I've just seen the Gits have also started another one. Please join both of them
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                    • #25
                      A rationale

                      Last game only 2 civs kinda kept up to us, and even without extensive city bribing they would not have posed much threat. In my experience, if an AI falls behind early it will languish (boring). If given a chance to get ahead a human player can easily catch up. Even multiple confused scxn players can catch up.

                      No Science Wonders (GL, Cope's, Newton's) just assures that catching up won't be too soon, nor shall we grossly outpace them once we get there.

                      No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) and unlimited production sabotage attempts.
                      (\__/) Save a bunny, eat more Smurf!
                      (='.'=) Sponsored by the National Smurfmeat Council
                      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                      • #26
                        Mad Mad Alphabetical -SciWoW -CityBribe +Canals +BigMap roolz:

                        Alphabetical means name your founded cities in rough (first letter) alpha order, as an organizational aid. Don't worry about TANSTAAFL coming after Tunafish; don't feel you must rename captured cities.

                        No Science Wonders (GL, Cope's, Newton's) assures that we will not grossly outpace our competitors. The size of continents should be a limit to early expansion as well.

                        No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) and unlimited production sabotage attempts.

                        Who's In?

                        1) Straybow
                        2) Julius
                        3) STYOM
                        4) SG[1] delayed

                        Hello, hello? Anybody else?
                        Last edited by Straybow; June 20, 2002, 01:38.
                        (\__/) Save a bunny, eat more Smurf!
                        (='.'=) Sponsored by the National Smurfmeat Council
                        (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                        • #27
                          Straybow, wouldn'it be simpler and clearer if you'd start another thread with your rules at the top of the 1st post
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                          • #28
                            The idiots were out in force tonight—no time for Civving.
                            I may start wee hours of Sunday am, again depending on work.
                            (\__/) Save a bunny, eat more Smurf!
                            (='.'=) Sponsored by the National Smurfmeat Council
                            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                            • #29
                              Arthur arises in Briton

                              We find a goodly spot to lay the foundations of our capital Avalon in 3900, We find some minerals, 50g then 25g. A band of warriors in funny rattling things towed behind donkeys are greatly impressed with the prophecies of the Once and Future King.

                              We have discovered Bronze, which allows us to tickle production of Settlers a little. Unfortunately, when we build them there are too many units for the laborers to support. We return the Warriors guarding Avalon to the labor pool, adding to the work on a great statue of Arthur.

                              We have founded Abington. Perhaps we should speed production of Warriors to maintain order in Avalon when it grows.
                              I wanted to found the second city so I played past 3000. Feel free to do stuff like that.
                              Attached Files
                              (\__/) Save a bunny, eat more Smurf!
                              (='.'=) Sponsored by the National Smurfmeat Council
                              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                              • #30
                                I have downloaded and will play as soon as possible, trying not to break THE RULES
                                Oh Man, when will you understand that your greatness lies in your failure - Goethe

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