The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
And, congrats to Comrade LaFayette who completed the good works of megalomaniac Chairman STYOM
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Congrats to all the Yer Mamas. You made it seem so easy; but then, that's what happens if you allow city bribing, isn't it???
We could all learn from watching a game where you had to plan and execute an invasion that didn't rely so much on dips. I know it would take longer and handing off the baton in mid-stride 'might' be tricky. It's just a sugestion...and I hope you make it 2.42 again.
This thread has been so valuable to me as a learning tool. Just one example--I finally "see" what you guys have meant when suggesting the value of Commie Gov't for conquest with Science. It never occurred to me before "seeing" it in the .sav uploads that the part that made the Strat work was a celebrating SSC. Now, of course, that seems obvious to me; but that piece wasn't mentioned (probably faulty memory on my part) in the discussions. That's just one example.
So, I am wondering about making a section in the Great Library for threads like this one. Call it Demonstrations or Illustrative Games or Puting the GL into practice. I think it would be very helpful.
You are the Godfather (s) of the Great Library and will know best how (or even if) this could be done. Another reason I addressed this to you is that you seem to have a penchant for creating these great learning threads. I recall with a smile the "Come laugh..." thread. That's just the thing I'm talking about. Thanks.
Originally posted by Bloody Monk
Congrats to all the Yer Mamas. You made it seem so easy; but then, that's what happens if you allow city bribing, isn't it???
We could all learn from watching a game where you had to plan and execute an invasion that didn't rely so much on dips. I know it would take longer and handing off the baton in mid-stride 'might' be tricky. It's just a sugestion...and I hope you make it 2.42 again.
..we'll try to make a no diplo/spies game in the next mad succession game, even if LaFayette won't be happy (of course 2.42)
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
..we'll try to make a no diplo/spies game in the next mad succession game, even if LaFayette won't be happy (of course 2.42)
I like dips, especially lolitas, just not for bribing cities, and as well, no suitcase bombs. It's fun to seduce the militia of the AI and then send them against their former homeys. Bribing cities way over balances the game, IMHO. Going out for popcorn now to make ready for Mad II.
Originally posted by Bloody Monk
So, I am wondering about making a section in the Great Library for threads like this one.
Glad you enjoyed the game ... join us in the next one.
The GL has a store of accepted knowledge which is a little different from some of the bizarre antics we get up to in succession games. These are more workshops so players can see the wisdom ... or otherwise...of employing certain strategies at a particular point in the game's development.
Glad you enjoyed the game ... join us in the next one.
The GL has a store of accepted knowledge which is a little different from some of the bizarre antics we get up to in succession games. These are more workshops so players can see the wisdom ... or otherwise...of employing certain strategies at a particular point in the game's development.
Most of all they are meant to be fun
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SG(2)
Workshops--that is the point; and a better title for a section in the GL. The intro would be...okay, you've read the works in the GL. Here are some examples you can follow to illustrate all these fine words.
Different people learn in different ways is my other point. I've learned more in the last few months following these various games (thru sav files and logs) than from reading these fora the last three years. But, then, maybe it's just me. And I agree; it has been fun.
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