In some size 2 cities, my citizens were actually happier while their sons and husbands were off to war than while they were stationed at home. With a chariot and phalanx defending the town, there was one happy citizen (HG), and one unhappy citizen. When the chariot rode off to slay Celts, the unhappy citizen became content. When the chariot died, the unhappy citizen became content. Apparently these were not very popular units...
This happened in several cities. Due to the race against the clock, I didn't spend much time testing. Does anyone have an explanation?
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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