If a city has a SDI defense does it prevent against spies planting nukes?
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Spys and nuclear devices?
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Yep, that's right.
Ahhhh...Two of my favorite game features in one topic title.
More on SDI and spies can be found here: http://apolyton.net/forums/Forum3/HTML/000971.html"Three word posts suck!" - me
"...and I never will play the Wild Rover no more..." - Various
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Yeah, I think the verdict is still out on whether or not SDI can be sabotaged, but as some of the posts point out, just plant a nuke instead. That sometimes seems too easy and when you've got a couple dozen nukes laying around, you want to use them. Also, I just get too much pleasure out of sabotaging city improvements so taking down an SDI would be a huge bonus."Three word posts suck!" - me
"...and I never will play the Wild Rover no more..." - Various
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I don’t know if anyone has come up with a study or formula on the rate at which a spy can plant a nuke, but I’m sure vet status has a great deal to do with it. Also, if the targeted city has a spy stationed within it, that makes it that much tougher.
I usually don’t plant nukes, but had a ball doing it in a game last week. I sent 8 spies over to the French mainland and 7 of them succeeded. The French went from world power to almost nothing after a few turns. I can’t remember the last time I had such a terrific success rate when planing nukes. I really don’t know how the success is calculated, though.
"Three word posts suck!" - me
"...and I never will play the Wild Rover no more..." - Various
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It can be frustrating losing lots of spies in this tries.
But it's worth it.
In my first game on King level that was the way I conquered the middle east(Europe map). I planted few devices in each city to make them cheap and then bribed them(I had peace treaty with the "victim").
Over 15 cities in ~30 turns, but I lost dozens of spies...
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That was another post in my long journey to EMPEROR.
"Stop your spamming or I will!" - Ming(not exact quote)
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