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  • Spys and nuclear devices?

    If a city has a SDI defense does it prevent against spies planting nukes?

  • #2
    Nope... There are only two ways to stop a spy from planting a nuke:

    1. don't let him near your city.

    2. keep a couple spys in your cities to try to catch the spy in the act. And then you only have a chance of success catching him.

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    • #3
      Yep, that's right.

      Ahhhh...Two of my favorite game features in one topic title.

      More on SDI and spies can be found here: http://apolyton.net/forums/Forum3/HTML/000971.html
      "Three word posts suck!" - me

      "...and I never will play the Wild Rover no more..." - Various

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      • #4
        Good thread, Bohlen. I was just now wondering about that darn barbed wire

        ------------------
        The Year 2000 - dawn of the Cheery O's
        [This message has been edited by SMACed (edited December 19, 2000).]

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        • #5
          Yeah, I think the verdict is still out on whether or not SDI can be sabotaged, but as some of the posts point out, just plant a nuke instead. That sometimes seems too easy and when you've got a couple dozen nukes laying around, you want to use them. Also, I just get too much pleasure out of sabotaging city improvements so taking down an SDI would be a huge bonus.
          "Three word posts suck!" - me

          "...and I never will play the Wild Rover no more..." - Various

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          • #6
            I've tried several times to plant nukes with my spies but they keep getting captured before they can accomplish their mission. Why does this keep happening to me?

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            • #7
              I don’t know if anyone has come up with a study or formula on the rate at which a spy can plant a nuke, but I’m sure vet status has a great deal to do with it. Also, if the targeted city has a spy stationed within it, that makes it that much tougher.

              I usually don’t plant nukes, but had a ball doing it in a game last week. I sent 8 spies over to the French mainland and 7 of them succeeded. The French went from world power to almost nothing after a few turns. I can’t remember the last time I had such a terrific success rate when planing nukes. I really don’t know how the success is calculated, though.
              "Three word posts suck!" - me

              "...and I never will play the Wild Rover no more..." - Various

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              • #8
                Yeah, you just have to keep trying if you want it to work. Either send about ten spies in or just save and load every time you fail. Cheating, I know

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                • #9
                  It can be frustrating losing lots of spies in this tries.

                  But it's worth it.
                  In my first game on King level that was the way I conquered the middle east(Europe map). I planted few devices in each city to make them cheap and then bribed them(I had peace treaty with the "victim").
                  Over 15 cities in ~30 turns, but I lost dozens of spies...

                  ------------------
                  That was another post in my long journey to EMPEROR.

                  "Stop your spamming or I will!" - Ming(not exact quote)

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