I have a few questions about the upgrade I ran into after installation. I would be most grateful for any information on the following questions:
1. I have heard of an MGE patch, but I haven't seen it anywhere. What problems does it solve?
2. When loading most of my old savegames, the MGE says they're not valid, but will load them anyway, provided I load a valid game first. Does this have adverse consequences I should know about?
3. I upgraded to MGE essentially for the No Limits patch. I did not play MGE until I intalled it. I was trying to max out my score in "Fading Lights" and needed the game to allow more than 320,000,000 people. However, when I changed event files, they wouldn't work. At all. I tried an event file with a single event, a formerly valid RECIEVETECHNOLOGY, and it would not work. The Events stopped working for all Fading Lights files, except the starting *.scn file. Where did I go wrong?
4. Without the patch, do the cities still grow past 320,000,000, a fact which the counter does not recognize?
5. I know the limit of the nuber of cities is capped at 255. However, I remember reading that there was a patch that allowed something like 8, or 10, or 16 more cities. If memory sevres, it was suppossed to work, but I can't remember what it was. What was it?
6. I've started a game of Red Front, and want to know if it's still playable in MGE at Diety. I know the AI is supposed to be nastier, but I'm not sure if that means it's smarter. Any help would be nice.
7. One last conversion question. I used the TOT coverter on Fading Lights, but the Latin (White) cities would crash the game if anyone, including the AI, tried to acces the build menu. A one turn game is not fun. I don't want to play the scenario on TOT, as I love the monestary (airbase) bonuses too much to lose them. Nonetheless, does anyone know how this might be corrected in the future?
I've tried looking for these answers in past posts, but have been unable to do so. Thank you in advance.
1. I have heard of an MGE patch, but I haven't seen it anywhere. What problems does it solve?
2. When loading most of my old savegames, the MGE says they're not valid, but will load them anyway, provided I load a valid game first. Does this have adverse consequences I should know about?
3. I upgraded to MGE essentially for the No Limits patch. I did not play MGE until I intalled it. I was trying to max out my score in "Fading Lights" and needed the game to allow more than 320,000,000 people. However, when I changed event files, they wouldn't work. At all. I tried an event file with a single event, a formerly valid RECIEVETECHNOLOGY, and it would not work. The Events stopped working for all Fading Lights files, except the starting *.scn file. Where did I go wrong?
4. Without the patch, do the cities still grow past 320,000,000, a fact which the counter does not recognize?
5. I know the limit of the nuber of cities is capped at 255. However, I remember reading that there was a patch that allowed something like 8, or 10, or 16 more cities. If memory sevres, it was suppossed to work, but I can't remember what it was. What was it?
6. I've started a game of Red Front, and want to know if it's still playable in MGE at Diety. I know the AI is supposed to be nastier, but I'm not sure if that means it's smarter. Any help would be nice.
7. One last conversion question. I used the TOT coverter on Fading Lights, but the Latin (White) cities would crash the game if anyone, including the AI, tried to acces the build menu. A one turn game is not fun. I don't want to play the scenario on TOT, as I love the monestary (airbase) bonuses too much to lose them. Nonetheless, does anyone know how this might be corrected in the future?
I've tried looking for these answers in past posts, but have been unable to do so. Thank you in advance.
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