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  • Additional points to my log for the next player:
    1) Courthouses can now be sold, as they are all but redundant in Fundy.
    2) There is still a scattered collection of specialists in some cities. In Fundy I could never decide on the best tax rate with so little arrows available.

    SCG- With irrigation around Rhodes one settler can be homed there. If my calculations are correct that will provide a window for an extra nomad.

    Once it became clear that Democracy/SoL was a reachable goal diverting ships to re-home settlers was never an option. They had to arrive at Rhodes (our only corruption free city of any size) quickly to begin the task road building so increasing the science rate. This coupled with ruthless Xinning allowed a tech rate of 11 turns … it had been 183. Normally caravan trading would have been used to speed a key advance, but after Jrabbit reported a return of 10g, I had second thoughts.

    Some city improvements had to be sold. At the start of my turns there was a tax rate of 50% and we were in deficit by 7g every year. Overheads had to reduced whilst lump sums of cash were useful for essential buying and to fund science at 70%.

    I'm sure you would rather have seen this game develop in a more perfectionist mode linked to a representative government. Without the ability to build settlers this is impossible. Republic/Democracy would be the worst of all worlds…restrictions from the Senate/unit support/out of town unhappiness coupled with an inability to grow the empire via celebrations because of the lack of engineering infrastructure.

    Talking a good game is always fun, but producing results is sometimes harder.


    -------------------------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • SG(2)
      Very nice management of scarce ressources
      Aux bords mystérieux du monde occidental

      Comment


      • Originally posted by Scouse Gits
        I'm sure you would rather have seen this game develop in a more perfectionist mode linked to a representative government.
        SG(2)
        Who, me?

        This is a conquest game, and it's already 1520! Methinks Fundy will be the key to getting a vast army out there soonest, to swarm those big Indian cities I see on F8. Using the 'Find City' command, I can see that the AIs aren't too far away... really, it's surprising we haven't met anyone yet, gigamap or no.

        (But then, part of the idea was to make the game hard... the bad guys have a good head start on us, and we haveb't been able to exploit them to further our own growth... yet )
        "I'm a guy - I take everything seriously except other people's emotions"

        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

        Comment


        • Originally posted by Six Thousand Year Old Man
          Who, me?
          Nah ... I know you are a Rodent!

          -----------------------------

          SG(2)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • Fundy an excellent move forward, (2). I confess I didn't see it coming...

            Selling white goods (and reducing the need to buy them) will fatten our treasury, which will help with both rush buying and eventual bribery.

            Hut - Magnetism kills our only wonder! Well don't feel so bad about your mistake JRabbit - it was written in the stars


            Oddly, this does make me feel better... (and good thing I didn't take 20 turns or we'd have taken Mike's and further delayed out move to Fundy. )

            Great turns!
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

            Comment


            • If it is OK with Six, I'll sneak in & play a few -- after all, 60% of fundy is FUN!
              Those with lower expectations face fewer disappointments

              Comment


              • Originally posted by Old n Slow
                If it is OK with Six, I'll sneak in & play a few -- after all, 60% of fundy is FUN!
                Go for it... I have BBQs and fireworks on the agenda today, anyway.
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • Originally posted by Six Thousand Year Old Man


                  Go for it... I have BBQs and fireworks on the agenda today, anyway.
                  Oh, and it's still 20 turns, 15 once we meet an AI - and stop when an AI is eliminated.
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • (1) 1530 -- move
                    (2) 1540 -- move
                    (3) 1550 -- Legion pops a hut of barbs (and dies accordingly) India nearly completes Copes (we think about it and pass) (we see a dk blue horse & cat near Blandville & Mall-o-rama)
                    (4) 1560 -- Dip pops a hut for a crux supported by Cambridge A pike man steps out of blandville -- We meet the French who are receptive; trade techs? (no) peace. we give them republic (now cordial, still no trade -- they break off contact. (Madras completes Copes, Chinese & French abandon -- France takes out its frustration & sneak attacks -- their now severely wounded horse has slain our pikeman.
                    (5) 1570 -- We buy a Fr Cat for 166g. Hut = Glouster
                    (6) 1580 -- Hut = another Cambridge crux
                    (7) 1590 -- Camel pops a hut full of barb horse & dies.
                    (8) 1600 -- Trireme (Cul-de-sac) sees barbs ashore on rock 48 (possible civ located there?)
                    (9) 1610 -- Hut = $50 g.
                    (10) 1620 -- move
                    (11) 1630 -- Hut = Manchester. buy a fr horse for $84g, who in turn slays a Fr cat. Cash in a third Camel to Rhodes fo $16g (second camel had a similar underwhelming payoff -- both demanded, however.)
                    (12) 1640 -- Rhodes completes Magellan's. Hut = $100g. Survey says that we're the 4th largest, French are 5th (???) -- We must have a LARGE map -- maybe the other civs have all traded maps with each other.
                    Fr horse dies trying to hurt our cat on a mountain. Indians start Leo's; Zulu's start Leo's.
                    (13) 1650 -- Non Settler is now a Free Parking Settler. Hut = None Settler!
                    (14) 1660 -- Dijon sighted. Meet the Zulus; they're Icy, want a tech (we say no) they declare WAR! (we're scared) boat sails on, we see Ngome; we buy Ngome for $695 & get Bridge building (their only tech) & $40 g.
                    (15 1670 -- A few barb horse appear "near Boring Bastard" -- it will take awile for them to arrive anywhere. hut = $100g.
                    --------------------
                    Two civs are working on Leo's -- if anyone else is working on a wonder it started more than 15 turns ago. The Trireme with two settles is heading for FF & BB with the intent to drop off & re-home accordingly those settlers & then return with a couple of camels.
                    Attached Files
                    Those with lower expectations face fewer disappointments

                    Comment


                    • Nice work! Magellans will help a lot - and now we have some AI Civs to beat up on!

                      So now it's 15 turns/player. I'll update the playlist. Since atomant is still MIA, I should be able to play over the weekend.


                      Play list:


                      1. atomant
                      2. Jrabbit
                      3. OldnSlow
                      4. SG(2)
                      5. STYOM
                      6. Bob_Smurf42
                      7. SCG
                      8. La Fayette
                      Last edited by Six Thousand Year Old Man; July 5, 2003, 15:29.
                      "I'm a guy - I take everything seriously except other people's emotions"

                      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                      Comment


                      • Grinding inexorably towards victory...

                        1670: Lots of money in the bank - do we want Leo, or do we want Mike's? Or both
                        1680: Wine>Oxford 16g, Spice>Oxford 6g. So much for trading with our own cities.
                        1690: Indians are nearly finished Leo; we decide to rush it in NoWhalesforYou.
                        1700: Leonardo's Workshop completed; all others abandon production
                        Advanced Tribe Bristol, Leicester founded with NON Settler.
                        Trade bonuses remain miserable.
                        1710: Start work on Mike's Chapel.
                        1720: French Horse near Dijon kills 2 units on mountain
                        Advanced Tribe Carlisle
                        1730: Michelangelo's Chapel built. We know full well that the unhappiness in Demo will be a killer - hoped all our Triremes would upgrade to Galleons, but a lot are still Caravels. Still, we're going nowhere trying to run a trading empire of tiny scattered cities. We need growth, ladies and gentlemen. Accordingly we're going to give Democracy a try (thought about Republic, thought about the corruption, thought better of it). Revolution.
                        Nomads near Bristol Will rehome them there.
                        Dijon captured - no new techs
                        1740: Democracy formed. Wool>Rhodes 31 g - a bit better
                        1750: Ipswitch founded.
                        1752: Copper>Rhodes 32 g. Advanced TribePortsmouth
                        1754: Peace with Zulus, gift 100 g, they refuse tech swap
                        1756: Embassy established with Zulus - they're quite low tech, with 14 cities.
                        1758: Indians start Eiffel Tower. Great, once they build it, we can find their empire
                        1760: Not a lot:
                        1762: Nothing interesting... the inexorable grind towards Steam Engine continues...
                        1764: Shakespeare's Theatre in Rhodes.

                        Well, tough call as to where we go from here. I built Shakespeare with an eye to the future. I wanted to grow Rhodes so it would be worth trading with - absent Sanitation, we might as well go to Communism or Fundy again. Democracy really isn't a great idea now - the unhappiness is a real nuisance to deal with - but even at 60% lux we managed to increase our science rate marginally and more than doubled our population.

                        Oh, and having finally found the Zulu mainland, there is a Galleon with 4 'vans on the way there... and more Galleons in the area exploring, and yearning to become part of a highly productive shipchain

                        Next!
                        Attached Files
                        "I'm a guy - I take everything seriously except other people's emotions"

                        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                        Comment


                        • Hey guys, I've read the entire thread. Found the game interesting, and wondered if I might humbly submit an application to enter your arena. You could consider me a substitute for the unfortunate bloaks who could not continue (btw, good luck with the job hunt, I hope it goes well for you).

                          I recognize most of you from the Mongol game.

                          I possess several questions, however, and hope that you can clarify your vernacular for me.

                          1) I am assuming that the term Xinner Xinner to refer to the three headed monster of Elvis/Merlin/IRS man (tax/science/entertainer)? I think I picked that connotation up.

                          2) How do I search for a particular thread? Specifically Samson's thread about huts. Can you give me a link?

                          3) What are "white goods"?

                          4) What is an OCC'er?

                          5) What is blackclicking?

                          6) What is ship chaining? I'm guessing that this is the civ2 trade caravan version of "pass the bucket along the line to douse the fire brigade"
                          No greater love has one than to lay down their life for a friend.

                          Comment


                          • 1) Xin Yu is one of civ2 masters.
                            He has discovered numerous useful tricks, but Xinning is generally used to describe the method upon which is built the 'Size 5' strategy (grow a city to size 5, switch anyone to Einstein until the city starves, then switch back to food producers every other turn, to prevent the city from shrinking to size 4)

                            2) Use the 'search' function (blue button on top of page)
                            Type 'samson' and read and read again and enjoy

                            3) 'White goods' = City improvements (if you wish to know why: ask the SGs)

                            4) OCC = One City Challenge = Winning the game with one city (samson has even managed to win with one city size1 )

                            5) Blackclicking = I dunno cause I never do it
                            (in fact if you click 'in the black' where you haven't explored yet, you can get useful information, but most honest players don't do that)

                            6) If 2 ships are stacked and you click on the passengers onboard ship #1 ('wake them up'), you find them onboard ship#2 when it sails.
                            This can be used to provide instant sea transportation (provided you have enough ships to build the chain)
                            Aux bords mystérieux du monde occidental

                            Comment


                            • Thanks LF. I figured out 1 and 6 on my own many years ago, but don't employ either. 1 is just too detailed (civ2 is too easy to need to resort to such micromanagement). I suppose that if I were playing in a tournament, or ever tried MP, I would resort to the old tricks. Their are so many tricks to civ2, but I think most of them too tedius and slow down enjoyability.

                              6 seems like cheating to me.

                              Blackclicking doesn't work for me.

                              Did you guys ever read the article about cathedrals and colosseums being worthless?

                              Here is a link.



                              Tell me what you think.
                              No greater love has one than to lay down their life for a friend.

                              Comment


                              • I just read the article: Interesting calculations, but...

                                1) About combat
                                The main conclusion: 'real attack' = attack*HP*FP and 'real defence' = defence*HP*FP, is the one I use when I try to appreciate odds. Some people (Marquis de Sodaq and probably SlowThinker) know better, but "fine odds don't make a win".

                                2) About improvements
                                AFAIK all the calculations are correct, but they give results for one city and don't take into account the cost of investment.
                                If you have for example one big city and several small cities, you can keep the big city happy with a certain level of luxuries (let us say 20%), but those luxuries will be 'lost' in the smaller cities (because there is a minimum to make a citizen content).
                                As to the cost of investment, the main problems are scarce ressources and opportunity costs (it is OK to say that a Market Place is good to have if it brings more than one gold/turn, but the main problem is "shall I build a MP when my treasury is 80 ?")
                                Aux bords mystérieux du monde occidental

                                Comment

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