Additional points to my log for the next player:
1) Courthouses can now be sold, as they are all but redundant in Fundy.
2) There is still a scattered collection of specialists in some cities. In Fundy I could never decide on the best tax rate with so little arrows available.
SCG- With irrigation around Rhodes one settler can be homed there. If my calculations are correct that will provide a window for an extra nomad.
Once it became clear that Democracy/SoL was a reachable goal diverting ships to re-home settlers was never an option. They had to arrive at Rhodes (our only corruption free city of any size) quickly to begin the task road building so increasing the science rate. This coupled with ruthless Xinning allowed a tech rate of 11 turns … it had been 183. Normally caravan trading would have been used to speed a key advance, but after Jrabbit reported a return of 10g, I had second thoughts.
Some city improvements had to be sold. At the start of my turns there was a tax rate of 50% and we were in deficit by 7g every year. Overheads had to reduced whilst lump sums of cash were useful for essential buying and to fund science at 70%.
I'm sure you would rather have seen this game develop in a more perfectionist mode linked to a representative government. Without the ability to build settlers this is impossible. Republic/Democracy would be the worst of all worlds…restrictions from the Senate/unit support/out of town unhappiness coupled with an inability to grow the empire via celebrations because of the lack of engineering infrastructure.
Talking a good game is always fun, but producing results is sometimes harder.
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SG(2)
1) Courthouses can now be sold, as they are all but redundant in Fundy.
2) There is still a scattered collection of specialists in some cities. In Fundy I could never decide on the best tax rate with so little arrows available.
SCG- With irrigation around Rhodes one settler can be homed there. If my calculations are correct that will provide a window for an extra nomad.
Once it became clear that Democracy/SoL was a reachable goal diverting ships to re-home settlers was never an option. They had to arrive at Rhodes (our only corruption free city of any size) quickly to begin the task road building so increasing the science rate. This coupled with ruthless Xinning allowed a tech rate of 11 turns … it had been 183. Normally caravan trading would have been used to speed a key advance, but after Jrabbit reported a return of 10g, I had second thoughts.
Some city improvements had to be sold. At the start of my turns there was a tax rate of 50% and we were in deficit by 7g every year. Overheads had to reduced whilst lump sums of cash were useful for essential buying and to fund science at 70%.
I'm sure you would rather have seen this game develop in a more perfectionist mode linked to a representative government. Without the ability to build settlers this is impossible. Republic/Democracy would be the worst of all worlds…restrictions from the Senate/unit support/out of town unhappiness coupled with an inability to grow the empire via celebrations because of the lack of engineering infrastructure.
Talking a good game is always fun, but producing results is sometimes harder.
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SG(2)
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