Get a decent civ game that supports more than 14 nations. Freeciv currently have 36, including Carthaginians, Dutch, Sioux and Inca.
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Thue:
Get FreeCiv ported over to the Macintosh platform! Until then, I stuck with a measly 14 nations .
BTW, what engine is FreeCiv based on? Civ I or Civ II?
CYBERAmazon"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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"Who can respect a purple civ"
well I kinda respect the mongols . anyway , why aren't gray and purple two different colours ?
P.S.
americans out . ( sorry )
Incas in .
celts out
zulus in but please get another civ to southern and central civ .... like ethiopians.
arabs in , of course . ( could be implimented with that nomadic idea , as well as mongols, coz their starting point is mekka , in the desert , an oasis .
russians as always
atzeks as always
romans as always , but they never grow up to be an empire in civ , actually .
Native americans , not sioux , and they should be that kinda nomadic civ. and they could resist the upcoming atzecs from the north .
turks : I dunno .
Hebrews : oh I am tempted but between babilonians , egyptians , arabs and Persians?
well I guess they'll have to raise the map resolution , if you know what do I mean.
coz it's kinda hard to place 280 million ppl ( I bet there is more )in the middle east on 21 tiles . I barely get size 35 city .
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Prepare to Land !
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quote:
Originally posted by CYBERAmazon on 07-30-2000 02:48 PM
Thue:
Get FreeCiv ported over to the Macintosh platform! Until then, I stuck with a measly 14 nations .
BTW, what engine is FreeCiv based on? Civ I or Civ II?
CYBERAmazon
Actually someone is working on a MAC port.
Freeciv has it's own engine, which is custimizable via rulesets to play like civ I or II.http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.
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quote:
Originally posted by CYBERAmazon on 07-29-2000 11:10 PM
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Dr. Oogkloot:
Well, I haven't replaced the Sioux with the Incas. Why? Because I really don't feel like it.
It only takes a few minutes to change it...
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Besides, IMHO, the Sioux are supposed to representative of the North American tribes in general. Also, I think the Aztecs are supposed to represent Central and South American cultures in general.
Well, I tend to see every civ only as that civ itself instead of as representing multiple civs; and even if you look at it that way, I still think the Middle/South-American tribes deserve two representatives and the North-American tribes zero.
By the way did I mention that the Sioux city names are silly?
Emperor Oogkloot the Somewhat Acceptable
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"Mijn diepste gevoelens zitten zo diep dat ik ze niet eens voel"
- Bert Vanderslagmulders
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My threeha'p'orth - Carthaginians STAY - I couldn't play them if they weren't there - Americans OUT - for the valid historical reasons rather than simple xenophobia.
Replacement is more problematical - Incas are good candidates; the Dutch as a late offspring of the Spanish fail by the same yard-stick as the US - How about melonesians or some such - my history/geography isn't much good , but surely there were some early civs in that neck of the woods??
Good civin'
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Dr. Oogkloot:
I've already customized my RULES.TXT file to suit my needs. Suffice to say, many things have been changed to enhance realism. I decided to keep the tribes as is because it was geographically balanced (although something in Australia and South America would've been nice ... could have been accomplished by adding three more nation choices ... Incas, Aborigines, and Barbarian).
I beg to differ about no representation in North America. There were many great Indian nations — the Sioux, Cherokee, Anasazi, Mohawk and others. Sioux names were derived from place names, mainly. Not actual settlements since they were a nomadic people after being driven from the woodlands of Wisconsin and eastern Minnesota.
About them Carthaginians ... gee, they were conquered over 2000 years ago. Do they *really* count after so long?
CYBERAmazon"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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quote:
Originally posted by CYBERAmazon on 07-31-2000 08:35 PM
Dr. Oogkloot:
I've already customized my RULES.TXT file to suit my needs.
There's no reason you can't customize it even further.
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I decided to keep the tribes as is because it was geographically balanced.
Having one civ in North America, one in middle and one in South is more geographically balanced than two in North, one in middle and none in South
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I beg to differ about no representation in North America. There were many great Indian nations — the Sioux, Cherokee, Anasazi, Mohawk and others.
The Incas were much greater than any of those IMO, probably greater than all of them combined too.
Emperor Oogkloot the Somewhat Acceptable
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"Mijn diepste gevoelens zitten zo diep dat ik ze niet eens voel"
- Bert Vanderslagmulders
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Dr. Oogkloot:
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Having one civ in North America, one in middle and one in South is more geographically balanced than two in North, one in middle and none in South
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That depends. In my case, I am using a different Earth map than the one supplied with the game and, secondly, I've done some slight relocating to reflect a more "genuine" appearance.
Good luck convincing others to make your recommended changes .
CYBERAmazon"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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Is this the place to bring in my pet peeve, such as Romans and Babylonians running around on the same map, when in actual fact the Babylonians were long gone Charlie when the Romans got started?
And it gets worse if you throw in some Americans, under the magnificent Despot, Abe Lincoln.
So I've been using Random maps, and progressively changing the names of the Civs, along with the names of thie cities. that way, I get Civs on the board who have no connection to known history, something I find a bit easier to work with.
Jim W
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Originally posted by Jim W on 08-01-2000 10:42 PM
Is this the place to bring in my pet peeve, such as Romans and Babylonians running around on the same map, when in actual fact the Babylonians were long gone Charlie when the Romans got started?
kind of makes you wonder if the producers of shows like "Xena, Warrior Princess" have been playing too much Civ II, doesn't it. I mean with Xena leading the Amazon Greeks up against Ghengis Khan of the Mongols and then next episode against Livia of the Romans
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
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quote:
Originally posted by Jim W on 08-01-2000 10:42 PM
Is this the place to bring in my pet peeve, such as Romans and Babylonians running around on the same map, when in actual fact the Babylonians were long gone Charlie when the Romans got started?
I don't see this as a problem. Civ 2 is not supposed to represent history exactly; think of it as a nice what-if.
Dr.Oogkloot
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First, I don't alter my rules.txt. I occasionally host, and I think it is unfair to present players with unfamiliar civs/units/battle factors.
Second, I like having the American civ. I have enough trouble remembering where my cities *are* without having to learn entirely weird city names.
Third, "purple": Purple is OK, navy is OK, just not both of them. They are too similar. I've injured more than one ally (or allowed an enemy to wander around) that way. Change one of them to pink or magenta.
Fourth, I don't have any problem with female leaders. I even use one myself sometimes. Heck, I'd use Marvin the Martian sometimes, if the graphic was available.
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