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No Science Succession ... Sticky Mice in Trouble!

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  • Six Thousand Year Old Man
    replied
    Originally posted by -Jrabbit
    Quick reaction: I think the most challenging govt restriction would be...

    The Republic / require victory by conquest.

    ...especially if required to avoid certain happiness WoWs.
    Too late... game's started without you.

    (That's what you get for going away for the weekend... you get left out of the decision process )

    See 'Space Luddites' thread

    Or of course... you could start another one

    Leave a comment:


  • -Jrabbit
    replied
    Quick reaction: I think the most challenging govt restriction would be...

    The Republic / require victory by conquest.

    ...especially if required to avoid certain happiness WoWs.

    Leave a comment:


  • Scouse Gits
    replied
    The SGs always argue amongst themselves about government changes so it could be very interesting.

    Let's see what ideas come from esteemed members of The Academy.

    -------------------

    SG(2)

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    Originally posted by Scouse Gits
    I enjoyed playing the game but it didn't offer the challenge that we first envisaged. The Academy is becoming more adept at dealing with unusual situations!

    So far the hardest challenge seems to have been the one without wonders which took us into the modern era and to the threshold of nuclear holocaust. The Seriously Tricky one could go the same way.

    SG(2)
    I have a proposal for one that could be quite tricky.

    -MGE, large map, deity/raging/7 civs
    -Science setting must be kept at 0%.
    -Only one government change allowed (the arguments as to what government to change to should be, ahem, interesting )
    -Victory condition: AC

    I wasn't going to start this one until the present tricky game was completed, but if there's enough clamour I can start it now

    Or someone else could, of course.

    Leave a comment:


  • Straybow
    replied
    Grand Almost-canal

    We lose 4 units left sitting in fields
    Sorry, the three by Nara weren't expected to survive attacking the Pikers inside.
    Uralsk & Kazan founded - Stray will be happy
    Well, you're supposed to irrigate them to grassland first, and the western end is unfinished…
    1752 = Stray's canals thow four cities into revolt
    Had nothing to do with SG's mgmt, of course

    Leave a comment:


  • DrSpike
    replied
    Originally posted by Bloody Monk

    Please

    Monk
    Even your rants are polite!

    Leave a comment:


  • DrSpike
    replied
    Originally posted by Scouse Gits
    The Seriously Tricky one could go the same way.

    -------------------------

    SG(2)
    Hehe we're in demo now......and the constraints that come later shouldn't be that hard to circumvent.

    Leave a comment:


  • Bloody Monk
    replied
    Originally posted by ottok
    I says that usa want war,and why?

    Because Iraq helps palestines!I says that usa want war,and why?

    Because Iraq helps palestines!I says that usa want war,and why?

    Because Iraq helps palestines!
    Ottok,

    I says you think like the AI

    I says you heap big seller of

    I says take this to OTF

    Please

    Monk

    Leave a comment:


  • ottok
    replied
    I says that usa want war,and why?

    Because Iraq helps palestines!I says that usa want war,and why?

    Because Iraq helps palestines!I says that usa want war,and why?

    Because Iraq helps palestines!

    Leave a comment:


  • Scouse Gits
    replied
    I enjoyed playing the game but it didn't offer the challenge that we first envisaged. The Academy is becoming more adept at dealing with unusual situations!

    So far the hardest challenge seems to have been the one without wonders which took us into the modern era and to the threshold of nuclear holocaust. The Seriously Tricky one could go the same way.

    -------------------------

    SG(2)

    Leave a comment:


  • DrSpike
    replied
    Well played all.

    Let's hope we can get a similar time in the 'evil' tricky sticky game.

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    Way to go, Gits et al!

    These games are over with faster and faster... time for an evil challenge

    Leave a comment:


  • Hydey
    replied
    well done all of you

    Leave a comment:


  • Scouse Gits
    replied
    1720 = Following in our illustrious predecessor's footsteps we sell our last Barracks; Formulate broad plan - target the enemy capitals and then roll them up - very scientific ; some tickling and reordering - an Ein introduced just for fun;

    We lose 4 units left sitting in fields

    1730 = Lahore builds Temple and promptly revolts - such are the vagaries of black faces; Our Scientists are now researching Literacy chosen from a choice of er Literacy; Barb King 150g; Some tickling - several Dips on the boil;
    1740 = 28 units ready to assault Madrid; some tickling and more dips on the way
    1750 = High Council - Military - "We need Barracks Noble Leader"; Science - "We are the most enlightened nation in the world!"; Trade - "Most Blessed Leader let us build Marketplaces so that the peasants can barter for most needed goods"; Foreign - "Evil tidings Lord, for other nations look upon us with distrust!"; Elvis - "The heralds call out your name glorious Leader"; Uralsk & Kazan founded - Stray will be happy; The force is now in a rivered fort directly under the walls of Madrid;
    1752 = Stray's canals thow four cities into revolt; Barb Kjng - 150g; 3 Knights and a Legion die - Madrid the Colossus & Copes are ours; Nara bought for 309g; Preserve cash so as not to compromise our dips; Science @ 18 turns! (Madrid with Colossus and Copes is Xinning;
    1754 = Seville bought for 392g 208g back; Cordoba bought for 696g 180 back + walls; The Empire moves to a Xin Cash economy;
    1756 = Salamanca 233g; Toledo bought for 528g - 133g plundered + walls - the Spanish are no more.
    1758 = Marshalling for Japan
    1760 = Edo bought - with 6 units; Saragossa stormed; The Institute founded because we need it;
    1762 = OK we are scheduled for a period at The Institute - we are about to lose Astrakhan!
    1764 = We lose Astrakhan; Prepare to Dip rape Kyoto;
    1766 = Kyoto Dip raped and stormed; The end game;
    1768 = The Rodent deals the fatal blow to the Japanese, while the Admiral takes a leak - The End

    The SGs well sloshed

    Thanks to all - a good game
    Attached Files

    Leave a comment:


  • DrSpike
    replied
    Edit: oops wrong succession game.

    So hows this one going?

    Leave a comment:

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