I know it requires hex-editing but how do I A) Hex edit and B) Hex edit the too many units thing out?
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A very simplistic answer:
a) with a hex editor - I use hexedit.exe - do a file search you should get it
b) don't believe that it is possible ...
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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As I recall, Julius was able to override the bounds checking on number of units and cities. This just resulted in overwriting other variables, though, and the game crashed. You would have to rewrite the source code and recompile to increase the limits; it can't be patched. If you're really determined to work around the limits, try FreeCiv.
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Originally posted by Choke
Ok, well it's only one number in there that tells the game how many can't you just change that number?
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Originally posted by DaveV
Let's say the programmers set aside enough memory for 1000 units (I can't remember the actual number
This limit used to bug me, too, until I experienced the joy of moving 500 units in a turn!"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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