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  • Leonardo's Workshop question

    Is there a way to make Leonardo's Workshop continually upgrade units all the way through to the modern time? I'm using HiRes mod pack with the WWII senario. I have so many regular tanks that I would like to be upgraded to Heavy Armor. Thanks in advance.
    Oh, but you can't expect to wield
    supreme executive power just because
    some watery tart threw a sword at
    you! -Dennis

  • #2
    A very good question to which I do not know the answer, but have you tried changing the expiration technology on the workshop in the rules.txt file from its current setting of Aut to nil which would stop the WoW from expiring?

    SG[1] on a flying visit....
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #3
      Even then, it would only work if the obsolete tech for regular tanks is the same as the preq tech for heavy armor. Once you make sure of that, get a tech advance (even future techs work fine).

      Remember, if those tanks are veterans, upgrading will cause them to revert to non-veteran status.
      oh god how did this get here I am not good with livejournal

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      • #4
        I thought the unit you upgraded to had to follow the unit you upgraded from in the list of units for it to be done automatically? That is, be the first non obsolete unit following your unit in the rules.txt list.
        Clash of Civilization team member
        (a civ-like game whose goal is low micromanagement and good AI)
        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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        • #5
          Nope, it's as SG[1] and Vlad said...
          But both units should also have the same roles (attack, defense, air superiority and the like).
          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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          • #6
            Example.

            Early Infantry,.........NP, 0 , 2.,0, 8a, 5d, 1h,1f, 7,0, 1 ,Gun, 000100001000000
            Advanced Infantry,...FP, 0 , 2.,0, 12a, 8d, 1h,1f, 4,0, 1 , NP, 000100001000000
            Late Infantry,.........Sth, 0 , 2.,0, 18a,12d, 1h,1f, 4,0, 1 , FP, 000100001000000
            Modern Infantry,......no, 0 , 2.,0, 27a,18d, 1h,1f, 4,0, 1 ,Sth, 000100001000000

            The ancessor unit became obsoelete when the prerequisite advance for the newer unit has been researched.

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            • #7
              Yes, it's like why horsemen won't upgrade to crusaders without chivalry since chivalry is what makes horsemen obsolete.

              RAH
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

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              • #8
                So

                Advanced Infantry,...FP, 0 , 2.,0, 12a, 8d, 1h,1f, 4,0, 1 , NP, 000100001000000
                Early Infantry,.........NP, 0 , 2.,0, 8a, 5d, 1h,1f, 7,0, 1 ,Gun, 000100001000000

                in that order should work too?
                Or was the auto upgrade only for orders in cities changing automatically?
                Clash of Civilization team member
                (a civ-like game whose goal is low micromanagement and good AI)
                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                • #9
                  yes, in that order the leonardo upgrademechanism works too.

                  And look also to the scenario league design tips.

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