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  • Altering a Civilization's Characteristics

    Everyone:

    How does the setting "0" affect the way a civilization will behave? Is it some sort of wild card that differs from game to game?

    For example, I have the Sioux as a "rational" civilization, with the other characteristics set to "0". Does this mean that it's possible the Sioux, in addition to being rational, may also be expansionist or perfectionist in any given game? Or militaristic or civilized in another game? Or a combination of the above, all due to the fact that "0" is used in place of those characteristics instead of "1" and/or "-1"?

    Or will the Sioux always be rational and nothing else? (I only specified that one characteristic because, frankly, it's the only one that I think accurately describes the Sioux culture. They are an intelligent and rational people, not necessarily given to expansionism or militarism, even in times before their contact with Europeans.

    Has anyone else altered the characteristics of various civilizations? If so, what are the Sioux set as?

    Gatekeeper
    "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

    "Wheresoever you go, go with all your heart." — Confucius

  • #2
    I have toyed with the idea of changing Civ characteristics. I like to play against a very expansive AI, just because it's boring to steamroll over an underdeveloped, 6 city Civ. To this point, I try to select opponents in order to get more aggressive enemies.

    Would there be any negative ramifications in gameplay if all Civs were set to be an aggressive expansionist, for example?
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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    • #3
      STYOM:

      Well, I had the Sioux originally set to "rational" and "militaristic," but, by God, that made living next to them in North America as either America or, to a slightly lesser degree, the Aztecs next to impossible.

      Then again, I'm also a "builder" and "observer" type of player, more than one who would send waves of catapults and knights to finish off AI civs early on. I've mostly left the characteristics alone, except for the Sioux (who, I think, didn't have *any* characteristics set in stone originally), because I think the game has a nice mix of civs.

      To answer your question, yes, setting all civs to be aggressive, expansionist and militaristic would probably result in a world where the strong survive, and the weak DIE!!!! (And quickly.)

      Gatekeeper
      "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

      "Wheresoever you go, go with all your heart." — Confucius

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      • #4
        Thats kind of what I figured - re the weak and the strong. I guess I like the idea of having to invade a 40-city civ more than a 8-city Civ. Gives the AI a semi-sporting chance.

        But before the game gets to that point, yes, you have to crush those aggressive types in the early going. Or your own civ will have its growth stunted.
        "I'm a guy - I take everything seriously except other people's emotions"

        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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        • #5
          STYOM:

          I usually play with a mix of civs, of which at least two eventually mutate into gigantic continent-sprawling monstrosities that actually offer somewhat of a challenge in the later stages of the game. (I usually play somewhat isolated, but not always, and on the Northern Hemisphere map [which can be DL'd at 'Poly].)

          But back to the original question: Does the "0" setting merely make those characteristics wild cards, rather than set in stone?

          Gatekeeper
          "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

          "Wheresoever you go, go with all your heart." — Confucius

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          • #6
            That I don't know. Hopefully, someone who modifies rules and game.txt can tell you what that does, and tell me how to make six continent-sprawling monstrosities (who don't neglect technology too much) to fight.
            "I'm a guy - I take everything seriously except other people's emotions"

            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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            • #7
              STYOM:

              Heh. Here's to hoping on both issues! That'd be fascinating to have six monstrous aggressive civilizations going up against The Little Engine That Could (You!)!

              Gatekeeper
              "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

              "Wheresoever you go, go with all your heart." — Confucius

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              • #8
                AFAIK the +1,0,-1 values are strictly numeric input to the AI and thus 0 is not a 'wild card' simply does not invoke the modifiers that a non-zero value would have done....

                SG[1] visiting
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

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                • #9
                  SG[1]:

                  If I remember correctly, the Sioux originally are a 0, 0, 0 civilization. So just what does that mean if what you say is true?

                  Gatekeeper
                  "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                  "Wheresoever you go, go with all your heart." — Confucius

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                  • #10
                    Yup - the Sioux are 0,0,0 - if I have got this right the effect is exemplified by the priority that is attached to each Tech advance by the AI -- in the rules.txt each advance has a base AI value associated with it and a modifier dependent upon the ?civilised? flag - sorry I'm not in my own office at the moment so have no access to the game so this is all from memory - the Sioux simply take the base value as their priority while the Aztecs would take the base + modifier and the Mongols the base - modifier -- again my apologies if the details are incorrect, but I can't verify at the moment

                    SG[1]
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

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                    • #11
                      What SG said...

                      The 0 is simply the value in between. So, somewhere between militaristic and civilized, somewhere between expansionist and perfectionist, or somewhere between aggressive and rational.
                      So see it as a 3 point scale, with -1 and 1 as the extremes.
                      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                      • #12
                        Originally posted by Scouse Gits
                        Yup - the Sioux are 0,0,0 - if I have got this right the effect is exemplified by the priority that is attached to each Tech advance by the AI -- in the rules.txt each advance has a base AI value associated with it and a modifier dependent upon the ?civilised? flag - sorry I'm not in my own office at the moment so have no access to the game so this is all from memory - the Sioux simply take the base value as their priority while the Aztecs would take the base + modifier and the Mongols the base - modifier -- again my apologies if the details are incorrect, but I can't verify at the moment

                        SG[1]
                        Indeed, you remember correctly. Have a bottle to celebrate your fine memory!

                        Gatekeeper, look at the tech values in rules.txt. Modify them according to the civ attributes, and you have tech choice behavior.
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

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                        • #13
                          Originally posted by Mercator
                          What SG said...

                          The 0 is simply the value in between. So, somewhere between militaristic and civilized, somewhere between expansionist and perfectionist, or somewhere between aggressive and rational.
                          So see it as a 3 point scale, with -1 and 1 as the extremes.
                          So, in effect, this could change from game to game, then.

                          Say in one game the Sioux are "x" degrees toward civilized due to the "0" modifier, but in the next game they might be "x" degrees in the direction of aggressiveness due to the "0" modifier. IOW, they will *never* be "officially" civilized or aggressive, but always, one degree to another, "leaning" in the civilized or aggressive direction (this would also apply to the other modifiers).

                          Something of a wildcard, yes?

                          Anyway, it seems I also remember having games (when the Sioux were still at 0, 0, 0) when the Sioux would be more aggressive and expansionistic in one game than in another. Would that be the effect of the "0" showing through?

                          Fascinating discussion so far, folks. Thanks for the insights provided thus far.

                          Gatekeeper
                          "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                          "Wheresoever you go, go with all your heart." — Confucius

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                          • #14
                            Originally posted by Gatekeeper
                            So, in effect, this could change from game to game, then.
                            ...
                            Something of a wildcard, yes?
                            No, you seem to misunderstand. The zero is also a modifier. They could have used 1,2,3 instead of -1,0,1. Each modifier alters the tech value of a category of tech. This basically means that each civ has its own set of tech values - the base number in rules.txt +/- its modifier, which can also be zero.

                            clear as mud?
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

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                            • #15
                              Marquis:

                              I am aware of the tech modifiers and how they affect which civilization will research the technology in question. If the number is positive, it's more attractive to civilized AI nations; conversely, a negative number will more likely result in a militaristic power valuing that tech moreso than a peaceful power.

                              My original question had nothing to do with how a civ's characteristics would affect it's selection of research avenues. I was, and am still, interested in just how a "0" modifier for the civ affects its behavior.

                              The Sioux were originally a 0-0-0 civ. IOW, I was under the belief that their behavior would differ slightly from game to game, since they wouldn't be strictly tied to a (1) or (-1) characteristic for aggressiveness/rational, expansionist/perfectionist, and/or civilized/militaristic. IOW, maybe one game they'd "lean" towards being aggressive while in another game they might "lean" more towards rationality (or any combination thereof).

                              Gatekeeper
                              "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                              "Wheresoever you go, go with all your heart." — Confucius

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