Everyone:
How does the setting "0" affect the way a civilization will behave? Is it some sort of wild card that differs from game to game?
For example, I have the Sioux as a "rational" civilization, with the other characteristics set to "0". Does this mean that it's possible the Sioux, in addition to being rational, may also be expansionist or perfectionist in any given game? Or militaristic or civilized in another game? Or a combination of the above, all due to the fact that "0" is used in place of those characteristics instead of "1" and/or "-1"?
Or will the Sioux always be rational and nothing else? (I only specified that one characteristic because, frankly, it's the only one that I think accurately describes the Sioux culture. They are an intelligent and rational people, not necessarily given to expansionism or militarism, even in times before their contact with Europeans.
Has anyone else altered the characteristics of various civilizations? If so, what are the Sioux set as?
Gatekeeper
How does the setting "0" affect the way a civilization will behave? Is it some sort of wild card that differs from game to game?
For example, I have the Sioux as a "rational" civilization, with the other characteristics set to "0". Does this mean that it's possible the Sioux, in addition to being rational, may also be expansionist or perfectionist in any given game? Or militaristic or civilized in another game? Or a combination of the above, all due to the fact that "0" is used in place of those characteristics instead of "1" and/or "-1"?
Or will the Sioux always be rational and nothing else? (I only specified that one characteristic because, frankly, it's the only one that I think accurately describes the Sioux culture. They are an intelligent and rational people, not necessarily given to expansionism or militarism, even in times before their contact with Europeans.
Has anyone else altered the characteristics of various civilizations? If so, what are the Sioux set as?
Gatekeeper
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