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The Sticky Mouse Senate - Succession Game

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  • Leonardo's Workshop is always useful...especially for engineers/freights/transports. Given the geography of this game I can see a time when Magellan will be very useful for shipping freight from our homeland across the world...but then that's just an admiral's view

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    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • Originally posted by Six Thousand Year Old Man


      I knew about invention/navigation and trade bonuses. Now that we have Nav, I see no reason not to head for Inv and Leo's, my usual strategy at this point. Turns all our defenders into better defenders eventually - more important, it will eventually create engineers and turn our unhappy triremes into galleons

      Having said all that, getting Leos, Magellan and Adam Smith should mean a big win even without Copes (and Isaac) - with those two as well, we can win with style.
      Well, I passed over Invention in favor of Theory of Gravity. I did it in order to get Newton's and make Sticky Mouse fantastic in science, what with the stars overhead awaiting us. Were it not for Newton's I would have begun a university in SM. I have a tendency to focus too much on one thing (science in this case) and ignore others. Magellan's is still available, should the next in line wish to go after it.
      Hello, my name is Shawn and I am Civ impaired.

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      • SG(2)

        Aye, aye, Admiral, Sir!!
        so long and thanks for all the fish

        Comment


        • Please don't kill me

          Civus Minimus is notified that it is his turn to lead the Senate. His first order of business is to ask his wife if it is allowed. Permission granted. His second order of business is to order the nation’s musicians to cease all music, save “Ode to Joy”, until something wonderful can be played upon their instruments. Civus shouts, “Give me pianos! Give me horns! Give me a walking bass! I want jazz music!”

          900 Egyptians launch a sneak attack upon our crusader outside Eye on Egypt. Our eye was not enough upon them to see this coming. Our crusader becomes a martyr and the Egyptian dip is two squares away and unable to be stopped. Sticky Mouse builds Copes and tired scientists are ordered to begin work on Adam Smith’s straight away.
          Hides>Sticky 56g (must have been a discount merchant).

          920 Egyptian dip steals Sanitation (Chinese get it from GL).
          Silk>Sticky 162g

          940 French develop Engineering. Now they can write hard to read technical manuals! French and Chinese set out on the crusade of an English king, but the Carth’s have almost completed it. We discover Physics and begin researching Theory of Gravity.
          Silk>Sticky 147g,

          960 Carth’s build King Richard’s.
          Silk> Sticky 8g (whoops). Revenge! The Egyptian horse is slain by our Crusader (changed from caravan after the attack—back to caravan). Lager founded east of Erehwon. One day it will grow to see whales! I decide to go diplomatic. The French try to extort 650g from us. Hah! All any of them have to offer are crap techs and I am not offered the change to demand tribute from any of them. Is it my breath?

          980

          1000 We trade with the Chinese, because they ask nice, and get Monarchy. We also discover Theory of Gravity. I choose Feudalism. Crusader slays elephant outside Eye on Egypt, but still not a vet.

          1020

          1040 Unrest in Sarzana. A lounge singer is tapped to soothe the grumpy. Adam Smith’s built in Sticky Mouse. Apples begin falling on Newton’s head.

          1060 Egyptians (and Chinese via GL) develop Mono. A boat with a dip from Erehwon is on its way to Egypt as we speak.

          1080 Barbs land at Mouseport and an Egyptian horse kills our phalanx at Eye. We also discover Feudalism and we next begin researching Chemistry. Newton’s will wipe out our bank account to rush it now so I begin Sun Tzu’s in Lucky Git just in case (next best choice after Sticky Mouse). Crusader at Eye kills vile Egyptian horse and is finally made a vet. We trade Sanitation for Iron Working (bah!) with the Indians and once again I am not offered the choice to demand tribute from anyone (the Egyptians won’t even speak to us).

          1100 More barbs land at Mouseport and seize it! Game notified me, “Barbarians launch sneak attack”. No kidding! And to think I trusted them. Shorter Toga production changed to crusader to win it back.

          1120 Barb kills innocent caravan that cannot escape by Mousegate.
          Dye>Senator’s Beach 30g.
          Avenging crusader from Shorter Toga has reached Sticky Mouse, but Mousegate is only size 1.

          Notes: I am afraid I stunk up the place with this turn and set us back—we lost Mousegate to barbarians on my watch! My humblest apologies. There is a settler south of Monkfish on a decent spot to build, but I didn’t want to disrupt our karma with another city after seeing some unrest. Speaking of Monkfish, I stupidly built a food caravan from there as I forgot its location on the map. The caravan by Hangchow is meant for Tatung. Population is 5,210,000, discoveries come every 5 turns, income is 88g minus 7g for expenses (thank you Adam Smith), we have 937 gold (had to rush a couple things or we’d be over 1000). Newton’s is just over half done and chemistry is about ¾ researched. I did improve 2 or 3 spots where roads were lacking near cities, after the goto incident earlier. Civus Minimus slinks from the Senate to the arms of his wife, claiming feelings of emasculation and begging to be made to feel like a man again.
          Hello, my name is Shawn and I am Civ impaired.

          Comment


          • It's not your breath, El Civ, it's a Republic...demanding is thought unseemly and not allowed (same for Demo)
            so long and thanks for all the fish

            Comment


            • @ El Civ

              I haven't seen the map since I played, but losing Mousegate may not be that bad - it can be a cheap source of NON units now, especially since we have lots of cash

              This assumes we have dips in the area and Mousegate isn't situated in a troublesome place - like right on a thoroughfare.
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • Originally posted by Six Thousand Year Old Man
                @ El Civ

                I haven't seen the map since I played, but losing Mousegate may not be that bad - it can be a cheap source of NON units now, especially since we have lots of cash

                This assumes we have dips in the area and Mousegate isn't situated in a troublesome place - like right on a thoroughfare.
                And furthermore, if we had got invention>gunpowder and built Leos this wouldn't have happened

                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • [kibitz]
                  I thought it took both Nav and Inv to kill the 2x trade bonus before turn 200, not either Nav or Inv. Did I miss something?
                  [/kibitz]
                  (\__/) Save a bunny, eat more Smurf!
                  (='.'=) Sponsored by the National Smurfmeat Council
                  (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                  • El Civ--Can you tear yourself away from the wifey long enough to send the save file??

                    We CAN be gentle and tenderhearted, too.
                    so long and thanks for all the fish

                    Comment


                    • Current Order:

                      2nd Round 12 Turns

                      SG(2) Played
                      SG[1] Played
                      El Civ Played
                      Julius
                      La Fayette
                      Messer Niccolò
                      Bloody Monk
                      STYOM

                      El CivWe have all suffered a sudden barb attack and lost a city. To recapture a city use a diplomat not military force which will only reduce the population further! Because the place was originally ours the bribe price is halved.

                      You will be sent to Beak Farm if you don't post the save file

                      -------------------------

                      SG(2)
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • More Notes from the BeanCounter

                        Commiserations El Civ, not a happy set of turns - but anyone can have problems with Barbs that's why we play Raging - it makes the game that much more interesting - and infuriating ...

                        Just a few pointers if I may ...

                        Cash and Wonders: why have we got all this cash? I found that over half my income was spent each turn tickling the caravans - and I used the rest to selectively rush the infrastructure we so desperately need. You are building Wonders! Once Trade has been discovered this is never cost effective a Wonder costs 4g per shield a Camel ~2g per shield so by accelerating the production of (food) Camels you accelerate the production of your desired Wonders. This remains true until such time as it is no longer cost effective to produce Freights ie cities with production >30 - we are not there yet.

                        Food: this is a general BeanCounter point more an addendum to my turns than a comment upon anyone else's - The three-toed sloth insists upon maximising its food production (even in our cities) - this is not good. Once a city reaches it's natural size (probably eight in our game, but some of the outlying cities will meet unhappiness problems at 6 or 7) it is frequently beneficial to reduce food production in order to gain more trade arrows (typically putting workers out to sea) or to hire specialists (Eins or Meanies) to the same effect (there is nothing more frustrating to a BeanCounter to see the message "City x needs a y for further growth!" this means that a valuable commodity (a full food box) has just been squandered - I would rather put the city in hunger by using specialists than allow this to happen) - which leads me on to ...

                        Happiness: you may have noticed that when a city threatens to go pear shaped (two reds against a single Cambridge man) making an Elvis will oftimes make both reds disapear - but have you tried now making the Elvis anto an Ein? More often than not the result is One Cantabrian, one red & one Ein - for a considerable boost to the cities productivity.

                        As ever, all the above in a spirit of sharing and construction - no flames intended

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • Originally posted by Scouse Gits

                          Granaries - wouldn't object to capturing the Pyramids , but the established cities do not need a granary they will grow by WLTTD - the only cities to gain from granaries are the new ones to aid their growth to three -- I don't see food caravans being used much in this game
                          SG[1]
                          ...unless we decide to make use of a 'Starving Silicon City' (this is the title of the thread where I explain how it works; I have just given it a bump, so you can find it on top of the strategy forum).
                          Aux bords mystérieux du monde occidental

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                          • Sorry.
                            Attached Files
                            Hello, my name is Shawn and I am Civ impaired.

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                            • I feel not flamed SG[1]
                              The technical aspect of this game is what troubles me. Knowing that wonders are twice the gold per shield as a caravan, for example, are where I fall back from the rest of the pack. I know that the Apolyton GL is a fine source for info, but didn't there used to be a large guide about the entire game that someone here created, perhaps Xin? I had printed such a guide once but Lord only knows what became of it. It appears I need to study such a guide and play a practice game or two in order to be better armed for these succession games.

                              Also, what about my tech choices of Theory of Gravity and Chemistry (IIRC, Invention was not offered as a choice when I took Chemistry)? ToG was to get Newton's and double the science of Sticky Mouse. Chemistry as it is needed for explosives (engineers) and advances us toward plastics. Were those sensible or not?
                              Hello, my name is Shawn and I am Civ impaired.

                              Comment


                              • I mentioned 'Starving Silicon' because the terrain around Sticky Mouse is quite rough. It might help us grow the city much more easily to 'real big size'.
                                Aux bords mystérieux du monde occidental

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