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It's a Mad Mad Scxn Game!

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  • It's a Mad Mad Scxn Game!

    • <s>Delay (exploring but no tipping) to give the AI ahead start</s>
    • Bigger map
    • No Science Wonders to keep AI competitive
    • Bigger map
    • Canals encouraged
    • Bigger map
    • Not all one continent
    • Did I say "Bigger map" yet?
    Mad Mad Alphabetical -SciWoW -CityBribe +Canals +BigMap roolz:

    Alphabetical means name your founded cities in rough (first letter) alpha order, as an organizational aid. Don't worry about TANSTAAFL coming after Tunafish; don't feel you must rename captured cities.

    No Science Wonders (GL, Cope's, Newton's) assures that we will not grossly outpace our competitors. The size of continents should be a limit to early expansion as well.

    No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) and unlimited production sabotage attempts.

    Think of city bribing as the equivalent of cultural flipping. No way should core cities do that. In the Persian wars only one Greek city was willing to flip, and it was (IIRC) on the Ionian coast rather than on the Balkan peninsula. Isolated towns are another matter though.

    When invading you have one opportunity to find somebody willing to betray the city. That was usually limited to a gate captain or tower officer who could then subvert his subordinates or eliminate the objectors.

    Finding rebels to sabotage production or slipping in with Special Ops teams isn't limited, but of course it can only work once per turn.

    Play begins on p.2
    (\__/) Save a bunny, eat more Smurf!
    (='.'=) Sponsored by the National Smurfmeat Council
    (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

  • #2
    Other suggestions

    Agree:
    * no hut tipping!

    Disagree
    * Map size is good we don't need to increase

    Other Suggestions
    * Island map
    * because of the islands and of the limited number of cities canals will be discouraged (however exceptions for Straybow Dynasty "the Canalbuilders"can be made )
    * Max number of cities built (the others will be taken by AI) Sorry SGs no ICS
    * no AI city bribe/destroy imrovement (it could be harder to break these walls) ... and LaFayette won't be happy

    googol... this is a number!
    "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
    "Classic Eyes...But in reality, it works the other way around." - Ming

    Comment


    • #3
      In this case, I suggest MGE and a gigamap of 143x299
      For the other propositions, I don't know. Maybe that an amnesic succession game should be fun. Each player doesn't tell the others what they've done. It should be tougher to go in any direction. And it would silent the old farts and their cursed politburo !

      And why not delay the start. We could press enter until 1ad. Delayed and amnesic succession game, does this sound good to anyone
      Oh Man, when will you understand that your greatness lies in your failure - Goethe

      Comment


      • #4
        Don't forget the random part: who plays and how many turns will be decided by some unpredictable means.

        Seriously, the "accelerated start" option is 2000 BC, IIRC. Where were the Scousers at that point, 5 cities (one by hut)? 40-ish turns (depend on # players) no tipping, or maybe each player would get to tip one hut, just to feel the sense of accomplishment.

        Mad 2.42 was on a medium map (50x80). It wouldn't have to be large (75x120), a custom size betwixt would be my vote..

        Scouses, what were the settings you used? Or did you not customize at all?
        I do want to toss up an organizational suggestion. Naming of cities should be in roughly alphabetical order. One or two A names, one or two B names, etc.

        That way when using the arrow keys in the city window to scroll through (my preferred means of mgmt) you know where the heck you are.

        Well, it is past this night-shifter's bedtime. Return scheduled for 9pm forum time. That's my input; I'll go by whatever the rest of you decide. Let the Scouses get the ball rolling since there's two of them & less likely to disappear for a day or so as I have.
        (\__/) Save a bunny, eat more Smurf!
        (='.'=) Sponsored by the National Smurfmeat Council
        (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

        Comment


        • #5
          MGE??? Ok you all have fun I've got to find another copy of MGE somewhere.

          Comment


          • #6
            Mercatia, MGE is only required for gigamaps, otherwise 2.42 is fine
            The MGE AI is a little tougher, but it doesn't matter too much

            Straybow, for my delayed start, I was suggestion, we didn't play a move until 1ad to allow the AI civs to grow a little. It could be fun.

            And what about my "amnesic" succession game. It has never been tried

            But I would gladly join with other rules, too.
            Oh Man, when will you understand that your greatness lies in your failure - Goethe

            Comment


            • #7
              Well, considering that at 1 AD the other civs in Mad 2.42 had size 5 capitals, maybe that isn't so absurd. One possibility: do an accelerated start, remove the city, techs, and units, then save as a scenario.
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

              Comment


              • #8
                Most of the suggestions above are geared to making the game considerably harder for we poor human players.

                Why?

                Those of us that regularly play at Deity already have our own 'tricks' to make the game more enjoyable for ourselves - I normally play on a large world with a small land mass and archipelagoes - suits me.

                Several of the players in the recent Mad Succession Game had never succeeded at Deity or played there infrequently. For them this sort of 'challenge' would possibly prove too much.

                I don't wish to be a spectre at a feast, but I do believe that this discussion is not going in a useful direction.

                However, StrayBow, it is your thread and I shall now bow out...

                SG[1]
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #9
                  Originally posted by Scouse Gits

                  I don't wish to be a spectre at a feast, but I do believe that this discussion is not going in a useful direction.


                  SG[1]
                  ... let's start a new game then!
                  googol... this is a number!
                  "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
                  "Classic Eyes...But in reality, it works the other way around." - Ming

                  Comment


                  • #10
                    For my part I like playing on large worlds. I would like to win via spaceship for a change...it's a long time since I've built one. I have some interesting starts at 4000BC which I've never played. Anyway over to you Straybow...what do you suggest?

                    ------------------

                    SG(2)
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #11
                      Shall we hear from some of the less experienced Deity level players how much of a challenge they want? Don't want them to feel out of their depth. Hello, Mercatia, et al.?

                      If we have a medium land mass/varied map we'll not have so much territory to explore afoot/ahoof anyway, so we can do a normal start. Large map or custom size somewhat bigger than medium (say, 60x100). But if you have an interesting start on a medium that fits the bill, SG, OK.

                      No comments on my semi-alphabetical names suggestion? I would still say "no Science Wonders," ie, Cope's and Isaac's (Seti if we get that far). Gotta give the sufferin' AI a chance here. We'll leave more radical experiments for later.

                      Colossus is, I'm afraid, an addiction stronger than canals.
                      (\__/) Save a bunny, eat more Smurf!
                      (='.'=) Sponsored by the National Smurfmeat Council
                      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                      Comment


                      • #12
                        When I play hardcore ICS, Straybow, my cities are named SSC, 001, 002, 003, 004, etc... naming alphabetically would have more or less the same effect?

                        Originally posted by Scouse Gits
                        For my part I like playing on large worlds. I would like to win via spaceship for a change...it's a long time since I've built one. I have some interesting starts at 4000BC which I've never played. Anyway over to you Straybow...what do you suggest?

                        ------------------

                        SG(2)
                        Hmmm. For me, on deity, I nearly always win by spaceship (when I win ). I win by conquest on small maps, just because there are so few cities to conquer.

                        For me, a large map, spaceship game is a 'been there, done that'. Large map, conquest, is another story. I agree that we don't need to make the game too hard. We wound up with a really, really poor excuse for an AI in the Mad Game - I don't know why, but I don't think we can count on that again. I would support a rule to prevent bribing of cities, though.

                        I'd really like to try an archipeligo, gigamap, conquest game, but that would require MGE or ToT, and not everyone has one or the other.

                        I'll probably go along with what everyone else likes... but put me near the end of the list if we're playing crazy-no-wonders-delayed-start styles...

                        STYOM
                        "I'm a guy - I take everything seriously except other people's emotions"

                        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                        Comment


                        • #13
                          I'm against delayed starts and a ban on huts. For a learning experience I think the game should be played with all options open. Let's have a little more discussion about it

                          -----------------------

                          SG(2)
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #14
                            Ok, we can try a new "Mad" game just to test if the AI was dumb or if it can't stand a bunch of mad players
                            googol... this is a number!
                            "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
                            "Classic Eyes...But in reality, it works the other way around." - Ming

                            Comment


                            • #15
                              I'm against delayed starts and a ban on huts. For a learning experience I think the game should be played with all options open.

                              Already ceded. OK with no Science Wonders? What about map options?
                              (\__/) Save a bunny, eat more Smurf!
                              (='.'=) Sponsored by the National Smurfmeat Council
                              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                              Comment

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