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  • Six Thousand Year Old Man
    replied
    Got it... will play tonight...

    STYOM

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  • Julius Brenzaida
    replied
    Sorry, here is for good the saved game.
    I forgot in my last post and could not add the zip with the edit function
    Attached Files

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  • Julius Brenzaida
    replied
    Nothing much happened, but I explored quite a lot. There’s some nice spots for cities, unfortunately we started elsewhere. I think we’re up for a bad start, so it should be a better challenge than usual. Here is the saved game.

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  • Julius Brenzaida
    replied
    2650 bc. Advanced Tribe of Brenzaidograd in the north, with a whale and a wheat. 25 gold.
    2600 bc. We discover Alphabet. We’re quite advanced, are we not ? Why was a settler making a road on a wine hill ? Let’s make a mine too !
    2250 bc. We discover Ceremonial Burial.
    2150 bc. None horsemen from a hut.
    1950 bc. I resign and rename myself the boring king.

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  • Straybow
    replied
    Nope, MPE is not a SciWoW. At this point in the game the hard part of following the roolz is knowing your ABCs.

    I think you guys can handle that.

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  • Six Thousand Year Old Man
    replied
    Originally posted by Julius Brenzaida
    I have downloaded and will play as soon as possible, trying not to break THE RULES
    Heheh. What he said. Is MPE considered a science wonder, considering it is mainly used to scr*w over the AI Civs via tech trading?

    Put me on the list. I wanna see how we do with no SSC. I haven't played without one of those since I discovered Apolyton...

    STYOM

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  • Julius Brenzaida
    replied
    I have downloaded and will play as soon as possible, trying not to break THE RULES

    Leave a comment:


  • Straybow
    replied
    Arthur arises in Briton

    We find a goodly spot to lay the foundations of our capital Avalon in 3900, We find some minerals, 50g then 25g. A band of warriors in funny rattling things towed behind donkeys are greatly impressed with the prophecies of the Once and Future King.

    We have discovered Bronze, which allows us to tickle production of Settlers a little. Unfortunately, when we build them there are too many units for the laborers to support. We return the Warriors guarding Avalon to the labor pool, adding to the work on a great statue of Arthur.

    We have founded Abington. Perhaps we should speed production of Warriors to maintain order in Avalon when it grows.
    I wanted to found the second city so I played past 3000. Feel free to do stuff like that.
    Attached Files

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  • Straybow
    replied
    The idiots were out in force tonight—no time for Civving.
    I may start wee hours of Sunday am, again depending on work.

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  • Julius Brenzaida
    replied
    Straybow, wouldn'it be simpler and clearer if you'd start another thread with your rules at the top of the 1st post

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  • Straybow
    replied
    Mad Mad Alphabetical -SciWoW -CityBribe +Canals +BigMap roolz:

    Alphabetical means name your founded cities in rough (first letter) alpha order, as an organizational aid. Don't worry about TANSTAAFL coming after Tunafish; don't feel you must rename captured cities.

    No Science Wonders (GL, Cope's, Newton's) assures that we will not grossly outpace our competitors. The size of continents should be a limit to early expansion as well.

    No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) and unlimited production sabotage attempts.

    Who's In?

    1) Straybow
    2) Julius
    3) STYOM
    4) SG[1] delayed

    Hello, hello? Anybody else?

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  • Straybow
    replied
    A rationale

    Last game only 2 civs kinda kept up to us, and even without extensive city bribing they would not have posed much threat. In my experience, if an AI falls behind early it will languish (boring). If given a chance to get ahead a human player can easily catch up. Even multiple confused scxn players can catch up.

    No Science Wonders (GL, Cope's, Newton's) just assures that catching up won't be too soon, nor shall we grossly outpace them once we get there.

    No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) and unlimited production sabotage attempts.

    Leave a comment:


  • Julius Brenzaida
    replied
    Oups, I've just seen the Gits have also started another one. Please join both of them

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  • Julius Brenzaida
    replied
    Well, this is a mad mad discussion. We’re going in every direction.
    Straybow, as the gits, I am not conviced by too complicated rules. Maybe to make the best of your ideas, a scenario would be more fitting (I would gladly play one).
    While open to many suggestions, I propose we not only talk but also act.
    I’ve started an “amnesic succession game” thread. I like this strange idea. Let’s see if someone else does.
    But of course that I shall keep on following this thread carefully.

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  • Julius Brenzaida
    replied
    LaFayette, yes the gigamap game was great. I am currently working on a new one, with the oceans (pacific especially) at the real size. I hope to finish it (bit by bit) before the start of the Tour de France. We could christen it with a succession game, then. But rememeber it's only for MGE

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