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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Scouse Gits
I am now playing ... two turns in 4 hours
SG[1]
Ahhh. Now that's micromanagement. I don't feel so bad for my turns now!
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Colossus has made a very nice job, but we are now so close to the endgame that I don't think it makes any difference.
IIRC I was offered CFC (needless tech in this game) or Flight (that might help us conquer some faraway remaining cities in the very endgame).
I would probably have chosen CFC if we were planning to launch, but we are not, are we?
Just like Bruce said, it is taking about 2 hours per turn, and that includes 1871 trying to figure out where things were and what's going on. God, I wish there were a way to attach a note to a unit, especially intended caravan/freight destinations. I have high hopes for Xin Yu's management program (wish I could help).
When you get a map from another Bruce (or Shiela) you actually get mysterious updates as time goes by. If a third Bruce builds a city on land that was explored by your map-swapping mate, sometimes the game will give you the location by placing an irrigation grid on the tile (example below).
I'm not sure exactly what conditions must prevail. Does the third Bruce give your map-swapper a map? Does the map-swapper discover the cities by exploration? Whatever the case it is one more thing to watch for while the game develops.
I didn't see it anywhere in the Library. I had mentioned it once some time ago, but I had no saves of the game in which I discovered it for myself. This was the first time since then that I'd had a really good chance to document it.
The non-centering effect is news to me. On the 1871 save you can verify the location of a Zulu city east of Kazan (just above the Buffalo tile) by that method.
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